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+++ DynRPG - The RM2k3 Plugin SDK +++

What about a pointer for items and skills? Something like setting the variable, turning a switch on, and then the game behaves as if you just selected the item/skill.

Possible?

+++ DynRPG - The RM2k3 Plugin SDK +++

Would there be a way to use Quickpatch to change the order of the graphic layers? So you could, say, put the bottom layer over the top, weather above pictures, etc.?

[DynRPG] RPGSS

I noticed in the demo that you bound the mouse sprite to the mouse "coordinate system" (in esi\spritelib.lua)

What other coordinate systems are there that you can bind sprites to? Events? Battlers? Or just the mouse?

[DynRPG] RPGSS

@kyuu - actually, if it's not too much trouble could you add an 8-bit screenshot option? For some odd reason my SFX.exe has stopped working and this sounds way easier than routing through two or three external programs. =/

Edit: Well, I figured out how to do it using ImageMagick and some os. functions, and the code you provided. Thanks a bunch for writing this!

PepsiOtaku's DynRPG Plugin Emporium!

Oh well, what a pity. :)

What about moving the stats windows around in the battle mode? I managed to alter the traditional battle mode and move stuff around, but I was wondering if I could literally move the whole window to the top of the screen with the alternative. That way, I could have the battle window alternate between the top and bottom of the screen like in Chrono Trigger.

Possible?

PepsiOtaku's DynRPG Plugin Emporium!

There might be a way to "trick" the rpg_rt into not realizing the party max has been reached, so you could just keep adding party members. You'd most likely have to use pics in battle and a pic pointer patch to display their stats, but you probably would be able to control and target them. Then you could do cool stuff like FF4 style parties, playable summons without removing party members, using characters as monsters, etc.

Though I have no idea where you'd find that particular byte in the hex, but I'm willing to bet you could do it with quickpatch.

RPGMaker 2009 in Windows 8

@Cherry - I've been really busy with school and such. I'll try to set up a skype account and contact you in the coming weeks. Thanks!

[DynRPG] RPGSS

Using this, I've already managed to write up a script to use the SFX.exe program to take a screenshot and move it to a battle backdrop, which I was previously using keypatch for. But this is way smoother. Excellent work, sir!

Ideas for plugins in dynrpg

@Bugmenot or @Cherry - would it be possible to do this with Quickpatch?

Or better yet, what are the hex addresses for the boundries of each frame? I'd be fine with going into the hex and just expanding it that way....

Ideas for plugins in dynrpg

That is totally awesome. Though unfortunately it doesn't seem to work with Kazesui's Mode7 patch, but still - I can have events as big as I want now! Thanks man!