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SpherEternity: Fallen Angels
author=GameOverGames Productions link=topic=3820.msg76443#msg76443 date=1243121568
Also, not that it's happening, but I'd say 6000 Hours of Playtime = $30
That's why I'm looking forward to this game.
SpherEternity: Fallen Angels
Action Game Maker Features Revealed
Professionalism, Now With Less Exit Fate
Despite my earlier comments, I can empathize with a chunk of the people who do relentlessly plug their projects. I mean the reason itself is pretty simple, wanting to say "Look what I can do!" when you create something. Even before I had the internet at home when I was in high school and dicking around with 2k years ago, I'd be bugging my family all the time to show off. While I don't think it's honestly helpful or necessary in any way, a little ego boost is satisfying.
Professionalism, Now With Less Exit Fate
Even if one were to concede that advertising blitz is necessary to get people to play, there's a difference between advertising a finished product and interrupting your development cycle constantly to hype up the promise that one day your game might be completed.
Exit Fate by SCF (who did Last Scenario)
Not to mention there's a difference between doing so within your actual game and as part of its promotion.
Pokemon Hunter 7: Cliff liked 7
Zephyr Dreams VX, full demo
author=Max McGee link=topic=2931.msg60355#msg60355 date=1233691231
I do find it really conspicuous how much the oldbies (some of whom who hardly play anything) are digging this pretty unremarkable game but I can't think of a way of mentioning it that isn't as obnoxious as the posts that caused WIP to go into one of his final HULK SMASH rages earlier in this topic before he left us.
Holy runon, batman.
Yeah, the guy's really no Scorsese of RPG Maker or anything. I just don't get it.