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[RM2k3] Choppy Battle Character Animations

I have kind of a strange problem here. I am using battle animations for the battlecharacters in my game, and I have it set on all weapons that they should move to the target and attack, and then return to position.

I created a custom dashing animation and a custom "jumping back" animation for each character, and made sure that they all had the exact same settings in the character animations tab.

But, for some reason, despite the fact that I just copied and pasted the same "dash" and "jump" animation for each character, only the first one displays correctly, and shows the full move to target and return animation.

That is, for the first character in the database, his animations work properly. I copied and pasted the actual animation and changed the image file for the other characters, so they are all essentially the same animation. Yet, for some reason, the dash and jump animations are very choppy for the other characters instead of running smoothly, like the first one.

I have checked and rechecked everything to ensure that all settings for animations between characters are the same, but I can't seem to figure this out.

EDIT: Created a skill that when used causes the character to move to the target. When used, dash and jump animations display just fine. When using the regular attack command though, they're choppy. What gives?

The Screenshot Topic Returns

author=dethmetal
author=Pneumatic
@dethmetal: That's really good looking, love the multiple levels of elevation.

Chipset looks really good too, what's it from, or is it custom? It's hard to tell at that zoom level.
It's a Theodore chipset. I'll upload it for you if you like. It's very underused imo.


sure, would love to see it if you don't mind.

The Screenshot Topic Returns

@dethmetal: That's really good looking, love the multiple levels of elevation.

Chipset looks really good too, what's it from, or is it custom? It's hard to tell at that zoom level.

Using a custom font in Rm2k3

thanks for the link, but with that method, doesn't this mean that it would only work on my computer?

I'd have to include the font file with the game, and if I did that, wouldn't it also end up replacing the RM2000 font on the computer of everyone that downloads it? Maybe I'm wrong, though.

In Defense of The New Disciples

how to do a speedrun of the new disciples:

open in editor, hold down shift, hammer space bar as FAST AS POSSIBLE

In Defense of The New Disciples

lol you have got to be kidding me

Using a custom font in Rm2k3

I've been searching around quite a bit and haven't been able to find any reliable instructions on how to create a custom font that RM2k3 will display correctly, or how to install it. I'm not talking about fixing the garbled font issue, I mean creating or downloading an entirely new font, and then making the game use it.

A few people linked a font changer made by Cherry, but I can't seem to use it right, as it gives an error every time I try to change the font.

So basically, what are the specifications for the fonts that RM2k3 uses in the even that I want to make my own, and how do I get the game to use either it, or a downloaded custom font? I haven't found any decent tutorials on this so far. How do I know if a downloaded font will be usable in Rm2k3?

Also, if anyone knows where I could find free license fonts online that are compatible with RM2k3, (none of the sites I've looked at so far have had any, it doesn't help that there are thousands and I don't know which will and won't work,) that would help too.
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