MALANDY'S PROFILE
Malandy
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Troper... Need to catch up on my Notices...
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Sending Final Test Build out to Testers! :D
Well, I should see what the Organic Machine tells me with a New Game...
And woah. The opening's different... Makyo makes more sense now.
Huh. No Difficulty Select on start? Maybe it comes later? ... So, Dottie's Mom might be alive, since she's overseas or something??
Short Notes and a Surprise at the end:
...
And there's some thing's I'm leaving to a PM...
And woah. The opening's different... Makyo makes more sense now.
Huh. No Difficulty Select on start? Maybe it comes later? ... So, Dottie's Mom might be alive, since she's overseas or something??
Short Notes and a Surprise at the end:
That must be sorta weird for the driver... Then again, taking her possessions with her, a.k.a Margaret, makes sense, given the crash...
Wow. Lost my First Battle on Nightmare. HAAA!
Hmm. Alicia starts with 2 Health Drinks, which are Uncanny. How did she get those??
Soo glad getting Elothu heals. And I can not grab the Ancient Charm. Hmm.
EXP Scarab so early?!? ... And I was on my Charm Skip save. Ugh.
Wow. Lost my First Battle on Nightmare. HAAA!
Hmm. Alicia starts with 2 Health Drinks, which are Uncanny. How did she get those??
Soo glad getting Elothu heals. And I can not grab the Ancient Charm. Hmm.
EXP Scarab so early?!? ... And I was on my Charm Skip save. Ugh.
...
And there's some thing's I'm leaving to a PM...
Alchemistress Vivi
author=Tw0Faceauthor=MalandyYou just gave me an idea, sir.
I set myself a Only One Life challenge, so I got through it with all 12 possible lives in stock! Woo! Took me about an hour? Or less?
I have now added two more difficulty levels to choose from and one of them (insane) does exactly what you did. You have to pass the game without losing a single life.
New version is up. Stay tuned, folks.
Woo! I contributed~! :)
Here's some more thoughts! But the game is fine as is! It's not too long that it can't be done in one sitting.
But when I stopped, I forgot what 1..2 meant. An always accessible rules explanation, instead of having to start a new game every time? ... And maybe a load button instead of having to quit to do it?
... Being able to save makes Insane a bit easy... But I haven't played it, I dunno if you actually disabled that. Just guessing that you didn't.
Can I get a Devil Insane for the hardest challenge, where no saving? But also no Cutscenes because that makes it take so long?
And then beating the game gives a scene select or something? ... A thing that checks if you've beaten the game once, might be hard...
Alchemistress Vivi
There are a lotta things called "Alchemistress", apparently!
Well, this is one of the good ones! The items obscure the numerical nature of the puzzle that it makes me not logic right for a bit, which makes it that much more puzzling, and therefore, fun!
I set myself a Only One Life challenge, so I got through it with all 12 possible lives in stock! Woo! Took me about an hour? Or less?
~25 min is right, for someone who doesn't mind losing lives!
And nice reveal of the story!
Sequel? This is a cool form of magic that I thought about when I took a break after the third, since combo systems of spells are already a thing, just need to make it just a bit more puzzle-y...
Well, this is one of the good ones! The items obscure the numerical nature of the puzzle that it makes me not logic right for a bit, which makes it that much more puzzling, and therefore, fun!
I set myself a Only One Life challenge, so I got through it with all 12 possible lives in stock! Woo! Took me about an hour? Or less?
~25 min is right, for someone who doesn't mind losing lives!
And nice reveal of the story!
Sequel? This is a cool form of magic that I thought about when I took a break after the third, since combo systems of spells are already a thing, just need to make it just a bit more puzzle-y...
Alchemistress Vivi
Oh! Mastermind! Or Bulls and Cows!
Came here for the Portmanteau title. of Alchemy, and the standard asset of Vivi!
I always am up for a game of Mastermind!
Came here for the Portmanteau title. of Alchemy, and the standard asset of Vivi!
I always am up for a game of Mastermind!
Sending Final Test Build out to Testers! :D
author=unity
I'd like to apologize to a few testers for being slow to respond over the past couple of days. I've been feeling under the weather. Fortunately, I seem to be feeling better today, so I'll get back to those responses ASAP :D
Glad you're feeling better!
author=unity
Oh, oops, I forgot to answer this >.<;;;author=Malandy
How random are the battles supposed to be? It seems like saving usually saves the RNG state, keeping the next encounter the same, but sometimes, it rarely doesn't.
Most of the time, the encounter order is locked in place, even sometimes when visible enemies are on the field, but there are a few times when it's not XD; I know it's kinda weird but I just went with it depending on how I felt at the time making the specific dungeon.
Thanks for the answer! ... Personal feelings are "Interesting! I wasn't sure that was possible with RPG Maker!"
I'm not sure exactly how it affects the player experience, but I guess they're effectively Beef Gates.
"If you can't beat this enemy, you need to go head back and improve in order to survive the boss."
Or something.
...
If it's supposed to be dungeon specific, then there seems to be a few bugs? I just saw an enemy be different. I was turning around from the Bonus Boss, and lost the battle the first time I nearly made it out.
Soul Buddy Fan art
So angular! Nice! And got the Emotion colors!
But... And this is a spoiler...
But... And this is a spoiler...
You're missing one... Hmm.
Sending Final Test Build out to Testers! :D
author=unityauthor=MalandyIt's supposed to play in every other battle in the Bonus Hell Dungeon.
Started listening to the BGM... Haven't heard Get To Kill anywhere. It's real good!
Is it Final Bonus Boss music? Or did I miss hearing it while I turned off the sound somewhere?
No, it's just called Battle music... hmm.
That works! I just had my sounds off for too long.
...
How random are the battles supposed to be? It seems like saving usually saves the RNG state, keeping the next encounter the same, but sometimes, it rarely doesn't.
Randomnomicon's seems to be saved too. Not 100% sure. I don't Game Over too much anymore, thankfully.













