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MK634
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As long as he doesn't try to get Link to deliver anymore letters I wont mind his presence.
I didn't mention her for the same reason that I didn't mention other FE characters like Aya, Chiki, Sheeda, ect... mostly because I had to draw a line somewhere. Though in retrospect I should've mentioned the original Pegasus sisters Paola, Katua, and Est due to the fact that a) they are the most reoccurring characters in the series, and b) that a Triangle Attack would make an awesome Assist Trophy assist.
Originally Posted by trance2
I can't believe you didn't mention Liliana in that list! Seriously, she'd be an awesome Assist Trophy.
I didn't mention her for the same reason that I didn't mention other FE characters like Aya, Chiki, Sheeda, ect... mostly because I had to draw a line somewhere. Though in retrospect I should've mentioned the original Pegasus sisters Paola, Katua, and Est due to the fact that a) they are the most reoccurring characters in the series, and b) that a Triangle Attack would make an awesome Assist Trophy assist.
Smash Brothers
Originally Posted by prexus
I hope they make a Metroid into an Assist Trophy in SSB:Brawl.
They should!
Favorite character from the original was Fox due to his ungodly speed and kick ass ass kicking abilities with Link being a close second cuz throws were just that good back then. I didn't really like how he got watered down in Melee much, but I guess it was for the best.
RPGS... you've beaten
Updating to cover games I've beaten or have remember beating since my last post.
Games I've beaten part 2:
Odin Sphere
SRW OG
Summon Night Swordcraft Story
RockmanDash's 1 & 2
Games I've played part duxes:
FF X (I forgot that I only made it into Sin, but I didn't actually beat him.) + Crystal Chronicles
Estpolis Denki 2
Legacy of the Wizard
Lunar SSS Complete (not the original SegaCD game)
Baten Kaitos
Games that I own but have yet to play...too:
Lunars Silver Star Story (the original SegaCD game) & Eternal Blue Complete (also not the original SegaCD game)
Edit: So it's now just an edit instead.
Games I've beaten part 2:
Odin Sphere
SRW OG
Summon Night Swordcraft Story
RockmanDash's 1 & 2
Games I've played part duxes:
FF X (I forgot that I only made it into Sin, but I didn't actually beat him.) + Crystal Chronicles
Estpolis Denki 2
Legacy of the Wizard
Lunar SSS Complete (not the original SegaCD game)
Baten Kaitos
Games that I own but have yet to play...too:
Lunars Silver Star Story (the original SegaCD game) & Eternal Blue Complete (also not the original SegaCD game)
Edit: So it's now just an edit instead.
Smash Brothers
I haven't played in a while, but sometimes when company is over I bust out ye olde GameCube and play a few rounds.
Favorite characters are in order: Link, Ganondorf, Peach, Falco, Young Link, and then Zelda/Sheik.
I've tried to once but I was snowed out, and I haven't tried since. I also miss the $12 bucks I flushed in the process. :(
Favorite characters are in order: Link, Ganondorf, Peach, Falco, Young Link, and then Zelda/Sheik.
I've tried to once but I was snowed out, and I haven't tried since. I also miss the $12 bucks I flushed in the process. :(
Favorite Gameplay Element
Japan Time
A spot that killed me twice while trying to figure out how to get across it.
Or am I thinking of the other bridge.
Or am I thinking of the other bridge.
Favorite Gameplay Element
For regular RPGs FF6's everyone's different approach worked very well in my book with one character learning magic/techniques at set levels while another required collecting certain items while others learn from enemies/battlefields and those left out on that could at least equip relics that could improve their abilities.
However I also like Fire Emblem's level progression for it's stat and level development. Characters that are similar on the surface can be quite different depending on how their stats grow. Like the Red and Green Social Knights both being similar except one gets stronger faster while the other gets quicker faster and at the end two characters with the same abilities, maneuverability, and equipment could end up being quite different.
For adventure RPGs like LoZ and SoM it's difficult to choose between finding useful items and power-ups hidden throughout the game or a skill/magic level-up progression. They're both really good and work best when implemented in these types of games.
I also liked DQ8's alchemy system that not only allows one to create newer and better arms and armors out of old ones and the occasional item and allowing them access to items that wouldn't have been gotten till much later, but it allowed the player to create needed items on the fly rather then having to go all the way back to the nearest town.
