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"Delay" before showing spell animations

I've been having an issue with trying to get battle animations sorted out between two computers.

On one computer, when I use a spell, there's a delay while the character's casting animation shows, and then the battle animation for the actual spell shows.

On my new computer, when I use a spell, the casting animation and the spell animation both start at the same time. I know I could fix this by adding extra blank frames to the start of the spell animation, but seeing as this seems to differ between machines, I don't want to end up with a huge gap before the animation starts after the casting animation finishes, if that makes any sense.

Going back to some of my old projects on my other computer, I found that this even seems to differ between projects, some delay the start of the spell animation, some don't.

Does anyone know why this is? Is there a hidden setting or something I'm missing?

RM20XX-Cracking the Code

Serious question, isn't this pretty much vaporware at this point or am I missing something? I haven't seen any updates on it at any site in a long time, but since you are in contact with WolfCoder maybe you are in the know

The Rare/Obscure RM Games Request Topic

I'm looking for a game called "Ventura Fantastica" or something to that effect. It starts off with the main character losing his job and getting his girlfriend stolen by his boss, if that helps any. It was actually pretty fun if I'm remembering right.

What is this song?

What is this song?

Kind of a dumb topic and a long shot here, but can anyone possibly tell me what the real name of a MIDI song is and where it came from?

It's in my locker if anyone minds giving it a quick listen, unless there's some way to attach a file to a forum post that I'm missing.

[RM2k3] Choppy Battle Character Animations

I don't really have any way to test that.
I can send it to you if you don't mind seeing if it works on your computer, it's not a big project.

[RM2k3] Choppy Battle Character Animations

Doesn't seem to have worked.

I've tried a clean install and replacing the RPG_RT with a couple different versions and nothing seems to work. Even the first character is doing it now.

The choppiness just gets a little "different" if that makes any sense.
None of my other projects have done this in the past, so I don't understand what suddenly caused it.

The character's attack animation does it too, just as bad as the other ones.

[RM2k3] Choppy Battle Character Animations

I am actually using your RM2k9 "patch" or engine, apart from that nothing special, regular Rm2k3 is 1.08

[RM2k3] Choppy Battle Character Animations

If I copy and paste the 1st character in the 2nd slot, it still works fine for him. Doing the reverse and copying the 2nd character into the 1st slot does not fix the problem, though.

Also, something strange, when I copied the first character into an empty slot at the bottom of the character list and went to do a test battle he still automatically came up as the default character despite no longer being 1st in the database.

Anyhow, I am wondering if maybe copying and pasting the animation itself somehow corrupted it. I am going to try just remaking it, but it will be a major pain if this turns out to be the problem. I will let you know, thanks for the help.

EDIT: Still happens, even when starting with a completely blank animation and remaking it frame by frame.
It only affects dash and return so far though, but then again I haven't gotten to "attack" yet, so there may be others that have this problem.

[RM2k3] Choppy Battle Character Animations

I only have one weapon in the database right now that all characters are using just to test animations, and the settings are the same for all of them under the "animations" tab in the item screen. :/