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Alter A.I.L.A. Genesis

Mind Boost looks like Mind Crush for Indy.

Edit: Oh and I think I remember that...
Scott's Darkside has an Ability called Burstfire Cannon instead of Burstfire Barrage, but I am not sure if that might actually be correct this way.

Alter A.I.L.A. Genesis

post=213387
Oh, by the way, there appears to be a typo in Lavitz' "Blurry Moon" technique. It says that it drains HP, yet it does not seem to do anything of the sort..
It does drain HP, but not always.

Edit:
Theres a bug in Phase 1:
After getting through the Main Prison Area on your way to the Outskirts.
Visiting Scott's Hideout now instead of entering the Outskirts, Scott says that they want to go to the Tournament.

Alter A.I.L.A. Genesis

I just found a bug in the very late postgame.
In that dark room of the core when floating you can use the teleporter to go back(though from the other side you can only enter it when you're on the ground). Also you can jump over the gap while foating wich can(but not always will) temporarily mess up floating graphic to look similar to how that in "Level 4" was.
I'm not sure if that is intended, but you can also save while floating (works also on the save cube before this one).

Here's the room I'm talking about:


And here's a picture of the air walk:


Also I remember something about a specific Boss-Fight:
Invincible Kugar's Ex can get into the negatives. Not sure if he is meant to not consume Ex while being invincible or if he is kind of cheating. One can see that when using analyze. When he's vulnerable again his Ex does reset, but returns to the negatives when being invincible again.

Alter A.I.L.A. Genesis

Jackal Labs, I think.
But you can try finding Tinder during Phase 3.
I think he does sell them... wich would be in the Dam Facility that isn't really much earlier...
I am not sure, though. I might confuse it with X-System.

Alter A.I.L.A. Genesis

post=212570
Unfortunately, I can't seem to get the image tags to work for me, else I'd post the resistances of both.
Yeah, I didn't got it right first as well. You have to copy the adress of the actual picture and not the locker page the picture is displayed on. Right click the picture and click "Copy graphicadress" or something similar (My browser isn't english). In Firefox it should be the third option.
Then you would need to put it in the tag:
[img][/img]

I stole these pictures from your locker. These were the ones you wanted to show, right?
By the way:
The version argh is talking about is the Aila you fight the first time. The battle only with Leon and Erin.
There she did have resistences and weaknesses. This was back in the Underwater Facility 2.

Alter A.I.L.A. Genesis

KK's bizarro modes glitch
Okay, I think I see what you're saying now. I'll look into it and see what I can do.
I'm not sure if the source of the problem might be just my computer.
As long as it does appear only unique to me, I kinda get the impression.
Also I've been wondering why loading the game is able to fix it.

BTW, how should I contact you for testing? Do you have an email address or anything (you can pm it to me.)
While I do have an E-Mail adress, I rarely check my e-mails.
I'll have to think of a relatively reliable way to contact me, but there should be one.
(Small Question: By the way, are the movements at the end of
http://www.youtube.com/watch?v=BIS6k8KWZ_U
supposed to be possible?)

What do you think man :\/

(Thanks. Fixed.)
Reminds me that I was able to walk into the foreground in the sewers.
I guess I'll edit a screenshot in here once I find it again.
Edit: I actually took 3 screenshots. These are the positions where one can walk into the foreground:´

These are from the abadoned city.


By the way I remember a bug in Phase 2:
The Special Operations Unit isn't able to go from Charon to Gallith, wich I think is right so far, however, they can leave the area and go over No-Mans Land through Isle down to Gallith and then back to Charon. I think they aren't supposed to leave Charon.


Edit: When I just did select to enter Ceres City the choices(city-parts) were aligned on the left outside of the message box(No face-set?).
Don't know why, that was the first time that did happen.
I think I just did leave Charon and then selected to enter Ceres City.
I then did cancel and tried again, but it was correct this time. I tried duplicating it with loading and behaving pretty much the same, but it didn't happen again.

Alter A.I.L.A. Genesis

Right, I remember Tinderbot 2 also having its Exceed Ability before it reached the specific Level, but didn't know why and also forgot about it.

I remember another bug. The red arrow indicator in Central Tower (or was it Avalon 3?) stays there even after completing the stage.

I just made a fast video (except that the game was slightly lagging because of the recording so not really that fast) about that strange bug and it does appear I was wrong that changing the party members would be the only thing that causes it. But at least I got the bug to trigger once but it fixed itself after changing the party again? The video should be available under this link: http://www.youtube.com/watch?v=s0ue4PMYBoM

Alter A.I.L.A. Genesis

No, they're still color-coded? Stim A is blue, B is green, C is red, D is purple, E is gold ( dunno how I remembered that..)

Are you talking about their animations? I only looked at their descritions and somehow never really paid attention what exactly they look when using. Guess I should have.

Originally I had it so that they had all their abilities unlocked initially, but then I changed it so that you had to lvl them. If you migrated your savefile over from a previous demo, then yeah, you would have access to all of them.

I started a new game. It's only with Lavitz, though.

