Computational Fluid Dynamics Project finally over


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I can't wait to see this implemented in The Curse of Cpt. Loveless!
That miiiiiight be stretching it a little, as this is already quite computationally heavy. Since it's not utilizing parallelization at the moment, creating the files containing this simulation is a matter of 20 to 30 minutes... :x

(Still need to check into if there's any good way of simplifying it in a way which sacrifices some physical correctness for the sake of "looking" cool / physically correct)
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