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How do you tell if a game is bad?

post=207522
Turn on the game, if you start to get that special, twisty, feeling in your stomach, you know it's bad.
What game would make you feel that when you just turn it on?

murdermansion.png

Sorry, if I had known that you were still continuing the description, I wouldn't of typed my comment in. But you're welcome.

murdermansion.png

I love the mapping for this. It shows loads of talent being used.

What's your favourite type of cheese?

Mozzarella cheese sticks. So good.

Changing passwords

I think the original idea was that you could change your password if you stayed logged in for extended periods of time on a non-shared computer, and forgot your password.

Bronze Soul

Don't worry, the optional character is basically Kitty...but a girl...and his fiance...and is the Cat-girl sprite...and is basically the stereotypical Japanese annoying hyper girl you see in every single JRPG ever...

summ_ronin_F.png

I don't see the reference, and I have read the books.

Bronze Soul

Diana's attacks already suck, so making them suck more would be overkill (like how I made the first enemies too tough). And yes, magic-user was my intention when I was making her. One of the oddest notes I've been getting, though, is the fact that she is blue.
Or at least, it's the one thing that is the butt end of jokes.

I think if I did incorporate real world items, it would be in the real world setting of Deralius.

Your class idea is interesting, but I wouldn't know where to begin to give Kitty a steal/stealth ability, since I'm sure that requires scripting...or something.

I figured for my maps that while I can't make something amazing, I should make it at least presentable and easy to navigate.


Bronze Soul

Parodying was part of my story plan. I wish I could have gone further with it. And yes, the I am a girl NPC was completely intentional...so much so she appears twice.

I don't want to use a different game engine for this game. This will be my big RMXP project.

I love the RTP. And yes, my mapping sucks. I'm surprised you actually think it's better than most first-timers. Is RTP music really that bad? I personally think it works for what I'm doing. Though I will agree that the mountain trail music is a little too royal.
The passability issue is one of the reasons why I'm going to redo maps from the ground up and certain events from the ground up when/if I can get my Enterbrain issue fixed. I don't want to resort to yarring the Maker.

As for your battle tips:
1. But I like the RTP battlers. I mean, I might go for some variety, but I still do like them.
2. I hadn't put as much time in the battle system as I did everything else, but I was going to implement something to that effect.
3. I wouldn't use comic books, since that would seem out of place in a fantasy world and a Victorian aged world...at least I think it was Victorian aged. Huh, I never gave much thought as to what Deralius was. Ah, but back to the skill ideas: One thing I was going to implement was a skill book system where you would learn super advanced (but costly) skills that only specific people could learn. However, I wouldn't just give them the skill books. The players would have to work for them.

Or, I could do something like this: Some abilities will be learned throughout the story for all characters, Diana (both of them) would learn through skill books,
Brian would learn through fighting (need to figure out how to do that, else he'd learn through training locations),
Kitty* would learn through finding figurines located throughout the game,
Alex would learn through leveling, and I'd need more characters thought up to do anything.

*
One of my ideas would be an optional character that could replace Kitty on the journey.

What are you thinking about right now?

I have better download speed than you. Your argument is invalid.