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The RPG Music Challenge
A question, Kentona: are the pieces something the community can use, or do we need to get in touch with the author? I mean, does it mean that entries fall under CC, or not?
EDIT: Because there are beautiful pieces in here.
EDIT: Because there are beautiful pieces in here.
how do you upload your game
Giglamesh:
I suggest you start with the basics.
What is an event? What is a switch? What is a variable? How to apply them?
Familiarize yourself with the game editor, whichever you are using. There are tons of resources and guides for beginners in the site, under Articles.
Then, if you are really stuck, come for help; usually people do that when they have pinpointed a specific issue they cannot solve. Your questions (all 4 of the threads you have opened), are generic and broad. If you read the "New to RMN?" page in this site (Here: http://rpgmaker.net/articles/235/), you will find the answers to MANY of the questions you have already asked. Not only it provides suggestions on how to post in the forums, manage game profiles, search for games and tutorials, but it also gives a few good pointers for people new at game making.
I know that you are probably thinking "Ow, man, I gotta do a lot of reading?", and I say YES. You have to read the Code of Conduct to avoid being a dick of being banned from the forums; you have to read the Submission Rules to know how to open a game profile in RMN. But MOST important of that, is that you have to read a lot to actually be good at game making. It is not enough to know the engine and how to manipulate it (Which is a must, and my first recommendation), but also you need to have read game design articles to begin developing a good sense of plot, character development, game balance, level growth, challenge, navigation, marketing, graphics, name making... the list is long. Most people in this Community look for quality in a game; you will only achieve that by understanding quality. To do that, you need to read.
TL;DR: Read, try, try again, try one more time, then come and ask.
I suggest you start with the basics.
What is an event? What is a switch? What is a variable? How to apply them?
Familiarize yourself with the game editor, whichever you are using. There are tons of resources and guides for beginners in the site, under Articles.
Then, if you are really stuck, come for help; usually people do that when they have pinpointed a specific issue they cannot solve. Your questions (all 4 of the threads you have opened), are generic and broad. If you read the "New to RMN?" page in this site (Here: http://rpgmaker.net/articles/235/), you will find the answers to MANY of the questions you have already asked. Not only it provides suggestions on how to post in the forums, manage game profiles, search for games and tutorials, but it also gives a few good pointers for people new at game making.
I know that you are probably thinking "Ow, man, I gotta do a lot of reading?", and I say YES. You have to read the Code of Conduct to avoid being a dick of being banned from the forums; you have to read the Submission Rules to know how to open a game profile in RMN. But MOST important of that, is that you have to read a lot to actually be good at game making. It is not enough to know the engine and how to manipulate it (Which is a must, and my first recommendation), but also you need to have read game design articles to begin developing a good sense of plot, character development, game balance, level growth, challenge, navigation, marketing, graphics, name making... the list is long. Most people in this Community look for quality in a game; you will only achieve that by understanding quality. To do that, you need to read.
TL;DR: Read, try, try again, try one more time, then come and ask.
Skill_Test.png
The Screenshot Topic Returns
TP, your dead bodies could use some more work, imho. Look at the one with the green bandana, for instance; his arm is hovering. If his life was taken, his body is lax, the arm should be on the ground. The way it is now, I can tell that you just took a sprite facing left and rotated it.
When people die violently, as these people seem to have, usually they drop in awkward positions. I know that the VX style (Big head, small everything else) doesn't help with that, but, you may find a workaround.
When people die violently, as these people seem to have, usually they drop in awkward positions. I know that the VX style (Big head, small everything else) doesn't help with that, but, you may find a workaround.
Legend1.png
The Screenshot Topic Returns
Have 1 or 2 tents be completely destroyed, as in the ground; not every structure is safe when something gets attacked.
If your game has these words in its title, it's a big red flag
I guess I have to play that; funny, its title is precisely what is making me avoid it like the plague. I guess my dirty mind associates it with Threesomes and Hardcore, and Three-ways; I don't know. I'll download tonight.
Dealing with displaying multiple statuses [2k3]
author=Cherry
Wait a bit... I am currently working on a project which will allow people to write plugins for RM2k3 in C++, and displaying status symbols in battle would be very easy with that.
PS: "A bit" is really a bit, because I am just working on the documentation and a few demo plugins, the main work is done (at least I hope so^^).
Holy s#%^$t Cherry, that sounds awesome. Mind sharing some of the functionalities, or what we can do with these plugins?
The Screenshot Topic Returns
I think the green log clashes with the rest of the terrain; I mean, the grass is basically blue (Which I assume is intentional since the screenshot makes it look like it is in some sort of alien world), so that green, along with the small bush, do not belong.
Other than that, yes, pretty.
Other than that, yes, pretty.













