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KEVINCALANOR'S PROFILE

A button mashing enthusiast with a cat-like attention span.

Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up



Escape from Ritova's Man...
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.

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Unable to create threads

{Solved}

Tried to create one in the Videogames section but when I submit, it appears like it was created, but only the title with no opening post and if I get out of it vanishes (not even on archives).

The OP had two images and a external link, is this upsetting the anti-spam filters?

Edit: Yes. Seems I've been able to create this one. :p

Bleed 2

Steam's count down now clocks 18 hours to Bleed 2 unlock, I hope that my ba...

Wait, what do you mean "Don't know it?"
So, as the store says simply and effectively "it is a relentless arcade action game featuring air-dodging, bullet-reflecting, and tons of bosses.
It's prequel looked simple, were a about half the size promised for this one and still were a nice treat for fans of side-scrollers with a sizable amount of hours of content for those up to challenge the higher difficulties. So I'm quite hyped for this one, even though I think that hyping is bad.





But there is one other thing that makes this release special. Even if you don't care about shooters.


author=Iam Campell
Four years ago, when I was just starting to put the game together, I had a moment where I suddenly realized the scope of what I was planning. It profoundly depressed me — it honestly didn’t seem possible to complete; trying seemed like a waste of time. I literally curled into a ball went to sleep in the middle of the afternoon. I’m not sure why I kept going from that point, but I’m really glad I did. Piece by piece, day by day — my skills have improved, the game has come together, and now it’s all culminated in the game you’ll be able to play in three days!


Ian Campell, through the three years of nearly solo-developing, documented weekly on his blog the progress on the game, it's both inspirational and valuable information which I find really worth the while.

Bleed 2

Steam's count down now clocks 18 hours to Bleed 2 unlock, I hope that my ba...

Wait, what do you mean "Don't know it?"
So, as the store says simply and effectively "it is a relentless arcade action game featuring air-dodging, bullet-reflecting, and tons of bosses.
It's prequel looked simple, were a about half the size promised for this one and still were a nice treat for fans of side-scrollers with a sizable amount of hours of content for those up to challenge the higher difficulties. So I'm quite hyped for this one, even though I think that hyping is bad.





But there is one other thing that makes this release special. Even if you don't care about shooters.


author=Iam Campell
Four years ago, when I was just starting to put the game together, I had a moment where I suddenly realized the scope of what I was planning. It profoundly depressed me — it honestly didn’t seem possible to complete; trying seemed like a waste of time. I literally curled into a ball went to sleep in the middle of the afternoon. I’m not sure why I kept going from that point, but I’m really glad I did. Piece by piece, day by day — my skills have improved, the game has come together, and now it’s all culminated in the game you’ll be able to play in three days!



Ian Campell, through the three years of nearly solo-developing, documented weekly on his blog the progress on the game, it's both inspirational and valuable information which I find really worth the while. ^^

Bleed 2

Steam's count down now clocks 18 hours to Bleed 2 unlock, I hope that my ba...

Wait, what do you mean "Don't know it?"
So, as the store says simply and effectively "it is a relentless arcade action game featuring air-dodging, bullet-reflecting, and tons of bosses.
It's prequel looked simple, were a about half the size promised for this one and still were a nice treat for fans of side-scrollers with a sizable amount of hours of content for those up to challenge the higher difficulties. So I'm quite hyped for this one, even though I think that hyping is bad.





But there is one other thing that makes this release special. Even if you don't care about shooters.


author=Iam Campell
Four years ago, when I was just starting to put the game together, I had a moment where I suddenly realized the scope of what I was planning. It profoundly depressed me — it honestly didn’t seem possible to complete; trying seemed like a waste of time. I literally curled into a ball went to sleep in the middle of the afternoon. I’m not sure why I kept going from that point, but I’m really glad I did. Piece by piece, day by day — my skills have improved, the game has come together, and now it’s all culminated in the game you’ll be able to play in three days!



Ian Campell, through the three years of nearly solo-developing, documented weekly on his blog the progress on the game, it's both inspirational and valuable information which I find really worth the while.

HexComet Laboratories (aka Calanor edits warehouse)

Welcome to Hexcomet, we create, edit stuffs and add beast-ears to them.

House's specialty is painting cars in honor of the great Wisewolf of Yoitsu in the largest variety of games possible.
Note: Didn't drawn the images for those, there's a list bundled at the end of the 2nd hide-tag. (And yep that's a Wolfcoder's workshop logo on the viper, and still I'm jelly of that name x.x)
Game name's printed in each screenshot.

Part 1, Dirt and F1 series

Part 2, NFS n' more.









-lightangelfaye.deviantart.com/art/Horo-render-486559156
-fncombo.deviantart.com/art/Holo-Spice-and-Wolf-245658241
-www.zerochan.net/1811185
-www.zerochan.net/1611727
-www.zerochan.net/375951

------

Of course, we have Eliza draws in stock, versions from: (sorting by newest)
- 2.5 dimensions (Current VN asset)

- 2.5 dimensions (early story version)

- Heartache 101

Combine one of those with the cars and we get...


Last, we fight play with 3d editors! Here's a couple of renders.
(Click to view)


Models used:
ALL: Elin and weapon models from Tera
3th: M10 Tank Destroyer from Company of Heroes 2
4th: HD Nadeo Desert car, a Trackmania mod by Bibigallaz
5th: LMR427 Aurora, that evil piece of machinery and bugs, is mine.


That's all for now ^^
There's actually a whole lot more of car skins featuring other characthers like Suigintou and Celestia Ludenberg, but it's a lot of images to backtrack.
Speakin' of which, lemme know if I forgot to link any reference.

As always, feedback is welcome.

[Offer] Graphic maker open for experiments. *ahem* experience.

So, been having some major trouble with recent game making attempts. (Namely grammar, map-making and semi-complex coding but that another topic)
Figured out that I'd rather stick a little more to graphics making, but it's not fun without a prior purpose so, I'm opening up for requests.

What's in stock?
Pretty much anything except terrain tilesets, general image editing, charsets, facesets, objects, even a portrait or two.
(Plus points for modern weaponry, cars, and kemonomimis)
As double check, keep in mind that as it's free of charge, it should be something short, NSFW is off-limits.

Samples from the stuff on hiatus


==Stuffs capacity full at the moment, therfore requests are currently closed==

Craftin' a RMN racecar

Was creating some customs skins, one of my popular procrastination activities, and... Why not?


So, I'm looking for some stickers to fill up this Silvia s15:


It has lots of space on both doors and hood for busts or banners, (really inclined to use Rosary of the reaper's banner on the hood x3) with enough to spare to game/maker logos and sponsor looking references to shops, wands or evil bunnies, all around.

End result should get to something like this. x3

Fanciness and cut-off score

So, as pretty much everyone, I had my nice project, a seemingly bright idea, all that good stuff.

Didn't take long until I realized that a multi-ending visual novel, revolving around throwing your choices back at your very own face, was more that I could get myself to work on.
I thought about trimming stuffs here and there, but all that bright and motivation gets trimmed out along at the very thought of it.

All too common of a dev story, I know.

A wild question appears though.
As front-page projects grow on awesomeness, featuring deep stories, innovative scripts and top-tier graphics. The RTP assets and that "keep calm, keep simple and finish it" theory starts to seem off-place and lack luster.

What would make a "cut-off score" of being "worthy of submission"?
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