MUNINN'S PROFILE
Muninn
2233
Programmer. Amateur Author (non-published, so nothing really to be impressed over). Game Designer.
Has many stories to tell you, and games to give out. If only there were enough time to finish them all...
Has many stories to tell you, and games to give out. If only there were enough time to finish them all...
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RMN is for games.
I think you're overstating the degree to which "run-of-the-mill romhacks" consist of nothing more than script edits.
Personally, this kind of thing is something that I've never seen before, and all of the romhacks that I have encountered would be unambiguously considered to be games.
Personally, this kind of thing is something that I've never seen before, and all of the romhacks that I have encountered would be unambiguously considered to be games.
RMN is for games.
Script edits aren't a game, but what's your reason for wanting to disallow the ones that aren't just script edits?
RMN is for games.
author=alterego
I agree. I'd even take that one steep further and include projects like this: Link
I'd just like to point out that while this might not be a game, it does have enough similarities to visual novels that we should allow it on that basis. Sure, it presents the visuals in a different manner. There might not be any choices, but that isn't really a requirement for traditional visual novels either. They're both narrative-focused works which primarily communicate a story through text, but are accompanied by music and a visual representation of the text.
Regarding the original post, what is the reasoning that romhacks shouldn't be allowed? The specific one in that post might have just changed dialogue from the base game, but that's not the full extent of what hackers are capable of. I could probably point out any number of bad attempts at RPGMaker games that just throw a bunch of RTP stuff together with little effort. Should we ban that engine as well and require that everybody program their games from scratch?
RGSS3 Arrays - Last element is propagating through the entire array.
RGSS3 isn't something I usually work with, but after looking it up it seems that you're creating multiple pointers to the same array instead of copying the contents.
Try replacing this line of code:
with either this:
or this:
Try replacing this line of code:
# Set the array equal to this temporary line. array[z][x] = temp
with either this:
# Set the array equal to this temporary line. array[z][x] = temp.dup
or this:
# Set the array equal to this temporary line. array[z][x] = temp.clone
Stat Trek: Into Darkness
Media Madness Month
Review for A Child's Dream.
A child's dream
Media Madness Month
Review for Illusions of Loyalty.
Why does great looking indie games get cancelled?
author=kory_toombs
My policy. I don't post the game page until the game is completed
and the download is ready.
In addition to what Dyhalto brought up, a game can greatly benefit in the long run from having public input. Even if it's just something like the developer describing what gameplay is going to be like, things like people saying "That system sounds interesting" or "Sounds too unbalanced, shouldn't Foo's abilities be made less powerful" can be valuable feedback.
Of course, a demo is an even better tool for getting feedback, since people would be able to comment on their actual experiences rather than just what they think might be true.
RMN v4.3 Bugs
Going into the engines portal and then clicking on the list of games for any engine seems to always result in an empty list.
Reason seems to be that the engine pages are trying to load "rpgmaker.net/vault/?engine=blahblahblah" instead of "rpgmaker.net/games/?engine=blahblahblah"
Reason seems to be that the engine pages are trying to load "rpgmaker.net/vault/?engine=blahblahblah" instead of "rpgmaker.net/games/?engine=blahblahblah"













