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Alcarys Complex
A story-driven action-RPG.

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What's up with the damn profanity?

author=LockeZ
I do have to disagree with the argument about "those swear words didn't exist." Swear words exist in almost every language. They have existed for an extremely long time. What doesn't exist in your world is the English language - but even though the characters are presumably talking in Common or Elvish or something, you are going to write their dialogue in English. So when they curse, you are going to write an English curse word.


this is one of my arguments whenever this topic comes up. if you are writing a plot set on this planet at some period in time, then you have to adhere to the norms of that time to a certain extent in order to maintain believability (and profanity is one of the big things that will shatter that illusion), but when you are creating a world, nothing from this world exists. apple pies and such.

as someone who's making that world, you pick and choose what exists in your world and what gets excluded. how you pick and choose depends very much on your personal character, your experiences, and your writing style.

when we're talking about profanity, there are three choices: profanity taken from this planet, profanity made up for the world you're making, and no profanity at all. i tend to limit profanity unless it's a character who would use it and i want to demonstrate something about that character or when i need a strong word for a specific situation. my chief beef with made-up profanity is that it lacks the visceral impact that comes with an actual swear word. (if you think this impact is ebbing away, feel free to drop an f-bomb at your office job or in a classroom.)

i guess my point is that people swear! sometimes they swear a lot. just today i talked to an army nco and profanity was spilling out of his pockets because it wasn't coming out of his mouth fast enough. and this was official business that we were conducting. it's really up to you if you want to use it. it's just another tool in the bag.

Square Enix loses all sanity, announces Final Fantasy 13-2

author=jakandsig
I think Square needs to get the EA treatment so they can become like Bioware.


not happening. square is pretty much the japanese EA nowadays. it just took them longer than EA to get to that point. they don't have anyone hanging over their head, so they can pretty much do what they want.

author=Mr. Y
Also, on the FF7 remake idea... I honestly am unsure. Squenix would make tons of money, but they're doing it already with the strength of the Final Fantasy IP. I just don't trust the company's storytelling abilities anymore and I think they'd make an inferior game (minus graphics that are so much more prettier..!). I really disliked Crisis Core and if they would do the same thing with FF7-Redux, no thanks!

I think Square-Enix, as a company, should hold off on trying to redo FF7 if at all possible, since they could make lots of money with new FF iterations that are designed around newer console hardware. They should only consider an FF7 remake after they damage the FF IP so much with mediocre FF titles that they need to use FF7 (with accompanying rose-tinted glasses) to restore the IP's value.


they're not doing it for quite a while. they've said in interviews that they need to reassemble the team and that it'd take a tremendous amount of work to make an FF7 that takes place in a real-time 3D world.

yoshinori kitase is definitely the go-to-guy on this, though. if he comes back, and he directs the game, then i'd consider playing it.

I MADE A GAME. Also how many of all you all have iPads now?

i definitely would get one just as a touchscreen gaming console, but it's hard for me to justify a purchase until it drops in price considerably (since that's the only thing i'd really use it for).

like the most inexpensive SKU is still $450. no way jonatan

Video thread!

David Miles Carter

yeah this guy is pretty awesome.

Favourite (Non-RPG) Boss Music

The unbeatable battle.

i have an unbeatable battle floating somewhere in my game but i haven't decided what i'm going to do with it yet. i'm sure i'll figure it out

So, who's used Game Maker and can tell me how awesome it is?

author=WIP
Despite the price it is still kind of silly. You'd think with a "pro" version it would have "pro" features. Not features you could code yourself in about 5 minutes.


i consider grid-based pathfinding you can set up in about five minutes pretty pro

The unbeatable battle.

a group of 16 bits has the capability of storing 65536 unique values (0-65535). i can only really surmise that enemy hp in these games is stored as a 16-bit integer because the developers decided that's as much space as they needed - the space is better saved for sprites, backgrounds, and BGM instruction sets, especially when you consider that even the largest SNES games used only about 6MB

The unbeatable battle.

author=Liberty
I prefer to use a battle like the one against Gades in Lufia II. He is extremely hard to beat the first time you play and only over-levelling, having the best equipment and sheer luck/awesome strategy will allow you to beat him. If you don't beat him there's a cut scene to show you're severely beaten, but if you do beat him you gain his sword and the battle wears you out, and he's still fine.

Either way, the plot progresses and you can gain an incredibly powerful weapon as a prize.

so, yeah, that's my favourite kind of 'unbeatable' boss.

ahaha this is only really kind of tangentially related but this reminds me of something i read about the first Lufia game. apparently, in Fortress of Doom, you can only kill unbeatable Gades by one-shotting him for 65535 damage (like that's ever gonna happen)

put that in your rpg tsukuru 2003 game (please don't it would be infuriating)