OTABO'S PROFILE
Otabo
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Sarasaland Adventure
Mario and Princess Peach travel to Sarasaland to embark on a journey to stop King Bowser! A challenging adventure for real Mario players only.
Mario and Princess Peach travel to Sarasaland to embark on a journey to stop King Bowser! A challenging adventure for real Mario players only.
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Super Mario Bros. Super Contest
Shadows of Evil: Wings of Time Deluxe
Ohh, I see what it is now. There's actually a sound effect that plays there that's part of the RTP. Can't remember if it was from the 2k3 RTP or from the 1.32 add on RTP for 2k.
Shadows of Evil: Wings of Time Deluxe
Sarasaland Adventure 2: The Alien Insurgency
It should. When I started SA2, I pretty much copied the SFX/BGM's from SA1, so for the most part, you should be able to use SA1's version of SMBX with SA2. You just won't hear the stuff that was specifically changed for use in SA2, like hearing Daisy's "Oh no!" when you die, but rather the default stuff.
Shadows of Evil: Wings of Time Deluxe
author=Dyhalto
Well, I enjoyed WoT anyway.
In other news, how's Wishmaster going?
Very, very slowly, but it's about 98% done. Problem is, I've had next to no time to actually finish and release the thing. That, plus I'm still in the middle of changing stuff around.
It'll get released, I just don't know when exactly.
Shadows of Evil: Wings of Time Deluxe
[RMVX ACE] Making a learned skill trigger based on a certain stat.
Ok. This one may be a bit complicated, but I'm curious to know if it is possible. If not, no worries.
If anyone has played Fire Emblem: Awakening, there are some characters that have skills that are used instead of his/her normal attack for that turn. The skill's chance to activate is based on the character's skill stat. Is it possible to do something similar to this in VX Ace using a stat like, say, the LUK stat? Or is there a script out there that does this?
Huge, ginormous props to anyone who can solve this for me!
If anyone has played Fire Emblem: Awakening, there are some characters that have skills that are used instead of his/her normal attack for that turn. The skill's chance to activate is based on the character's skill stat. Is it possible to do something similar to this in VX Ace using a stat like, say, the LUK stat? Or is there a script out there that does this?
Huge, ginormous props to anyone who can solve this for me!













