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[RMMV] Enemy Battler help

Hi I'm having trouble getting the enemy battler to properly animate.

Here's what happens: https://gyazo.com/6f953c56a48e471c0ea3e6a05b37bf71

I'm using these plugins in this order: https://gyazo.com/243ddc91a5c8cd2ff33e04102bb3d392

This is the enemy's notetag:
<Sideview Battler: VampireCountess-F>
<Sideview Battler Frames: 6>
<Sideview Battler Speed: 8>
<Sideview Battler Size: 32,35>
<Sideview Battler Motion>
Name: Walk
Index: 0
Frames: 6
Loop
</Sideview Battler Motion>

Here's the sheet: https://i.imgur.com/jnkHSLc.png

[RMMV] Looking for a spriter

Looking for someone who can sprite 50x50 characters with only front and back walking animations. Please send me a PM regarding your possible interest in this commission.

[RMMV] How do I setup these skills?

Ahh yes, these are temporary increases (1st skill) specifically activated for when they use that certain skill and then turned off for when they aren't using that skill.

[RMMV] I need help with parameter curves

Hello. I am having trouble with the parameter curves within the rpgmmv database. 

I want my characters to have more than 4 digits for their stats, but the database only allows me to enter 4 digits. 
https://gyazo.com/6441b49bc04bd3c315a706700759e8dd
https://gyazo.com/ddbf5a45403692f0c78b7a8ef2fcb751

I have Yanfly's CoreEngine plugin installed and turned ON, with settings that extend past 4 digits.
https://gyazo.com/3833ff3465599ebe0a08a0bcee3a613c

So why is it that the parameter curves are still limiting me to only 4 digits?

[RMMV] How do I setup these skills?

How would I go about setting up these skills?

Skill 1 (Basic): Pinpoint
Carefully aims at the enemy before shooting, giving you a 30% Critical Rate increase when you attack.
 
Skill 2 (Active): Bullseye
Discovers the weak spots of the enemy and fires a single bullet dealing damage and ignoring Defense. (Cooldown: 4)

Skill 3 (Active): Sure Shot
Increases the Critical Rate of all allies by 1 stage for 3 turns. Your next attack will have a 30% chance to ignore Defense. (Cooldown: 3)

note: a single stage offers 25% increase

[RMMV] Skills in battle command window?

author=Marrend
It would probably be different under MV, but, VX Ace has a Window_ActorCommand class (that's the default command set you're talking about), and it kinda sounds like you want to call up an instance of Window_BattleSkill instead. A cross-reference to Scene_Battle might also be in order.

I'm sorry I could not be of more help!

No it's fine. You were of great help, now that I am aware of those things.

author=Kloe
Yeah, I can think of like 5 different plugins to do that, lemme find at least one or two, hang on...

For example: THIS one by Himeworks is great and versitile and along with THIS REQUIRED & RELATED plugin, you get loads of customizability including disabiling those commands/skills in the list and adding/subtracting them.

Thank you again. This worked. You seem to know about a lot of plugins

[RMMV] Changing/removing parameters?

author=Marrend
I thought you could just check a box in the database, and TP would never be displayed? Maybe that's just in VX Ace?

Getting MP to never be displayed might need a little tweaking in both the battle menu, and regular menu. I'd love to be more specific, but, not having a copy of MV, one can only do so much.

In MV that only gets rid of the bar in the battle HUD. If you go to your regular menu, it will still be there.

author=Kloe
Using THIS plugin:
Insert notetags in the class/actor you want to hide the bars for (probably all in your case).
Use <Swap Gauge 2: null> to remove the MP bar and <Swap Gauge 3: null> to remove the TP bar.

Thank you very much. This worked

[RMMV] formula for stat multipliers?

author=GreatRedSpirit
You mean like:
a.atk * 3.7 - 20  -[insert damage reduction here]

?

Thank you. This helped

[RMMV] formula for stat multipliers?

What would the damage formula look like for a stat multiplier?

Example: "This skill does approximately 370% of the ATK stat - 20 damage before damage reduction"

[RMMV] Changing/removing parameters?

Is there a way for me to remove such parameters as MP? Since I won't be using it in my game as well as not using TP either, is there a way for me to get rid of them?
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