KUROI'S PROFILE

Search

Filter

So...are you serious?

author=Clest link=topic=2301.msg45037#msg45037 date=1226963361
What you say works only for big companies, again. And even Capcom resorted to go back on old NES graphical set for Megaman 9, and as someone from Microsoft said in a speach about game design I went to some months ago: "many gamers nowadays are the ones who grew on old games in the 80s, those guys now are grown up, have money, but most of then just play abandonware because companies nowadays shifted their marked tottally towards the newer gamers, that is something we plan to correct with diversion".

There will always be market for 2D games and even crappy low res sprites have their place, again for costs or different applications. They might probably leave consoles completely (or not) but won´t die.

And many companies hire pixelartists yet (check the job boards and Pixelation foruns), most of then small, but they pay nicelly for sprites.

As for RM commercial release, I suppose you never heard of Aveyound.

lol dude seriously get with it, MegaMan 9 is placed into what genre? 'Retro' and the only reason that sold is becasue it had 8 other games in the series pushing it on, it would have FAILED if it got published stand alone, and it was a DLC game, it was never boxed as far as ive seen.

And you can say that all the Devs looked at the pixel games in the 80's all you want but if you didnt notice they didn't have anything else to play in the 80's besides pixel games- 20 years from now companies will say the same about this gen of gamers.

and no i have never heard of Aveyound until just now when i had to google it, and thats pretty much speaks for it's self, if thats an example of a published game from RM then its poor, ive never heard of it and google is pulling 10 pages meaning it didn't sell at all and its far from popular, whats the chance anything else will sell from RM? 1/10'000.

As for your other example of 'Pixelation' looking for jobs then id be pretty amazed if 'PIXEL-LATION' were looking for 3D modelers. seriously, get a pixeler working for square, rockstar, valve etc, ill be amazed. maybe last gen with the textures but not in HD with x4 size textures.

no one, NO ONE will ever become a designer using RM, its for fun not industry standard practice.

RM3D?

yeah i see your point, the pixel fanbase is abit too big becasue of too many people ripping sprites from old games making it easier to edit and make their own content but i just hope it branches off, id never want pixel to die out, just to open more opertunities.

the ps2 RM sucked lol.
a pc version to make your own content would be nice y'know.
one day maybe ^__^

So...are you serious?

author=Clest link=topic=2301.msg45000#msg45000 date=1226960654
If you believe tools matter more than skill, then you are far in the wrong side.

nah i dont believe that at all, if people have tallent then they should use it in a place where they are going to get employed if serious about it, if you go to a company as a designer and say "i can do pixleart and RMXP" they will actually laugh at you, and that aimed to people who are wanting to be serious about it not the indie devs having fun. My reasons why im against pixelart is becasue give it 5 years and the industry will be rid of it within the mainstream market, its considered old and retro, RPG's are even getting rid, the sprites are getting so high rez that people are drawing frames for sprite games by hand, RMXP is fun for indie game Devs but its not a pro tool and couldn't be used as a pro tool hence why no one has published a game using it in the past 8 years. im a fan of pixleart and of pixle RPG's but its dieing out; if you like it or not.

without the right tools you wont get a job regardless of tallent, they wont be prepared to train you in Maya/3DSM or Coding from scratch just becasue you can use RMXP, its really that simple.

Its a good starting point but it'll never be a good finishing point.

RM3D?

Someone should do it, a game maker program with really basic 3D character and Map sets in like DS graphics (FF3), but you can upload OBJ's if you can make your own and can edit the pixel textures but keep all the coding options which you find in RMVX/XP etc.

Would you guys convert over if they did?

So...are you serious?

author=BlindSight link=topic=2301.msg44992#msg44992 date=1226958684
I won't deny that I've aimed for public success in the ways that I've gone about designing (and revising) segments of my game(s), but hard as it is to believe, I've always put my own aspirations at the top of the priority list, and would hope to keep it that way. (That's probably neither a good or bad thing, but it's just the way I've handled it.)

Thats pretty much the only way to look at it, most teams get together and fail becasue they all follow their own idea's but thats becasue its Indie and they wanna show people how good they are not how good their team is, if it was pro then people would see things differently and look at it as a team effort over all. thats probably why most make RM games alone.

So...are you serious?

serious, RM is just a format to get your head spinning to think as a designer, pasing and all that nothing more really, doesnt teach you ANYTHING about actual game creation, just an understanding of varibles and fork conditions. Everyone else who is wanting to be serious you need to get onto 3D game making and out of pixel, learn Maya or/and 3DSM and maybe an engine; then go to college lol. RM is THE amature program, you'll never get anywhere with it. great fun tho :)

Your Game Designing Exprience

RM2k
RM2K3
RMXP
Silo
3DS max
Maya
Gmod

never finished a project tho, im in college learning it on a pro level.
ill be learning Havok and Unreal over the next 10 months tho. :/

is there anyone else learning industry standard?

Game Production Companies

I think RM and other programs like it create too many people who believe they are a 'Company' its more of a amature group/team than an actual Dev team. not that the wording is important but alot of designers need to realise the difference between the two. one gets paid and publishers the other is a group of friends having a good time ^^

As for naming a company you shouldn't really use other biggy's as refrence, calling yourself 'Triangle Soft' (for example) isnt cool, infact people will just look at you as a copycat company that dev's copycat games just off that title, its degrading and lame. company names are made to be short, snappy and easy to remember. keep that in mind before you come up with a long ass coolish name like 'Shiroi and Kuroi Productions' who ever looks back at your company further down the line will be like "yeah it was a good game by...er... w/e they were called."

Things YOU buy the most?

coffee
Games
electricity.

Quantum of Solace

this was such a bad movie, the last was ok becasue they restarted the series and he was a n00b 007 but in this one he is fully trained but with no gadgets or anything, and he's all depressed about the chick in the last movie, yet he gets with two women in this one...

wait for the DVD its really not worth it.