Hell there's even the R&D element from games like Megaman Legends and SRW where you need money to upgrade a weapon/mech's abilities like power, ammo, range, and ect. Allowing a player to customize as they wish.
But if I had to choose one overall type it'd probably be a 'to each their own' approach.
It's less of an 'everybody likes it' and more of an 'its ease to implement' question. It's much easier to control the difficulty level of a game using a level progression system because, lets face it, the first two spells that a player would most likely learn in DQ1 would be Heal and Healmore(or Return). Also it allow designers to focus more on developing those characters' personality traits instead (generic though they may be).
However I also like Fire Emblem's level progression for it's stat and level development. Characters that are similar on the surface can be quite different depending on how their stats grow. Like the Red and Green Social Knights both being similar except one gets stronger faster while the other gets quicker faster and at the end two characters with the same abilities, maneuverability, and equipment could end up being quite different.
For adventure RPGs like LoZ and SoM it's difficult to choose between finding useful items and power-ups hidden throughout the game or a skill/magic level-up progression. They're both really good and work best when implemented in these types of games.
I also liked DQ8's alchemy system that not only allows one to create newer and better arms and armors out of old ones and the occasional item and allowing them access to items that wouldn't have been gotten till much later, but it allowed the player to create needed items on the fly rather then having to go all the way back to the nearest town.
Hell there's even the R&D element from games like Megaman Legends and SRW where you need money to upgrade a weapon/mech's abilities like power, ammo, range, and ect. Allowing a player to customize as they wish.
But if I had to choose one overall type it'd probably be a 'to each their own' approach.
Originally Posted by WIP
So a question is, does ANYONE like forced ability progression? If so, why is it so prevalent?
It's less of an 'everybody likes it' and more of an 'its ease to implement' question. It's much easier to control the difficulty level of a game using a level progression system because, lets face it, the first two spells that a player would most likely learn in DQ1 would be Heal and Healmore(or Return). Also it allow designers to focus more on developing those characters' personality traits instead (generic though they may be).
Generica - [RMVX..?]
Generica - [RMVX..?]
2-handed wielding
cover
transforming abilities
auto-abilities
barrier magic
destruct magic
illusion magic
enemy proficiency attacks (2x damage versus Dragons, Zombies, ect...)
martial art abilities
stat bonuses
Btw, after forgetting about this discussion for about week I've spent the last four days trying to catch up on some of the ideas discussed since my last post. I still haven't finished yet.
cover
transforming abilities
auto-abilities
barrier magic
destruct magic
illusion magic
enemy proficiency attacks (2x damage versus Dragons, Zombies, ect...)
martial art abilities
stat bonuses
Btw, after forgetting about this discussion for about week I've spent the last four days trying to catch up on some of the ideas discussed since my last post. I still haven't finished yet.
Japan Time
Bowser wouldn't have sucked so much if he didn't fallow into his own attacks so much, or at least didn't leave him so very prone afterwards. Maybe they should allow him to transform into Giga Bowser just like Samus into ZS Samus.
If Marth & Roy change out the characters that will most likely replace them are Ike, Eliwood, Sigrud, Celice, Leaf, or Micaiah. THe most probable outcome is Ike and Micaiah then it'll probably be either Sigrud or Celice and maybe Leaf and if all else failsuse fire Eliwood (but only to replace Roy). Of course this is assuming they're going to replace them to begin with (I haven't heard anything about this yet so I doubt Marth and Roy will be MIA this time around). I personally would like to see either Lyn, Erika, Anteze or Micaiah make it into the game.
As for prefered Assist Trophies I would like to see Simon Belmont, Megaman Zero, Viewitful Joe, Sonic the Hedgehog, any of the afore mentioned FE characters, Bub and/or Bob (from Bubble Bobble), and Bomberman pop-up onto the battlefield to save the day.
If Marth & Roy change out the characters that will most likely replace them are Ike, Eliwood, Sigrud, Celice, Leaf, or Micaiah. THe most probable outcome is Ike and Micaiah then it'll probably be either Sigrud or Celice and maybe Leaf and if all else fails
As for prefered Assist Trophies I would like to see Simon Belmont, Megaman Zero, Viewitful Joe, Sonic the Hedgehog, any of the afore mentioned FE characters, Bub and/or Bob (from Bubble Bobble), and Bomberman pop-up onto the battlefield to save the day.













