NEITHR'S PROFILE
NeithR
2
An oekaki/pixel artist, windows/flash/PDF game developer, and a pixel art game asset creator.
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Light Coin
Haven't tried either LiteCoin or Bitcoin yet for transaction...
But I have seen sites using them so I might put the donation button in my blog.
Hope I get some so I can support some for you :D.
But I have seen sites using them so I might put the donation button in my blog.
Hope I get some so I can support some for you :D.
Saved Variables
author=WolfCoder
All of this is just for that create-an-event dialog. There's so much that goes into it that it's going to fit an update.
And my mailbox indicator is stuck at (1) again, despite there being no new messages.
How long did you do develop it to this update (excluding the non-dev time)?
Saved Variables
Music Player
author=WolfCoder
You misread it. I was explaining cases where the loop position would be BEFORE the start position. The song starts out at start position, but resets to loop position at the end. If loop position is 0, then it starts at the beginning of the file instead of the start position again.
RPG 20XX Supports OGG, MP3, FLAC, MIDI, XM and IT
XM and IT are odd song module formats you can edit with OpenMPT and are in between WAV and MIDI where the samples are in the file along with sequences of notes and controls. These are most often used for chiptune, but I was able to convert a SNES SPC into an IT file and get it to play in RPG 20XX, so it's handy for emulator dumps too.
Thanks for the info :).
0.04 Released
Yay for update :D
I have tested each updated features on editor. Found few bugs:
- The music .xm when played, the timer stays 0.
- When importing music on Resource, when I chose "Import Forlder", it shows this:
Which means I can't import folder outside the editor project.
I have tested each updated features on editor. Found few bugs:
- The music .xm when played, the timer stays 0.
- When importing music on Resource, when I chose "Import Forlder", it shows this:
Which means I can't import folder outside the editor project.
New server move [APRIL FOOLS] (refresh your browser)
Lol for using the australia joke :p
At least I use my laptop on my bed so flipping my head is still comfortable :D
At least I use my laptop on my bed so flipping my head is still comfortable :D
Music Player
Nice :D.
Will it support .ogg too?
Also, how will to make it no silence for each loop if 0 still cause silence?
Good luck with the next progress ;).
Will it support .ogg too?
Also, how will to make it no silence for each loop if 0 still cause silence?
Good luck with the next progress ;).
Player Movement
Player Movement
Thanks, WolfCoder :).
It works now after deleting the files in the "C:\Users\<Your Name>\AppData\Roaming\rpg20xx" (since I use Windows 7) and deleted the old project.
Also, I have tested each feature update on 0.02. No bug found so far. I will try the 0.03 feature update after this.
Also, when I randomly testing something, I found several bugs:
- When I edited the map size, I tried with too small size (like 5) that it shows warning. After that, it shows "Could not draw GDI bitmap" error message. After I tried with too small size again, the engine closed automatically and sometimes show "Could not draw GDI bitmap" error before closing.
- (Maybe bug) When I tried to create a new project and overwrite the old one, it shows message "The resouce file 'basiclower.2xt' already exists, do you want to replace it?", then after choosing "Yes" or "No" it continues to "The resouce file 'basicupper.2xt' already exists, do you want to replace it?" and it keeps asking based on the number of resouces files.
Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).
Thank you :)
Edit:
Tested the 0.03 Feature. Here are the bugs I found:
At Edit=>Database=>Player
- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.
- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite. Also, sometimes it closes automatically (not sure when but it often happens from 5th character to above).
It works now after deleting the files in the "C:\Users\<Your Name>\AppData\Roaming\rpg20xx" (since I use Windows 7) and deleted the old project.
Also, I have tested each feature update on 0.02. No bug found so far. I will try the 0.03 feature update after this.
Also, when I randomly testing something, I found several bugs:
- When I edited the map size, I tried with too small size (like 5) that it shows warning. After that, it shows "Could not draw GDI bitmap" error message. After I tried with too small size again, the engine closed automatically and sometimes show "Could not draw GDI bitmap" error before closing.
- (Maybe bug) When I tried to create a new project and overwrite the old one, it shows message "The resouce file 'basiclower.2xt' already exists, do you want to replace it?", then after choosing "Yes" or "No" it continues to "The resouce file 'basicupper.2xt' already exists, do you want to replace it?" and it keeps asking based on the number of resouces files.
Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).
Thank you :)
Edit:
Tested the 0.03 Feature. Here are the bugs I found:
At Edit=>Database=>Player
- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.
- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite. Also, sometimes it closes automatically (not sure when but it often happens from 5th character to above).
Player Movement
Nice that there is an older free rpg project engine and it is still active now =).
I will help by testing the engine and report them if I found some. However, where should I post the bug report?
I found some bug when trying it and I will post it here for temporary:
1. When creating new area from a map, it closed the application (I forgot what the error message was, but it saids something like "database" and "-1" thing
2. After this error, each time I opened rpg20xxe.exe, it keeps showing error "Could not find any engine files, check your installation of RPG 20xx" and then it shows nothing the process is still running in Task Manager
3. After I deleted/moved the project (which I was currently on), when I opened rpg20xxe.exe again, it shows "Cannot open <project path>\<ProjectFile>.2xp" (with <project path> is the path of the project and <ProjectFile>.2xp is the project file). After clicking Ok, it backs to error number 2 above.
So, I can't continue testing the project right now because of the error above.
Also, congratulation for the update. Hope your engine keeps going well.
Also, hope I can test until the last update after I found way to get away from the bug :).
I will help by testing the engine and report them if I found some. However, where should I post the bug report?
I found some bug when trying it and I will post it here for temporary:
1. When creating new area from a map, it closed the application (I forgot what the error message was, but it saids something like "database" and "-1" thing
2. After this error, each time I opened rpg20xxe.exe, it keeps showing error "Could not find any engine files, check your installation of RPG 20xx" and then it shows nothing the process is still running in Task Manager
3. After I deleted/moved the project (which I was currently on), when I opened rpg20xxe.exe again, it shows "Cannot open <project path>\<ProjectFile>.2xp" (with <project path> is the path of the project and <ProjectFile>.2xp is the project file). After clicking Ok, it backs to error number 2 above.
So, I can't continue testing the project right now because of the error above.
Also, congratulation for the update. Hope your engine keeps going well.
Also, hope I can test until the last update after I found way to get away from the bug :).