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Spring Demo and Beta Testers

Been on a long hiatus but I'm slowly getting back into it. Would be great to have someone testing it out while I continue to edit the game.

ej201203.png

Hey, this kinda, sorta, maybe looks like a dungeon from my game. Great work!!

Forever's End

Hey Nico, if you need me to beta Episode Two for you just hit me up. I'll be glad to do it again :)

Boss Battles

*Head explodes*

Well the skill activates a switch which activates the transformation into a different monster. That's what causes the wait. The problem is trying to make the switch the skill activates transform the monster immediately.

Boss Battles

author=LockeZ
Well, if you want something to happen immediately upon the skill being used, you want to make the skill turn on the switch, and make the battle event's condition be that the switch is turned on. It sounds like your battle event's condition is 1x turns or something instead, which is why it's not happening until the next time a turn occurs.


How do I make the monster transform through an event condition though?

Boss Battles

Killer Wolf those are some great ideas! I'll look into them, definitely.

As for the most prominent issue, this is a boss I have been working on for a while but I can't get it to flow naturally.

So I have a boss where every few turns it uses a skill that turns it into stone for a few turns making all physical attacks do 0 damage. Then after a few turns it goes back to normal form.
The way I have it set up is with two different boss "monsters", one as the normal one and one as the stone one. When the normal boss uses the skill I switch it with the stone version and vice versa. There are a few problems that happen here.

One, I can't get the boss monster to switch to the stone one immediately after using the skill. It always switches once it takes another turn, which really takes away from the flow of the boss's moves. So it goes, skill, hero takes a few hits, then stone. I've been trying to make it turn to stone immediately, but I just can't get it.

And two, once it is in stone form, I can't seem to get it to stay in that form for more than one turn.

If anyone can help me perfect this method I'd appreciate the help. If you need some screenshots to get a better idea, let me know and I'll provide you with whatever you need! Thank you!

Boss Battles

Well actually I'm looking for help more-so in the coding aspect. I already have some ideas for bosses and I have some concepts that I've tried to implement but they aren't really working. So I'm actually looking for help in making the bosses come to life, not thinking of ones

Boss Battles

Oh, I'm using 2k3. I probably should've clarified ^_^'

Boss Battles

Hey everyone!

I've been back to working on my game and I could really use some help from the community. I've gone back to redoing a few sections, namely boss fights. I realize I need some help in that department. I'm trying to create some interesting variations, but I'm not the best coder and they're not turning out as well as I'd hoped. If anyone can help me out, I can send you some screenshots of the events and you can offer some advice or tell me what I'm doing wrong. I'd really appreciate any help and this would allow me to get a new demo out asap.
Thank you!

Carpe Diem: Episode One

author=benos
lol


Hmm.....so THATS how you say it! lol