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Survey participants needed for Game Maker RPG engine
Find, replace "best/worst" with "most favorite/least favorite". The question is more geared toward making sure things people really like and things people really hate float to the top for further analysis. I can still change the question wording, so I'll go ahead and clarify. Thanks for bringing that up!
Edit: I actually can't change the question wording, so please keep this in mind when answering.
Edit: I actually can't change the question wording, so please keep this in mind when answering.
Survey participants needed for Game Maker RPG engine
author=yukipo
I participated.
What's the timeline on this capstone project?
The goal is to have something fairly usable and robust by the end of the year. (In fact, my grade depends on it.) I'm not even supposed to start working on this for another month, but it doesn't hurt to gather information and lay the groundwork beforehand.
author=DrMadFellow
Please dear god don't make this engine entirely reliant on scripts to be any good. I hate not having the freedom I had with 2k3 because "just script it yourself" Is a thing now... Not all of us want to learn scripting languages.
I agree, and I'm exploring ways to make this kind of stuff easier. The overall goal is ease of use - since Game Maker is far more powerful and extensible than any RPG Maker product, they've got the complexity covered for people who want it, which allows me to focus on making this extension program easy to use. I'll be talking with students and faculty who have UI and usability expertise during the semester in order to facilitate this end.
Thanks for the feedback so far!
Survey participants needed for Game Maker RPG engine
Hey, y'all.
I was given clearance to post this topic a while ago, but I wasn't able to get around to it until now (lazy).
I'm designing an open-source RPG design IDE for use with Game Maker Studio named gmRPG for my university's computer science Senior Design Capstone program, and I need a little bit of help determining where to focus the IDE, so I'm doing research into the RPG Maker suite in order to (hopefully) come out of it more able to apply that knowledge to what I'll be building during the semester.
What is gmRPG?
gmRPG is a planned toolkit for Game Maker Studio geared toward building role-playing games of all types in Game Maker. It will consist of an integrated development environment (IDE), constructed in C#/Windows Forms, that will augment Game Maker Studio's abilities in order to better focus them toward role-playing game development. gmRPG's engine features will be based on the Alcarys Complex codebase, and it will be licensed under GNU General Public License 3.0 upon its completion.
gmRPG's goal is not only to allow its user to build an RPG quickly and easily, but also to allow the user to utilize all of Game Maker Studio's features, which include:
- deploying a game to the following platforms: Android/Ouya, Apple OS X and iOS, Ubuntu Linux, Windows, Windows 8 Native, and Windows 8 Phone
- advanced features such as shaders, native compilation, networking, and cross-platform gamepad support
- an evolving codebase (for better or for worse) with robust QA support and a large community able to assist with the vast majority of programming and software problems
How does it work?
gmRPG works by letting the IDE hook into Game Maker Studio project .gmx files, which are built in the Extensible Markup Language (XML). It will load the game into memory based on the information in the project files, and then the user can use the IDE to edit their game. Saving the game will update the project files. At that point, the user can load the game into Game Maker Studio and compile their game.
Research Info
gmRPG is the capstone project for my BS Computer Science degree, and one step in the project is for me to research how to best design the IDE. You can find the proposal PDF for the project here.
Since I've been out of the loop for a while with regard to RPG Maker, one part of my research plan is to (obviously) use RPG Maker VX Ace and see how it works. The other part involves both a survey for general RPG Maker users and short research interviews of a few RPG Maker power users.
You can find a link to the survey here. Participation in the survey is completely anonymous - it doesn't collect any personal information besides an IP address. Be sure to read the header information of the survey before submitting anything! All it says is that your participation in this survey hinges on you not suing me back to the Stone Age if I incorporate your feedback into this project. If you're uncomfortable with my use of your feedback, please do not fill out the survey.
As far as the interviews go, I'm looking for up to five people who are technically competent with the use of RPG Maker. Naturally, showing me your technically complex projects increases your chances of being selected. I prefer VX/Ace power users, but don't think you're excluded from applying if you're proficient with XP or 2003. By participating, you give your permission for your feedback to be used in the project materials. This can include anything from initial design to final reports and presentations. Hit me up in this topic if you're interested.
Thanks for your help, and if you have any questions, feel free to let me know!
I was given clearance to post this topic a while ago, but I wasn't able to get around to it until now (lazy).
I'm designing an open-source RPG design IDE for use with Game Maker Studio named gmRPG for my university's computer science Senior Design Capstone program, and I need a little bit of help determining where to focus the IDE, so I'm doing research into the RPG Maker suite in order to (hopefully) come out of it more able to apply that knowledge to what I'll be building during the semester.
