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MACBETH'S PROFILE

Parallax mapping and storywriter from Italy :)

A big fan of WELL MADE games for any platform - games are art, and they deserve to be loved

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Sooooo pleased to be part of this project

Macbeth parallax mapping showcase

Thank you all for your kind comments! Especially Liberty, thank you for pointing out the issues :) it's always appreciated

Macbeth parallax mapping showcase

I'm a fan of pixel art too, and this map was inspired by classic games like Resident Evil/Biohazard! :)

Macbeth parallax mapping showcase

author=Phantasmi
I can recommend Macbeth as a mapper. If you want more convincing, the maps made on my game were all created by him.


Thank you ;) a pleasure working with you as always!

Macbeth parallax mapping showcase

@Macbeth: It does look great. I'm just pointing out something that has recently occurred to me after going through a bunch of screenshot threads on other sites. XD

Haha i totally understand that, quite common also and i've seen that too

Macbeth parallax mapping showcase

Thank you both for your nice and detailed comments! I totally agree with the "too dark maps" thing, also because these days people make too dark places to hide rough parts or something :D i'm glad that the Christmas Tree effect is good! It's my "first time" with a Christmas themed map so i'm open to every comment! Thank again :)

Macbeth parallax mapping showcase

It's Christmas time! And i love it

Macbeth parallax mapping showcase

Time to show another work! Behold...the fire temple! Made using default RPG Maker MV tiles with some modified trees by Pandamaru and some personal work on the flooring :) hope you all enjoy it!

Macbeth here, ready for the job!

author=Arcmagik
Hello Macbeth! There is some crossover between RMN and RMW so yeah... you are known around these parts!


Honored :D and thanks again!

Macbeth parallax mapping showcase

author=Liberty
I quite like the grass where it doesn't border the tiles. Where it does... it feels like it should actually take into consideration the tiles and grow over/around them more naturally. Currently it looks like you made the grass area and just plonked the tiles over the top in the default map mode. It doesn't mix that well.

Same to say of the bottom of the lamp posts - if they've been there long enough for the grass to be so lush, it should be overlapping at the bottom of them a bit. Actually, for pretty much everything that the grass touches.

Another small nitpick is that humans tend to build stuff that mirrors - the differences between the width between the left and right paths feels weird (how the hedge on the left has no space whilst the hedge on the right has a space between it and the middle). It just feels off.


That said, these are nitpicks. The image is quite pretty, even if the tree/hedge tiles have some issues with looking blurry (not your fault). I quite like the inclusion of the small tufts of white flowers and dirt. One of the nicest floor parallaxes I've seen to date.


Thank you a lot for your comment! I will take into consideration your idea for the flooring!