MARREND'S PROFILE
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Marrend plays Heroes of Might and Magic 3 Complete!
Rumors of Azure Dragons have surfaced. As other dragons are also nesting in the area, it would be an undoubitble achievement for a Dragon Slayer.
As with the Faerie Dragons, there were teleporters about, whisking me off to goodness-knows-where in search of the mighty beast.
The teleporters were ultimately the way forwad into the lair of the Azure, and soon, the corpse of the beast lay before me.
Scenario notes/asides
Starting Bonus: <2 Titans>, 10000 Gold, 10 Gems
Win Condition: Defeat an Azure Dragon (achieved week 3, day 1)
This scenario is the last in this campaign. I spent 51 days, and earned a scored of 1610 (3rd place), and the title of Scorpicore.
I've been UGEing movement at the beginning of each in-game week lately. The value I set it to is 9000, which is about three in-game days of travel, give or take, and is done to speed things up a bit. With this map, I was beginning to notice a pattern of heroes crisscrossing the map, with teleporters sending me to the next layer, and just being annoying to traverse, even with Dimension Door. On the dawn of week 3, I UGEd it to 30000 instead, so, ten days worth of movement, and, well, yeah.
As with the Faerie Dragons, there were teleporters about, whisking me off to goodness-knows-where in search of the mighty beast.
The teleporters were ultimately the way forwad into the lair of the Azure, and soon, the corpse of the beast lay before me.
Scenario notes/asides
Starting Bonus: <2 Titans>, 10000 Gold, 10 Gems
Win Condition: Defeat an Azure Dragon (achieved week 3, day 1)
This scenario is the last in this campaign. I spent 51 days, and earned a scored of 1610 (3rd place), and the title of Scorpicore.
I've been UGEing movement at the beginning of each in-game week lately. The value I set it to is 9000, which is about three in-game days of travel, give or take, and is done to speed things up a bit. With this map, I was beginning to notice a pattern of heroes crisscrossing the map, with teleporters sending me to the next layer, and just being annoying to traverse, even with Dimension Door. On the dawn of week 3, I UGEd it to 30000 instead, so, ten days worth of movement, and, well, yeah.
Marrend plays Heroes of Might and Magic 3 Complete!
With rumors of Faerie Dragons running about, I present myself to investigate the matter, and to eliminate them, should they actually exist.
Turns out they did exist, though, as one could imagine, some faerie trickery was involved. Nothing I couldn't handle, of course.
Scenario notes/asides
Starting Bonus: Mage Guild Level 4, Altar of Wishes, <Orb of the Firmament>
Win Condition: Defeat a Faerie Dragon (achieved week 3, day 1)
Turns out they did exist, though, as one could imagine, some faerie trickery was involved. Nothing I couldn't handle, of course.
Scenario notes/asides
Starting Bonus: Mage Guild Level 4, Altar of Wishes, <Orb of the Firmament>
Win Condition: Defeat a Faerie Dragon (achieved week 3, day 1)
Tip - Map of available charsets
For what it is worth, I had two separate note-files for character locations for this game. One was what location a character could be found before they were recruited by the player, and the other was their location in headquarters after recruitment.
Of course, having 108 characters, and having them distinct from each other, and from less important NPCs, was important to me. However, the game suffered by being short, and players probably weren't becoming attached to any one of them. Of course, Suikoden games tend to have a number of forgettable characters to begin with, but, I will forgo that discussion for now.
Of course, having 108 characters, and having them distinct from each other, and from less important NPCs, was important to me. However, the game suffered by being short, and players probably weren't becoming attached to any one of them. Of course, Suikoden games tend to have a number of forgettable characters to begin with, but, I will forgo that discussion for now.
Release date: May 27th
I don't know if I have the determination to be on a gammak project for much longer than five years, much less seven. Even so, it's always such a wave of relief when a game can be called complete, and you certainly deserve a well-earned rest.
Where is Gam rpgmaker.net??
Where is Administration rpgmaker.net??
