OMEGAHUNTER'S PROFILE

Greetings. I am Omega. I like games.

Um... yeah.

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Battle-Processing on player contact.

I had this problem before too. You likely have it set to "Player Contact" which means that when the player character walks into an event it will activate. Set it to event contact, which does the opposite, meaning it activates when an event walks into the player. Set your events back to "same as player" and do the above, and everything should work fine for you.

Also helps to disable the event via switches or temporary event removal after the battle processing so that you don't get stunlocked into never ending battle sequences, though you probably knew that already.

Helper Series - Science and Magic Helper: The war of two sides

I volunteer to beta test. I mean, someone has to take the bullet.

Plus I'm bored to death.

Demo Length

I'm no expert (especially having never made a demo myself), but it doesn't sound like you're ready to release yours yet. Depending on how long your game is, you should probably finish the first story arc before you even bother with a demo. The demo should reflect the gameplay, atmosphere, a bit of the story, etc. I might be reading your post wrong but it sounds like you're too early in development right now. Finish the first "arc" or "segment" of the game, then pick a section of that to build a demo from. By then, you should know what really defines your game and you'll have a better idea of what to release to represent the entire game you're working on.

Greetings

Hey everyone, I'm Omega. I remember years ago when I was... 13 maybe, I got RPG Maker 2000 and tried to make some stupid game about a mercenary that has to rescue the president's daughter. President of what? I'm not sure. All I know is that they lived on some space station and that the daughter was kidnapped by some cult and taken to some forest planet. The clusterfuck of a story eventually led the mercenary and daughter ending up on some sand planet where they had to stop some monsters from attacking a town and some guy named Jack joined the part for pretty much no reason, then they ran into the cult again and rescued the princess of that planet and then went on to battle space pirates and... Yeah I don't know WHAT the fuck I was doing when I made that game lol. Its a good thing I never showed it to anyone (not that I completed it anyway) or uploaded it on the internet. I recently found it on an old computer and it reminded me of RPG Maker, so I got VX Ace and started messing with it as a hobby to get rid of boredom.

First game I made with Ace was total crap (though it was a lot better than the above game) and I ragequit around the halfway point since the story wasn't going anywhere and the gameplay was pretty crappy. I'm trying another one now and its been going pretty well I think. Better than my first attempts at least lol. I'm still not sure if I should make a page for it here though, or if I even want to upload it ever. I don't know, I'll consider it when I've got enough content to actually show off. Its mostly the default resources with a few custom sprites made in the built-in character generator and a custom soundtrack. So by "content" I mean finished sections of the game lol. I don't know the first thing about spriting, so a story with fun gameplay is about a much as I can offer.

While we're here, is it normal to enjoy making these games but not having any motivation to play other people's games? I've looked at the available games over and over again and barely any ever interested me, though I did download Star Stealing Prince and I'm loving it so far. Other than that, I don't think I've ever played someone else's game. Then again, it could just be me not having time for it since I'm busy working on my own stuff whenever I'm bored.