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D'you ever look back at your old projects. And your eyes instinctively want to fly out of your sockets and roll away from sheer embarrassment?
- Pyramid_Head
- 10/07/2016 03:21 PM
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Yes.
Though sometimes I go "Why the fuck didn't I finish this? It was such a good idea and now it's too late, I don't know how I did that thing I did. :/ "
Though sometimes I go "Why the fuck didn't I finish this? It was such a good idea and now it's too late, I don't know how I did that thing I did. :/ "
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
When I was 15 I made an RPG Maker 95 game about me and my friends, who were in Team Rocket, being chosen by God to save the world from a demonic evil empire
...When I was 28 I decided it was a good idea to upload this game to rpgmaker.net.
The key is to not be embarassed. Instead, own the cringe. Revel in it. Whatever the worst parts of your old projects are, be like, "Yes, I did that. It was horrible and wonderful. Deal with it."
...When I was 28 I decided it was a good idea to upload this game to rpgmaker.net.
The key is to not be embarassed. Instead, own the cringe. Revel in it. Whatever the worst parts of your old projects are, be like, "Yes, I did that. It was horrible and wonderful. Deal with it."
Well. I never thought of it like that. I'm the kind of person who is kept awake at night by every stupid thing he's ever done. Like the ghosts if cringemas past, present, and quite possibly, future.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
It's more like I feel my organs shriveling inside me and I feel the urge to curl into a ball so infinitesimally tight that I blink out of existence.
By "old" I assume you mean "from a year ago."
By "old" I assume you mean "from a year ago."
No, actually!
If anything I look back and think "why did I stop working on this??!?"
If anything I look back and think "why did I stop working on this??!?"
@Pyramid_Head
Well, I do appreciate you saying that. Ara Fell came after about... Geez, 5 years of trying and failing to make a decent game. Like, really hunkering down and practicing and actively trying to get better. And the first version was still so much worse than it should have been.
Making games is hard.
Well, I do appreciate you saying that. Ara Fell came after about... Geez, 5 years of trying and failing to make a decent game. Like, really hunkering down and practicing and actively trying to get better. And the first version was still so much worse than it should have been.
Making games is hard.
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