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The Screenshot Topic Returns
The Screenshot Topic Returns
The Screenshot Topic Returns
What makes games "fun"?
The Screenshot Topic Returns
The Screenshot Topic Returns
Now worries. :) It's actually good to have more real life examples, since I spend way too much time cloistered in front of my computer.
The Screenshot Topic Returns
Actually, it can be both. It's a diminutive of Alexander and Alexandra. :)
EDIT: Ah, facesforce ninja'd me!
EDIT: Ah, facesforce ninja'd me!
The Screenshot Topic Returns
Thanks for the feedback. I plan to add a black border around the numbers when I make a new font, so I'll see how that looks.
One thing I do like about the more eclectic look is that the portraits all have the face next to the name with no overlap. I might try to find a way to keep that while still balancing everything out.
One thing I do like about the more eclectic look is that the portraits all have the face next to the name with no overlap. I might try to find a way to keep that while still balancing everything out.
The Screenshot Topic Returns
How was that hallway made? It looks like a clever bit of coding. In any event, that dialogue reminds me of Dangaioh's English dub (and exactly one person might know what I'm talking about.)
Well, I'm slowly tweaking the RTP combat system, and I'm trying to establish a new visual standard before I go nuts. So, do you guys like this more eclectic array of facial portraits....
Or this more neat and orderly arrangement?
I still have to make a new font, and I'll be embellishing the status window once I make my decision.
Well, I'm slowly tweaking the RTP combat system, and I'm trying to establish a new visual standard before I go nuts. So, do you guys like this more eclectic array of facial portraits....
Or this more neat and orderly arrangement?
I still have to make a new font, and I'll be embellishing the status window once I make my decision.
The Screenshot Topic Returns
@UPRC
The maps look quite nice and lively. In addition to what others have said about things like the shadows under the sign, I think the wintery area looks too green (though if it isn't actually that far North, no worries there).
@Fist
That room looks quite nice! You might want to try blending the two shades of the wall together more, unless the is supposed to be a darker pattern there.
The maps look quite nice and lively. In addition to what others have said about things like the shadows under the sign, I think the wintery area looks too green (though if it isn't actually that far North, no worries there).
@Fist
That room looks quite nice! You might want to try blending the two shades of the wall together more, unless the is supposed to be a darker pattern there.