MASQUERADEJACKER'S PROFILE
MasqueradeJacker
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"Welcome to the fantasy"
Lost in Fantasy 2: Exqui...
Cruz and his girlfriend are successful entrepreneurs with great prospects and they are living life to the full, but that all changes...
Cruz and his girlfriend are successful entrepreneurs with great prospects and they are living life to the full, but that all changes...
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author=Dragnfly
Yes, I laughed at how it cut off at Allied Ass
Aw yes, I just realised it says 'ass'. xD I remember back in 2015 you played my first game, glad to see you here again.
Lost in Fantasy: Reverence (Version 2.6)
author=bodeia
Love the concept of the game and would really love to play it but the balance for me is way off, add to that the shop is far to expensive at the beginning of the game, it really does make it impossible to proceed specailly once the village is closed off to you before the forest.
Grinding for the sake of gold (which is very little) is really frustrating, I have Blaze up to 11 and Aly upto 9 before I faced the vampire but that's where it all falls apart as I'm out of healing stuff, used up Blaze's mp fighting/healing, got posioned nothing left to cure them.
Even once I did manage to get past the vampite I faced the flames passed them but had more monsters to face in the rooms still nothing to heal Blaze so instant death. Also I'd recommend you decrease the flame speed as it is nigh on impossible to pass them without dying tons of times. I really don't understand why some games makers feel the need to make timed runs in such small spaces.
Tired of having to backtrack to gained little gold so sorry I can't give a good review of your game.
Perhaps you might let some of the enemies drop useful things like potion/antidote etc.
Ok I persevered and fought my way throught the flames even beat the succubus but can't get past the flame on the way back out, there should be a way to turn these off once you've spoken to Polox and killed the succubus. Argghhhhh is it just for effect so frustrating dying multiple times I'm ready yo give up.
You can easily pass the flames by standing next to it by one tile and once it starts to move away from you, sprint pass it. There is also a box in the corridor you can use to stop the flames. Hopefully these tip helps. I'll work on updating the enemies and adding more potions, thanks for telling me. :)
Watch the trailer for this video and you'll see there's the part where Blaze runs pass those flames.
Legrand Legacy
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Fan The Sea
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Callisto.jpg
Aly Fan Art by Sing4777
Lost in Fantasy: Reverence (Version 2.6) Review
author=Ratty524author=MasqueradeJackerFirst impressions are actually a part of reviews, including overall impressions, presentation, everything going into whether you game is enjoyable or not.
I wouldn't call this a review, but rather a first impression. I highly appreciate taking your time to play this and telling me your thoughts, I do like hearing criticism.
I will take these three main factors, the 'insta-death puzzle', '3 to 5 steps encounters' and the 'timed hits' into consideration. Other than that, if anyone is reading this, enjoy the rest of the game that's yet to be played for the story.
It's highly possible for someone, even professional reviewers, to stop at a certain point when a game is so unenjoyable/unplayable that it feels like a waste of your time to play it.
So, try to get out of the mindset that reviews need to cover everything. I'm sorry if I sound needlessly harsh to you, but it's a common misconception here that really annoys me.
I thank you for telling me about this, I'll apply these experiences to my knowledge so I can make better decisions in the future.
Lost in Fantasy: Reverence (Version 2.6) Review
I wouldn't call this a review, but rather a first impression. I highly appreciate taking your time to play this and telling me your thoughts, I do like hearing criticism.
I will take these three main factors, the 'insta-death puzzle', '3 to 5 steps encounters' and the 'timed hits' into consideration. Other than that, if anyone is reading this, enjoy the rest of the game that's yet to be played for the story.
I will take these three main factors, the 'insta-death puzzle', '3 to 5 steps encounters' and the 'timed hits' into consideration. Other than that, if anyone is reading this, enjoy the rest of the game that's yet to be played for the story.













