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Sarasaland Adventure
Mario and Princess Peach travel to Sarasaland to embark on a journey to stop King Bowser! A challenging adventure for real Mario players only.

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Castles- Masterpiece Set

Updated both Underground Fortress and Overgrown Obelisk. Added an extra room to UF and changed the BG of the slide section. Added a bonus room to OO, too.

Castles- Masterpiece Set

It's all very exact in the timing I believe. I went into a pipe, got the divide by zero error, tried again, and it worked. Better to prevent the chance of it happening then to ignore it, though.


I believe the error happens more often with fire spitting piranhas than the normal ones, but that's only from my own observations. Learned that the hard way.

Castles- Masterpiece Set

author=Isrieri
Otabo
OVERGROWN OBELISK

-I'd like a pipe that the bros Enter the level through. This is another castle that could use an outside entrance area, but I don't feel as strongly about it as with Underground Fortress.

(The pipe can be arranged, but I don't know about an outside area entrance.)

-I still think the fire flowers look tacky.

(Can change those back no problem.)

-I still think the Spike Tops should be red. I also think the sprinboards ought to be red too: To help them stand out against the cool darker colors of the level.

(I'm taking all the Spike Tops out, to be honest, and by all, I mean all 2 of them. Springboards can change no problem. though.)

-I don't know about the big piranha plant at the start. I think you'd be better off just taking it out, and putting some floating SMB3 platforms where the egg blocks are. So that they can float in the water all pretty-like.

(I disagree. I mean I want to have something growing out of the water, but actually, I might switch out the big pirahna plant for a normal sized one instead (not the fire-spitting kind like the ones at the end of the level). Shouldn't be too bad because the player can just easily shoot it with a fireball - if someone loses their fire flower power-up before that point, I don't know what to say. The platforms I can dig, however. But to match the style of the level, I'll make them the blue YI platforms instead. Those wooden ones aren't going to work.

-Why'd you block off that one drain behind the checkpoint with blocks but not the one earlier?

(It was something I forgot to take out a long time ago.)

-Still desperately needs secrets! That pipe with the venus plant after the springboard bit is a prime candidate for a bonus room. I also find that this level could really benefit from a stopwatch powerup. By which I mean, the stopwatch could be utilized well here.

(Maybe I could work in a bonus area, but I disagree about the stopwatch though, that kinda takes away a bit of what little challenge this level has, IMO. To be honest, I never liked using stopwatch powerups/grey P-switches in SMBX because they're so cheap. I loathe stopwatches almost as much as hammer suit.

-I like the platform falling into the spikes at the end: It killed me, but the level was short enough this time that it didn't bother me. I see rave reviews for this level now.


(Dunno when I'll get to update my levels though, if at all. Gonna be busy, so unless I get some time with SMBX, I'll just have to make do with what's here currently. Can't promise anything.)

Castles- Masterpiece Set

Fair enough.

Castles- Masterpiece Set

Yep, that's the one.

@Ratty - Wait a second...you thought Underground Fortress was semi-challenging? What, pray tell, makes you say that? I'm just curious, because I was specifically going for an easy-mode level here...

Castles- Masterpiece Set

author=Ratty524
OTABO'S UNDERGROUND FORTRESSI kind of like this level. Not too long, had a cool introduction, pretty good level design, and some semi-challening aspects. However, it felt a little too much like a bonus level than a castle. Why? The amount of coins and powerups you give are tremendous. You are giving me a bicycle on training wheels with how many obvious secrets and power-ups you provided.

Pros:
+ Fun intro
+ Good time length
+ The section before the boss added a nice change of pace.

Cons:
- Way too many power-ups/coins. Started with 2ups upon entering the level.
- Bonus area isn't really out of reach.
- Boss fight was a little bit annoying.

For the first section, I recommend cutting down on the amount of coins you slide through so that you don't get 2ups so easily. I can see you are going for an easy level overall, but you don't need to be catering. After the sliding section I'd just leave it having ONE power-up block instead of two.

You generally need to cut down on the amount of power-ups you provide in this level. There is nothing wrong with just having blocks containing only coins.

The area with the P-switch feels like it should be a secret bonus area, but it's hardly that when you have a door that leads right to it. Maybe have one of the pipes in your level lead towards it, and get rid of the leaf floating in the bubble, for the sake of cutting down on your power-ups.

My least favorite section of your level was the boss. The vegetables can get blocked off by that roto disc, and since your boss is essentially a clone of birdo, it can be such a tedious fight if you get your timing wrong, since your hits are being blocked yet you can easily dodge whatever the boss throws at you. You might even be better off without a boss fight.

After the sliding section I'd just leave it having ONE power-up block instead of two.

Putting two powerups in places is kind of a habit I still have from Sarasaland Adventure, seeing how difficult that game was designed and allo, but yep - less powerups can be done.

- I figured that boss would cause issues; I was debating on not putting it there in the first place, and it looks like I should've just went with my gut and not put it there.

Castles- Masterpiece Set

Submitted a second level. Much simpler than that mess that is Overgrown Obelisk. I'd rate it a 1, but I have a feeling it might be too short. Or too easy. Or both.

Castles- Masterpiece Set

it was just something I was personally disappointed with because the vines look like they can be climbed.


That's why I was puzzled and didn't know what to really say about that. I mean, there isn't much, if anything at all, that can be done about those vines and how they look. They were never climbable in the original Yoshi's Island, either. You could say the same thing about a lot of backgrounds, to be honest. Maybe it was the placement on some of them, I suppose.

Castles- Masterpiece Set

I...really don't know
author=Ratty524
OTABO'S OVERGROWN OBELISKYou win the award for having the best visuals as far as this castle collab goes. Does it play just as good? Well... Have a look-see

Pros:
+ REALLY good Yoshi's island styled visuals
+ Nice puzzles

Cons:
- Random power-ups was not a good idea
- If I see a vine, I expect to climb them, yet you can't
- Level design was a bit too open. Make it tighter
- Felt a little bit too long

When designing a game, or designing anything for that matter, you have to consider why you are placing an object in a particular spot and what it will communicate to others. The vines were a nice addition to the scenery, but to have them hanging like that, and in places where it looks like the player can climb up to reach something on a ledge, left me, as a player, feeling unrewarded by the fact that I can't climb those vines like in most other Mario levels.

Scrap the random power-up idea, I don't know why you thought this level needed it. It's game-breaking, not in a way that it makes the level unplayable, so much as it gives you access to god-tier power-ups (the tanooki and hammer suits, for instance) that make the level ridiculously easy... Or it will give you a mushroom when you really don't need it. Just set your blocks to have a specific item.

The puzzles and gimmicks were very well-executed, except for that area withe the flipping, spiked platforms. I'd speed up the time it takes for the platforms to flip, because as of now the timing is so slow that it's a little harder to keep track of exactly when those platforms will flip.

Overall this is one of the better levels I've played, but some revision is necessary.


- I...really don't know how to respond about the background vines. I really don't. So I'm just going to leave that one alone.

- About the random power-ups, I will admit, I put them in there out of frustration, but yeah, I can see how they can make the level too easy. Will take them out.

- Spiked platforms are set to switch every three seconds. I can make them switch faster, sure. No problem there.

Castles- Masterpiece Set

But I like my switchblocks. :( Bah. I'll remove some of them, but not all of them.