LEECH'S PROFILE

LEECH
who am i and how did i get in here
2599
Something something I wish I was made of leeches.

Im quite addicted to Magic the Gathering. As such, I have no money.
Death Lord
For the Nugget Crash Course

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Awesomest Member. Real Men Division.

OK. Im bored, SO...
Welcome to the awesomest member competition. Please send your anonymous votes to me via PM.
The winner will get Fame! Fortune!* Maybe something else!

Rules:

One vote per person
No voting for yourself
That's about it, really.


*Maybe not.

Voting closes: 20 Feb 2011, AEST

Hyper Magazine

So... who here joined as a result of rmn being in Hyper magazine? Did anyone join? Does anyone read hyper? (I have not read a videogame mag properly since Nintendo gamer was cancelled. And that was in like 2007...)

RMVX, zealous.

Im using rmvx and battle engine zealous.

I get this error, im pretty sure its the fault of zealous cause it wasnt happning before in put it in.


---------------------------
Project30
---------------------------
Script 'Cache' line 75: TypeError occurred.

cannot convert Fixnum into String
---------------------------
OK
---------------------------


Anyhelp would be great!

Help: Res stat in AP system

Ok im using: RMVX, Attribute Point Stat Distribution - KGC_DistributeParameter AND Yanfly Engine Zealous - Battler Stat: RES.


How can i get the RES stat show up in the assing ability points screen, OR is there another script that does it by defualt?


Thanks in advanced.

RES stat help!

Ok im using RMVX and the script: Yanfly Engine Melody - New Battle Stats.

In this part:

# This hash allows you to edit each actor's base RES formula and the rate
# of growth for RES as levels progress. Note that actor 0 will be used if
# the actor's ID does not appear on this list.
ACTOR_BASE ={
# ID => Formula
0 => "actor.parameters/2+actor.parameters/2",
1 => "@level * 4 + 16",
2 => "@level * 3 + 12",
3 => "@level * 5 + 20",
4 => "@level * 6 + 24",
} # Do not remove this.



I want to make it so the actor has 10res on lv1 and 200 on lv99, so basicly make the script use the defualt way rmvx configures stats when using "generate curve". Or something similar.

Is there an formula i can put in the thingie that will make this happen?
Or is there a different RES stat script that will do this. (i cant find one... ): )



Thanks in advanced!

Hello.

Yeah i joined AGES ago, but never made an intro thingie...
SO:

Im ldida1 and i love rpgmaker VX. Cue everyone laughing at me.
I also like xp and 2k3, and to a lesser extent sim95 (cue more laughing)

I found rmn when lookin for a graphixs site, instead i found a page ASKING for help making graphix... ):

Im working on 4 games, 3 of which are on this site (the other is personal game).

Thats bout it i guess...
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