What is gmRPG?
gmRPG is a planned toolkit for Game Maker Studio geared toward building role-playing games of all types in Game Maker. It will consist of an integrated development environment (IDE), constructed in C#/Windows Forms, that will augment Game Maker Studio's abilities in order to better focus them toward role-playing game development. gmRPG's engine features will be based on the Alcarys Complex codebase, and it will be licensed under GNU General Public License 3.0 upon its completion.
gmRPG's goal is not only to allow its user to build an RPG quickly and easily, but also to allow the user to utilize all of Game Maker Studio's features, which include:
- deploying a game to the following platforms: Android/Ouya, Apple OS X and iOS, Ubuntu Linux, Windows, Windows 8 Native, and Windows 8 Phone
- advanced features such as shaders, native compilation, networking, and cross-platform gamepad support
- an evolving codebase (for better or for worse) with robust QA support and a large community able to assist with the vast majority of programming and software problems
How does it work?
gmRPG works by letting the IDE hook into Game Maker Studio project .gmx files, which are built in the Extensible Markup Language (XML). It will load the game into memory based on the information in the project files, and then the user can use the IDE to edit their game. Saving the game will update the project files. At that point, the user can load the game into Game Maker Studio and compile their game.
Research Info
gmRPG is the capstone project for my BS Computer Science degree, and one step in the project is for me to research how to best design the IDE. You can find the proposal PDF for the project here.
Since I've been out of the loop for a while with regard to RPG Maker, one part of my research plan is to (obviously) use RPG Maker VX Ace and see how it works. The other part involves both a survey for general RPG Maker users and short research interviews of a few RPG Maker power users.
You can find a link to the survey here. Participation in the survey is completely anonymous - it doesn't collect any personal information besides an IP address. Be sure to read the header information of the survey before submitting anything! All it says is that your participation in this survey hinges on you not suing me back to the Stone Age if I incorporate your feedback into this project. If you're uncomfortable with my use of your feedback, please do not fill out the survey.
As far as the interviews go, I'm looking for up to five people who are technically competent with the use of RPG Maker. Naturally, showing me your technically complex projects increases your chances of being selected. I prefer VX/Ace power users, but don't think you're excluded from applying if you're proficient with XP or 2003. By participating, you give your permission for your feedback to be used in the project materials. This can include anything from initial design to final reports and presentations. Hit me up in this topic if you're interested.
Thanks for your help, and if you have any questions, feel free to let me know!
Alcarys Complex Review
Thanks! I'm glad you enjoyed what you played.
Also, I elaborated on some of the issues you had in the game's postmortem, so if you'd like to read more about the game's development, definitely check it out.
Thanks for taking the time to review our game!
Also, I elaborated on some of the issues you had in the game's postmortem, so if you'd like to read more about the game's development, definitely check it out.
Thanks for taking the time to review our game!
radio the universe - kickstarter
Whatchu Workin' On? Tell us!
Alcarys Complex
And We're Back!
thanks, i'm glad to be done, finally :)
i mean we're all scattered but it's not like we don't recognize and communicate with each other. i feel like it's just kind of cool that we have this ONE THING that we all have in common, like it's some dumb secret internet club that doesn't exist anymore but we keep the key to the door around anyway hoping that it'll turn enough tumblers elsewhere to feel a bit of what we felt back then. it's never gonna happen but it's not like the people themselves ceased to exist.
also, i have a general idea of what i want to do next, but i don't really feel like i'm on sure footing right now. i'll need to figure some things out before i take a step in any direction.
i mean we're all scattered but it's not like we don't recognize and communicate with each other. i feel like it's just kind of cool that we have this ONE THING that we all have in common, like it's some dumb secret internet club that doesn't exist anymore but we keep the key to the door around anyway hoping that it'll turn enough tumblers elsewhere to feel a bit of what we felt back then. it's never gonna happen but it's not like the people themselves ceased to exist.
also, i have a general idea of what i want to do next, but i don't really feel like i'm on sure footing right now. i'll need to figure some things out before i take a step in any direction.
Barkley 2 Kickstarter
game maker itself totally deserves that amateur stigma. game maker games, however, do not. i thought this argument was euthanized with the release of hotline miami.
RMN v4.3 Bugs
author=Link_2112
there seems to be some glitches in the graphics near the top of the page. on the front page where says "Important Commercial gams - a philosophical and practicality debate" there is no black bg, so it's showing on top of the blue stripes. not to mention creating a gap.
then on any other page, that same space is used to show a bar of image links "Misaos, RMN podcast, Music event, and befuddled". it's messed up. it shows 2 of those images on the same line as that "important commercial gams...", which now has a black bg behind it. and the other 2 images are below "important commercial gams..." (too lazy to screencap)
still getting this on ff 17.0, tried hard refreshing several times:















