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McBick
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Need help with video stuff!
You can record sound and mic with CamStudio and that last sentence was out of context, meant to erase it. I think I just have to download a codec or something to get it to convert to MP4, but if someone knows a software that can convert video types that would be even better.
So you can sell games that use other people's graphics?
So I was browsing the play store the other day for mobile games and I noticed some of them used RTP/Commercial graphics that have been recolored and/or slightly edited. The games were free to download with the option to buy the full game later, so maybe that's why it's legal, but I was still shocked to see this.
Would this be playable?
I actually don't have any more processing issues and the weird movement in the video is from the recording software lagging the game. The problem with doing what you suggest is that I would need a picture for every tile on the map, a 20x15 map consists of 300 tiles just imagine larger maps. The way I do it now is create a picture for every tile on screen plus 1 more, so that when the screen moves there is still fog hiding enemies/items/etc and then I have the fog created again to update it. The real problem is that rpg maker shows pictures based on screen coordinates instead of map coordinates, so if your moving there is no accurate way to cover a tile with a 16x16 picture. I have a some what easy fix for this and that is to create the fog every time the hero moves one tile and also prevent the hero from moving until the fog is done. I have another topic about this though in the help section.
[2k3] Movement System
I have two events, both parallel processes.
Event 1
Branch(If Switch ON)
^ Move Event: Hero Wait
Event 2
Key Input
Branch(If Variable 1-4)
^ Switch OFF
^ Wait 3/10 Seconds (Decreasing this will cause the hero not to move/Increasing this will make the player have to wait longer to move again)
^ Switch ON
The problem is that if you hold the directional key Event 2 will not repeat and you will have to release the key and because rpg maker isn't good with key detection if you press the key again too quick it will think it was never released. What I want is to be able to hold the directional key and move a tile, stop 1/10 seconds, and repeat until you release the key.
Event 1
Branch(If Switch ON)
^ Move Event: Hero Wait
Event 2
Key Input
Branch(If Variable 1-4)
^ Switch OFF
^ Wait 3/10 Seconds (Decreasing this will cause the hero not to move/Increasing this will make the player have to wait longer to move again)
^ Switch ON
The problem is that if you hold the directional key Event 2 will not repeat and you will have to release the key and because rpg maker isn't good with key detection if you press the key again too quick it will think it was never released. What I want is to be able to hold the directional key and move a tile, stop 1/10 seconds, and repeat until you release the key.
Would this be playable?
It now runs smoothly and even more accurate! Here is the fully functional fog system in all its glory.
I am not sure why the hero was moving weird(It was because of the placeholder sprite) when I recorded this, but it only happened when recording so most likely that's what caused it.
Now I just need to work on a movement system for it. As it is now the fog will not be created correctly if the hero is in mid movement, so I need to stop the hero every tile so the picture coordinates for the fog won't be halfway on a tile.
I am not sure why the hero was moving weird(It was because of the placeholder sprite) when I recorded this, but it only happened when recording so most likely that's what caused it.
Now I just need to work on a movement system for it. As it is now the fog will not be created correctly if the hero is in mid movement, so I need to stop the hero every tile so the picture coordinates for the fog won't be halfway on a tile.
Need help with video stuff!
So I finally found some software to record my games for trailers and stuff. The software I got is CamStudio. I am having trouble with the convert to mp4 option and avi takes a ton of space. If anyone knows how I can fix it I would be grateful otherwise could you help me convert AVI to MP4?
Would this be playable?
Would this be playable?
Well the problem is that the algorithm used to determine the line of sight exceeds rpg maker's processing speed for events. I could probably get rid of the blinking if I invested more time into it, but it would probably take quite a bit more time and it is getting quite frustrating.
Would this be playable?
This is a video of my fog system. I am not sure if the constant blinking would make the game unplayable though. The blinking is caused from lack of processing power in rpg maker and will not occur every time, but about 90% of the time. I can remove the blinking, but then the player will be able to briefly see under the fog every time they move which would defeat the purpose of the fog. The stuff to the right is where the HUD would be, so just ignore that.
Note: I wasn't sure if this should be posted here or the help section.
Note: I wasn't sure if this should be posted here or the help section.
Would this be playable?
This is a video of my fog system. I am not sure if the constant blinking would make the game unplayable though. The blinking is caused from lack of processing power in rpg maker and will not occur every time, but about 90% of the time. I can remove the blinking, but then the player will be able to briefly see under the fog every time they move which would defeat the purpose of the fog. The stuff to the right is where the HUD would be, so just ignore that.
Note: I wasn't sure if this should be posted here or the help section.
Note: I wasn't sure if this should be posted here or the help section.