Weird.. did it only happen to Darkside battles?

Yes and only if I would access the menu about less then 5 seconds before the fight. At least I think that is the reason.
I could try duplicating it with random encounters.

Er..? I'm not sure I understand what's happening here. Can you tell me exactly what you're doing step-by-step?

As I thought, this bug might only be expirienced by a few. I guess I'll try making a video.
That should be able to explain that better.

Right as well here. Damn, where were you when I was searching for testers? :P

To be honest, I wanted to play the game as bugfree as possible, that's why I waited for the final release.

Seriously, do you want to be a tester for AAV whenever it's test-ready? This is amazingly in-depth. I won't force you if you don't want to, but it'll really help me out if you do.

Feel free to contact me when the time comes. This time I'll like to do it.

Alter A.I.L.A. Genesis

I'm not sure if these bugs were already reported, but I skipped through the pages and didn't see them mentioned.

At "Level 1" when going to the exit, but then selecting "No", one gets stuck there unable to go back or leave.

Changing Party members either manually when they are automatically changed triggers a bug that causes the last party member (usually the third unless you have less characters in your party) to let a specific amount of turns pass theoratically, though boosts from facilitators are being ignored for that. This can depending on the mode equipped let the character start with more or less HP, AP or Ex. However for some reason loading the game does temporarily fix it until the party is changed again. Also only changing the order of current characters doesn't seem to trigger the bug, it only happens when characters are actually taken out/added to the party(not sure if it is either the removing or adding of a characters or maybe its both). The number of rounds that pass (not actually pass, but changing the HP, AP or Ex as if) seems to vary, but if the bug is triggered it stays at that same turn-passes and changes only when it gets retriggered.
Since I didn't read about the bug here, I guess it doesn't happen to everyone.
Took me also pretty long to figure out what did cause that, what exactly it causes and how to get around it, but have no clue why it does happen.

Not actually a bug, but I thought I mention that in Area 2 of Phase 8 the game does slightly lag, though not much.

Field Effect Devices seem to only activate at the start of each battle and do not trigger again. Not that its important or needs to be fixed. Just felt like mentioning that one as well.


In Underwater Facility 2 that big maze there, while I did reexplore it I stumbled across an empty item container. It's the one that is right from the exit. Maybe it's not restocking, though I guess I should add that I took the other items before I saw that. Not sure if that matters.

I think I chose to skip the last cutscene of Phase 4, but it wasn't skipped, though I'm not sure if actually accidentally selected to not skip it. That was during the postgame.

If I remember correctly I think it was Heart Nest that is only onehanded, even though its a Dual-Sync.

G-Quiz asks about the color order of stimulants, I think in the frist demo they had colors.
So I think this question is oudated.
He also asks about which Sync isn't a dual-sync and from what I remember Soul of Luna is a possible answer though theres another single-sync which I chose as the answer. Not sure if this question has two possible right answers or if there is a mistake.

Phantasm doesn't trigger Mass Destruction to become available. I guess that this might be a problem with each ability that isn't Silvras.

The "One-Hits" did respawn for me. Or was that because I reset optional dungeon?
I think thats intentional, but in case it isn't I just mention it. (I know that theres an update to fix their HP, but since I got past that when I saw it, I didn't bother updating the game, yet.)

Lavitz starts out with all abilitys but her Exceed One. When reached the specific Level, it says that she learned the Abilitys she seems to be supposed to learn then, but actually did have these already at Level 1.

When entering a darkside-battle the game sometimes crashes. I think opening the menu just before the battle does cause this to happen as that is what I did when it crashed. When I wait a few seconds after I closed the menu I haven't encountered this problem. In case I need to add I did change the equipment thats why I was opening the menu.

Some Items that are unique can be aquired multiple times, like Ex-Syncs and the Vice-Mode.
When having a character equipped with one of them and having her or him not in the active party makes you gain the item again. (Using the personal device to reset optional stuff/going back to phases)
So if having a Character equipped with the personal Ex-Sync and fighting the darkside again you get the ex-sync again if that character isn't then in your active party.

Grays Darkside needs only to load his gun once and can then use his Exceed Ability as long as he has the Ap and Ex for which is about every two or three round if you do not hinder him. Is it a bug?

Also I'm not sure if that's a bug, but when Reeves charges his photon and not use his exceed ability in this fight it stays activated for the next battle.

Also something else in "Level 1" (of the Orbital Prison) the dates for Letter 3 and 4 seems to be vice versa,... unless I wrote them down incorrectly. Though I think I did make my notes correct.


When having the mode equipped that gives you negative AP/turn and have 0 AP and then guard, AP increases to 2. Is it a feature or a bug?

At "Level 4" when trying to go left, but can't, running animation is messed up.
Trying to walk there makes you stuck walking.
Both fix themselves when touching one of the orbs and at least the first problem gets fixed when leaving the area. (haven't tried leaving while being stuck walking)

When Scott explains higher level modes, he still says that they are able to change the maximum amount of Hitpoints, but also uses the wrong icon for it.

I think these were all that I encountered.
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