MARCUSSS'S PROFILE
Marcusss
65
Hi I am a games developer (currently Lead Tester) from Czech Republic.
RPG Maker is one of my favorite game engines and I have long since wanted to make a game in it.
At the moment I am in the preproduction phase of project named "Cornerstone" - classic jrpg with (I hope) interesting battle system.
For that I'm searching for a programmer/scripter to help me create this battle system and a vertical slice for testing the game mechanics.
RPG Maker is one of my favorite game engines and I have long since wanted to make a game in it.
At the moment I am in the preproduction phase of project named "Cornerstone" - classic jrpg with (I hope) interesting battle system.
For that I'm searching for a programmer/scripter to help me create this battle system and a vertical slice for testing the game mechanics.
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[Request][Unpaid][Programmer/RGSS scripter] Combat System
I'm currently in the preproduction phase of my RPG Maker VX Ace project "Cornerstone" (WIP project name).
PITCH
For this project I need to create a prototype of the battle system, test it and eventualy create battle system itself.
Because mine programming skills are laughtable at best, I need someone to help me with this prototype. The position is unpaid, because I myself will work on this project in my free time.
I personaly have only little (but some) experience with RPG Maker, but I have a lot of experience with game development. When the work on the project is started, I can promise a clear comunication and stable work progress.
More documentation for this project is finished and can be disclosed to person(s) interested.
PITCH
For this project I need to create a prototype of the battle system, test it and eventualy create battle system itself.
Because mine programming skills are laughtable at best, I need someone to help me with this prototype. The position is unpaid, because I myself will work on this project in my free time.
I personaly have only little (but some) experience with RPG Maker, but I have a lot of experience with game development. When the work on the project is started, I can promise a clear comunication and stable work progress.
More documentation for this project is finished and can be disclosed to person(s) interested.
Event player touch problem
Situation:
1) Player is standing on the EVENT A. (its set to execute on player touch.
- Event A is inactive, because it's switch A is OFF.
2) Another EVENT B changes state and switches switch A on.
3) Problem:
EVENT A doesn't execute - player is already standing on the EVENT A and it doesn't count as PLAYER TOUCH.
Please, how do I get the event to execute if player's already standing on it?
1) Player is standing on the EVENT A. (its set to execute on player touch.
- Event A is inactive, because it's switch A is OFF.
2) Another EVENT B changes state and switches switch A on.
3) Problem:
EVENT A doesn't execute - player is already standing on the EVENT A and it doesn't count as PLAYER TOUCH.
Please, how do I get the event to execute if player's already standing on it?
Is there the way to change "passage" options for each tile on the map specificly?
On VX ACE:
Is there the way to change "passage" options for each tile on the map specificly?
And also, what are "regions" for?
Is there the way to change "passage" options for each tile on the map specificly?
And also, what are "regions" for?
Is there the way to change "passage" options for each tile on the map specificly?
s there the way to change "passage" options for each tile on the map specificly?
And also, what are "regions" for?
And also, what are "regions" for?
Dreamfall Chapters Kickstarter
For those who know great adventure games "The Longest Journey" (1999) and it's sequel "Dreamfall" (2006) made by Funcom, there is kickstarter, made by studio created by it's designer and writer Ragnar Tørnquist, for much needed continuation (after the cliffhanger the second game had)
"Dreamfall Chapters"
http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey
For those not knowing this franchise, know it's considered one of the best adventure game series in history - with deep and mysterious story, interesting worlds (yes, plural), mixing technology, nature, future, past, and spiritualism into unique mix, you can see nowhere else.
You should definitely try those games... but if you don't want to play old games, you can back the project anyway, for it will explain the story so far to you... though those who played it will have much more deep experience.
"Dreamfall Chapters"
http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey
For those not knowing this franchise, know it's considered one of the best adventure game series in history - with deep and mysterious story, interesting worlds (yes, plural), mixing technology, nature, future, past, and spiritualism into unique mix, you can see nowhere else.
You should definitely try those games... but if you don't want to play old games, you can back the project anyway, for it will explain the story so far to you... though those who played it will have much more deep experience.
Flowchart based combat system
Is it possible in Lite to create combat system working as a branched "dialogue"?
Something like this:
Picture: Two fighters stand n front each other. ENEMY is preparing to attack. ENEMY looks stronger than HERO.
Action: Punch / Kick / Jump back / Wait for the last moment and dodge (etc)
Player chooses: Jump back
Picture: ENEMY punches to the ground where the HERO was standing and looks up at him. (HERO +1 battle point)
Action: Punch FACE / Kick HAND / Wait (etc)
Player chooses: Kick HAND
Picture: HERO kicks ENEMY's hand and pushes him back. He seems in little pain and is trying to grab HERO's leg. (HERO +1 BP)
Action: Keep kicking / Jump back / Duck
Player Chooses: Keep kicking
Picture: ENEMY grabes HERO and throwes him to the ground... (HERO -1 BP)
ETC.
Where if HERO reaches a certain number of Battle Points he either hurts/defeats the ENEMY (if the number is possitive) or is hurt himstelf/looses (if the number is negative.
Something like this:
Picture: Two fighters stand n front each other. ENEMY is preparing to attack. ENEMY looks stronger than HERO.
Action: Punch / Kick / Jump back / Wait for the last moment and dodge (etc)
Player chooses: Jump back
Picture: ENEMY punches to the ground where the HERO was standing and looks up at him. (HERO +1 battle point)
Action: Punch FACE / Kick HAND / Wait (etc)
Player chooses: Kick HAND
Picture: HERO kicks ENEMY's hand and pushes him back. He seems in little pain and is trying to grab HERO's leg. (HERO +1 BP)
Action: Keep kicking / Jump back / Duck
Player Chooses: Keep kicking
Picture: ENEMY grabes HERO and throwes him to the ground... (HERO -1 BP)
ETC.
Where if HERO reaches a certain number of Battle Points he either hurts/defeats the ENEMY (if the number is possitive) or is hurt himstelf/looses (if the number is negative.
RPG Maker Ace (Lite) Question
Is it posible to make "rythm game" minigame (something like DDR or FF Teathrythm) in RPG Maker Ace (and Lite)?
Using complete pictures as area map tiles
This may be a repeatedly asked question, but "is it possible to use complete pictures as area map, instead of premade tiles"? Either using them as a backgroud and deciding which places are walkable or spliting them into 32x32 tiles and creating a game, where almost EVERY area map tile is unique.
And if is it possible, does a game created this way even work? Is there any issue with map composing of lets say 2000 unique tiles instead of... 50 variations?
And if is it possible, does a game created this way even work? Is there any issue with map composing of lets say 2000 unique tiles instead of... 50 variations?
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