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Needing a specific script for DynRPG. Kinda simple.

I think he said what because what is the point of the script when the keyboard and mouse plugin exists.

Ideas for plugins in dynrpg

11. Creating new map events while playing the game, so you can add NPCs to the map instead of having to make them invisible until you want them on the map. (Can this even be done?)

toolmenuandhud.jpg

I'm liking this a lot.

GBmock.png

Hmm did the gbc have transparency?

Battlebacks and Voice Acting

I'd love to try this, but could you tell me how I get my voice onto the computer? I have a mic, but no idea what the program is called that records your voice is on the computer if there is one. I've done some acting in real life, but never voice overs, so I am excited to try this.

First Person Dungeon Template

Textures, but it doesn't have to have any. I just need an outline for all the wall layouts, so I can fill them in my self.

First Person Dungeon Template

Does anyone know where i could get a template for a first person dungeon? By template I mean all the basic layouts for the walls. Some examples would be Wizardry, Gold Box series, Ultima 1-5, etc.

Toby's Kickstarter

I only mention it because If I were playing I would think to switch to my mouse, but maybe it feels different when actually playing. Also I think maybe adding a HUD to your game would make do good for your type of game. You can display important and useful information as well as adding button information to use tool/etc shortcuts.

Toby's Kickstarter

I think you shouldn't make the cursor hover up and down the way it does because I also thought it was a mouse every time I saw you use the menu.