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Lost in Fantasy 2: Exqui...
Cruz and his girlfriend are successful entrepreneurs with great prospects and they are living life to the full, but that all changes...

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Lost in Fantasy: Reverence Part 1-4 (No Commentary)

Thank you very much Serenity Crystal for uploading. You really know how to play this game. However, I have noticed during the inn, you were always catching on fire during the fire sequence. xD I had find your gameplay enjoyable to watch.

Lost in Fantasy: Reverence (Version 2.6)

author=Dragnfly
I've been playing this and I think what you really need is a mentor, more learning experience or a design partner.

You've got some good ideas here. That intro was epic. I thought Blaze looked silly at first but once he started terrorizing the town with knock-knock jokes I kind of accepted him naturally. The dialogue is fun and the mapping seems good.

But the game falls flat on it's face and slides right into the latrine when it comes to the gameplay design choices.

-A/D system is terrible. I absolutely LOVE timing-based combat in games, especially for defense. Shadow Hearts, Ar Tonelico 2/Ar Nosurge, Mario RPG... I can play those fights over and over years later and still love the hell out of them. But your mistake was using A and D. I'm unfamiliar with the script used so this might be out of your control but why not just use the Accept button? The player won't need to quickly re-position their hand since their finger will already be on Accept from selecting their command.

-I second what others have said. Kudos on having Blaze be a spear guy (sword got boring unless it's a funky sword) but giving him all this magic seems weird. Especially since all it takes is a copy/paste and a rename to make it a cool-sounding (or considering him a dorky-sounding-that-he-thinks-is-cool) spear technique. Gust o' Wind Dance, ho!

-That is one insane random encounter rate. Averaging about 2-3 steps per battle.

-Set save points are good for event control but a real pain for the player. Anything from a game crash to getting overrun by your insane encounter rate will make players drop your game if they have anything else they could play, which they likely do because internet.

-Yeah, I also fell down a hole and died. Then died twice trying to get back up to the cave due to the encounter rate. A simple sign to watch out for holes works since most games don't let you call in them. Another good (likely more suited to Blaze's style) option is to put a 1-time event (all linked to the same switch) on all the holes so that Blaze almost falls in the first time but will fall in any time after that since by then it's the player's own fault.

-Then I got crushed by the minefield-esque falling rock trap about 4 times and stopped playing. That's the biggest danger to your game, really- people just saying "screw this" and never coming back. I'll give it another try later and just map the mine field path.

I'm also tempted to pop into Cheat Engine and see
if that monster in the intro can't be killed. LOL I've always been a sucker for finding out those things.


EDIT: Actually ignore these comments for now. I just noticed I might have ver2.0 for some reason. Re-downloading now. It's always a great idea to put your version number on the title screen or at the top of the game window (along with the game name). Having at least the game name helps because I ALT-PrntScrn to show screenshots to friends to try and get them interested in games. With no name at the top and if lots of time passes I might not remember what a certain screenshot is from, especially if it uses RTP.

EDIT2: Yeah I had an outdated version somehow. Some things were fixed.


Hi Dragnfly, I'd like to thank you for checking out my game and actually giving me feedback. Yes, I will take your critics in consideration. I shall be sure to warn the players about the holes in the cave, as for the counter rate in the filed map, I have already reduced the rate to approximately fifteen steps.
Also, if you are tempted to see what happens if you defeat the beast in the beginning of the game, I'll be sure to set a little cool cinematic. Haha.

Lost in Fantasy: Reverence (Version 2.6)

author=Soda_Cookie
Aw thank you very much Soda Cookie for telling me your thoughts. =)
Yes, I have noticed Succubus was over powered, I have already adjusted the skill of this enemy and I do plan in adding a little bit more puzzles.
If you noticed at the part where you had to go to the south mountains to bury that old man, the monsters appeared, well, there was an option to either fight the one monster that was standing at your exit, or you could use the left over boulder to smash your way out of the garden. xD

Anyways, I am the one to thank you for playing my game and even giving me a feedback.

Lost in Fantasy: Reverence (Version 2.6)

author=shayoko
Thank you very much for your honest feeback. I'll be sure to apply some changes to improve this game.
Also, I appreciate actually looking into all the details of the game, I've never had anyone giving me such big heads up and this is what I was looking for.

Screenshot99.JPG

author=WCouillard
:D


Thanks for telling me about the mistake I made. xD

Screenshot3.JPG

author=shayoko
would be great to play a horror game where your the villain :3
have choices to decide how to go about killing victims and multiple endings based on your choices and who lives and died :3


Honestly, this game actually has somewhat you just said in one of the ultimate endings. xD It's up to you to decided whether to become evil or not. O.o

Screenshot9.JPG

author=WCouillard
Objectives*


Thanks for pointing that out, I was unsure about these two words when I added it in.

Lost in Fantasy: Reverence (Version 2.6)

author=Kyubey
It was a fairly solid experience throughout. If I had to pick a favorite part, it'd probably be the whole final conflict. I also like how things resolved in the mercy ending, which is the one I went for.

If I had to complain about 2 things...

1. The ice cave escape was kinda cheap. There is no indication of where the boulders are going to fall, so it's trial and error to know which tiles are safe to walk and on which aren't. It's fairly minor though since it's short and rather easy to get out.

2. The frequency of world map battles was kind of irritating. Maybe you made it like this because the map is small, but I often got into battles every 2 or 3 steps, and it becomes but an annoyance by the time the enemies are all so weak they do 0 damage to you. At least the battles go by super quick, though.

That aside, good game. I like how you managed to mix comedy and horror elements, and actually make it work, while still giving a serious resolution by the end.


Those two complains are very vital for me to know, thank you very much for telling me those two, so that in the future, I could improve the game. I did have a friend complaining to me about the boulders popping up without warning, haha, that pissed that player off.

I am highly grateful for such feedback and telling me what you also liked about it. =) I know that by adding humour in the game, it would keep players entertained and as for horror, I wanted it there to build more interesting moments. Of course, I couldn't finish this game without a good ending, so I thought of these two ultimate ending decisions involving Aly and Nightclaw and yet have completely different endings altogether.

Thanks man once again for your feedback. =)

Lost in Fantasy: Reverence (Version 2.6)

author=Kyubey
I just finished the game, it was pretty good! ^^


Wooh, that was quick. xD I cannot thank you enough for telling me and actually finishing it. =D Was there a specific moment you liked about the game? ^^

Norse Myth

The visual effects with those shines and particals looks really good, and the mapping designs are interesting.