Duplicate of this thread. Locked.
Phantom Event?
The thought-process in my head is that the cutscene in question is using a switch that another event is also using. Like, I could imagine that you could have used that switch to turn on/off a trap in a dungeon, or whatever, then temporarily forgot that switch was used for that before attaching it to a cutscene.
I guess the question in my mind is if the cutscene plays again consistently when you leave town, and immediately come back, or if there is something happening in that cave you're talking about that could interfere with the intended processing.
I guess the question in my mind is if the cutscene plays again consistently when you leave town, and immediately come back, or if there is something happening in that cave you're talking about that could interfere with the intended processing.
[SCRIPTING] [RMMV] Cannot read property "width" of null
Since the error concerns itself with "width" being undefined, let's do some backtracking of our own.
This is the code I'm suspecting is causing the error. If "this.defaultBitmap" is returning a null object, then we must find the cause of this. So, where is "this.defaultBitmap" defined?
Here, just above the code-block outlined. This is the only place in the code where this object gets set a value that I can see. What "isPictureChanged" does, in theory, is...
...check if the object "this.picture()" exists, and also if the property of "this.picture().name()" is not the same object/value as "this._pictureName". I cannot find any hits in-script for what value "this.picture()" could be, so, I'd be inclined to put in a breakpoint after the line of "var picture = this.picture();", then, see what values that has.
bitmap.initialize(this.defaultBitmap.width, this.defaultBitmap.height);
This is the code I'm suspecting is causing the error. If "this.defaultBitmap" is returning a null object, then we must find the cause of this. So, where is "this.defaultBitmap" defined?
if(isPictureChanged){ //Save raw bitmap this.defaultBitmap = this.bitmap; } var bitmap = Object.create(Bitmap.prototype); // rest of code
Here, just above the code-block outlined. This is the only place in the code where this object gets set a value that I can see. What "isPictureChanged" does, in theory, is...
var picture = this.picture(); var isPictureChanged = picture && picture.name() !== this._pictureName;
...check if the object "this.picture()" exists, and also if the property of "this.picture().name()" is not the same object/value as "this._pictureName". I cannot find any hits in-script for what value "this.picture()" could be, so, I'd be inclined to put in a breakpoint after the line of "var picture = this.picture();", then, see what values that has.
Marrend plays Heroes of Might and Magic 3 Complete!
I've gotten word of a number of Rust Dragons terrorizing mines. While restoring production and livelihoods are a side benefit, I'm mostly doing it to hone my skills and reputation as a Dragon Slayer.
Scenario notes/asides
Starting Bonus: <1 Titan>, 4 Naga Queens, Altar of Wishes
Win Condition: Flag all mines (achieved week 2, day 3)
The fact that Rust Dragons have a natural speed of 17 certainly make them annoying to fight. Even with the suite of artifacts that I give to adventuring heroes to increase creature speed rates in combat (Ring of the Wayfarer, Necklace of Swiftness, Cape of Velocity), it's not impossible for the Rust Dragons to get the first attack in. They still die to my sizeable armies, but, the point of fact is that they die before I can Armageddon, and therefore, gain more troops.
However, when I eliminated Purple Player, I just kinda shrugged at the game, and decided to Cheat Engine the rest of the map.
Scenario notes/asides
Starting Bonus: <1 Titan>, 4 Naga Queens, Altar of Wishes
Win Condition: Flag all mines (achieved week 2, day 3)
The fact that Rust Dragons have a natural speed of 17 certainly make them annoying to fight. Even with the suite of artifacts that I give to adventuring heroes to increase creature speed rates in combat (Ring of the Wayfarer, Necklace of Swiftness, Cape of Velocity), it's not impossible for the Rust Dragons to get the first attack in. They still die to my sizeable armies, but, the point of fact is that they die before I can Armageddon, and therefore, gain more troops.
However, when I eliminated Purple Player, I just kinda shrugged at the game, and decided to Cheat Engine the rest of the map.














