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Professionalism, Now With Less Exit Fate

author=Anaryu link=topic=3159.msg62114#msg62114 date=1234811296
Feedback? More like loadofbulldodo-back. Too often it's varying opinions from a bunch of quarters who never have, never will, and never even intended to play your stuff. I trust in my close circle to give me spot-checks on ideas and implementations.

"I played 15 minutes, I'll go tell them what I hated now."

I just want to address this point here.

In 15 minutes, if I'm interested in playing your game, then I'm playing your game. If you haven't grabbed my attention in 15 minutes, then you haven't made your case and I don't see why I should keep on going. This goes for any game, amateur or professional.

I play a lot of games now-a-days. I think it's only fair, since I want feedback on my game (and I mean real feedback, not thinly veiled resentment in the form of criticism), so I should play others and tell them what I think of it. That's how it's supposed to work.

Moreover, people look for any reason to not like a game. And if they find reasons not to like it, then they'll look for reasons to hate it. There's a lot of ridiculously stupid, alpha male, nerd rage bullshit that goes on; as if saying, "Wow, I really liked your game.", somehow makes your own game inferior.

How did you find rpgmaker.net and why did you stick around?

They infiltrated my channel and were all, "Your channel is shit and you are shit". >:(

So I had to prove them otherwise!