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So...are you serious?

im not raining on anyones parade, someone said otherwise, i corected them, i didn't just come in here and say "no one is gonna make it" becasue some people will, most wont.

Relations with The Gender of Your Preference

author=halibabica link=topic=2473.msg45120#msg45120 date=1226973154
Maybe it's because I've never had sex before, but I simply don't see the point in getting together with someone just for the physical gratification. It just seems too shallow!

You'll see. lol

The only hypothetical question that matters...for game developers who are also grownups.

author=Max McGee link=topic=2480.msg45154#msg45154 date=1226978910
If someone discovered you (i.e. they played whatever you have made and released on this site and LOVED IT) and was going to employ you, would you be willing to uproot your life (and family, if applicable) and move halfway across the world, risk a pay cut and loss of benefits, to follow your dream? Like if John Q. Professional Game Developer game to your house today and said, I have played and I absolutely loved it, and I want you to join my team, in Timbuctu, Oregon, with an entry level position, we have to leave tomorrow, would you do it?


I seriouslly don't know of anyone within the industry who hasn't moved for the job, even if you land lucky with a game being dev'd in your town the next studio is bound to be 2 states away; its how it all works really, they find a cheaper studio and move the team. if you werent ready to uproot your life then you shouldn't get into it if not to be honest; Halo 1, 2 and 3 were made over 7 different studio's and now bungie is in another.

Sorry if im 'Shitting on people's dreams' but its the god's honest truth.

So...are you serious?

author=Karsuman link=topic=2301.msg45160#msg45160 date=1226979345
Jesus christ it's like a land of broken dreams in here.

But yeah, some people will make it, many won't. That's how it always is. Doesn't mean you need to shit on everybody that wants to go and do something, though, Kuroi.


lol im being realistic, nothing more, id be lieing to everyone here if i said "oh yes pure talent and hard work gets you into the industry" but thats like 20% of it. you'll need a hell of alot of luck, alot of practice and be prepared to not use that tallent for a good few years if you even get that job. Call me a pessimist and say im putting a downer on people's dreams but its the simple line of truth; the games industry is extreamly hard to get into it, when your in it don't expect to stay there for more than 10 years, all of which of them 10 years you will be jumping around different companies as they go bankrupt, lay people off or find someone else who comes along with more tallent than you; its a brutal buisness thats why you get 'industry vets' at the age of 30, theres a fine line between pessemism and realism; either one is truth.

So...are you serious?

yeah its just too bad tallent is further down the line, ethically it should come first but it really doesnt :/ its lame. it takes years to become an actual Designer to pitch your own idea, Art director is pretty much below them lol you might get lucky but hardly anyone with no industry experience comes fresh from school to make a game thats hit the industry, the last game i can remeber that did that (which was non indie based) was portal. but she was trained regardless of that idea. nothing since really.

its all turning to pipe dreams these days, its easier to be a movie director...
sad days. :(

So...are you serious?

author=BlindSight link=topic=2301.msg45130#msg45130 date=1226974096
You're missing the point, though. Companies (very wisely) don't particularly care about the engine or software used to create a profitable game; their interests lie in the merits of the finished products and how it benefits them financially. Your insistence on pinpointing RM as a supposed abomination is silly.

errr no, you go to a company and your trained in a program or engine then your chances of getting the job is higher than the guy not trained, industry companies only care if you can fit in fast and work to the speed that the rest of the team is, the more training you require the more time they lose, the more time they need the more money it costs. the only time that tallent overcomes skills off the bat is when your a designer on the drawing board which noone is starting out. I'm studying it in university; people in industry have told me in person countless times, tallent is required further down the line, to climb the ladder you do lame ass work which a monkey could do.

im not saying that RM is a supposed abomination, but to a company who make mainstream games who your aiming to be employed by will think its an abomination if you like it or not. its like them asking if you can use photoshop and youve replied with 'I can use MS paint'



author=Clest link=topic=2301.msg45128#msg45128 date=1226973864
Why not for RMxP games? Does RMxP gives cancer or something? I am scared now o.o

Seriously, Snes style RPGs still have a large enough fanbase and it isn´t that big investment to try to sell games like that. As Feld said, it is more effective than keep complaining that the market sucks and life is not fair.

lol yeah the fan base is awesome, i love the old style snes games, RMXP style game just doesnt sell even for indie dev companies. if one company grabed its balls and took the dive it doesnt mean that all the other pixel loving indie companies are going to follow, they are likely to stand there and watch that first company land in a spike pit and say "...oh well, nice thought. lets go back to work on that cell phone game"

So...are you serious?

author=Clest link=topic=2301.msg45119#msg45119 date=1226972996
Point taken about not getting a job on industry, not my interest really. But there is a huge and solid market for indie games which relates to the players ignored by the big industry. It is not a market that will generate huge companies, it is a market for a lot of small companies/groups to live from with a short but decent income. The key is to aim at the right target public and not to be too greedy.

oh the indie market is huge, just not for RMxP engine dev teams; which was my original point.

indie teams make alot of money but if they get too good they get sucked up by a bigger company, which is lame but the companys dont refuse million dollar contracts, no one is that loyal to indie games lol.

So...are you serious?

author=Clest link=topic=2301.msg45114#msg45114 date=1226972425
Both routes can exist buddy, and it will become even more diverse with next generations.
Most ppl from our generation feel the same way as we do, so there is a market. Now, the big companies focus mainly on the newer generation gamers which is another market.

Think of it like comics and cartoons, animation didn´t kill comics and comics didn´t need to kill cartoons to stay alive, they work in parallel.

lol more like Black and white tv with Colour TV.
im just saying it'll die down eventually when the next gens come around, maybe not completely but to the point that the pixel games will be abit dead.

Again, your wrong.

Lys (creator of A Blurred Line) got a job in the industry in exactly this way.

I don't know what you're trying to prove. Your arguments aren't based in SOLID GROUND here.

lol still thats 2 devs, compared to the other 3 million developers all over the world thats really nothing solid. again; tallent aside thats down to luck also, thats like a 2/10'000 change you'll get a job based on RM, thats high hopes. too high.

So...are you serious?

again, i wasnt talking about the ones that slipped through the net, i was just saying that 'RMXP' on your CV alone wont get you anywhere if your applying for a job in industry. And i was comparing the RM market income to the DLC income, i wasnt saying it doesnt make any money at all, just nowhere near enough to create a solid market for indie RM games.

So...are you serious?

lol im not that bad :P
im just realistic with the games industry, as much as id love for games to stay in the SNES era they cant, shit; if i could keep games coming in like FF6, chrono trigger and secret of mana id kill the current industry any day for, but its not gonna happen, lets face it :P

parents buy the Wii, players buy the easiet thing to them that is advertised to their faces, consoles. its really that simple.

lol square can burn for all i care, died years ago.
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