MILENNIN'S PROFILE
Milennin
2060
I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
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What are your thoughts on blood and gore in RPG Maker games?
Last night I had a pretty crazy nightmare where I was managing RMN's submission queue. I'm glad I managed to survive at least
I had this nightmare where my game was stuck in queue for over a week and thought it would never get accepted.
GameDevTip: Everything gets a lot easier after you're emotionally dead inside
What if you start game development while giving lots of fucks, but then end up working so much on your game that you won't have time left to give fucks any longer?
What's up with all the people suddenly moving their projects to MV? I mean, it's not like VX Ace is going to become a shadow of the past that soon... Right?
MV has the advantage of making your games much more accessible (on mobile devices and playable in browser).
It takes 3 hours to create a 2 minute cut-scene, where's the fucking logic?
Managing the queue while Liberty is away. Expect shittier games than usual! (also click here for gems from denied games)
guys look at this awesome kickstarter
Why does he need $500 for an RTP made RPG Maker game? Is it that easy to get money off people? Damn, I need to start looking into this kickstarter thing. Who knows how much I could get people to pay me for making a game with some custom made assets...
Got denied again.
I'd start by making those maps at least 5x smaller so there won't be a huge spaces of nothingness like shown in the screenshots above (especially the first one).













