QUEASY'S PROFILE
Queasy
0
Search
Filter
Dangers to pasting resources directly into folders?
So I have a lot of pictures I need to import. I tried using the mass importing program, but it caused a lot of color loss even though the files can be imported into Rpgmaker2k3 without it. I can't think of any other ways to mass import these files besides just pasting them into the folder, so I'm wondering if there are any dangers to doing that. I remember reading that it might cause some problems in the future, but I just want to make sure.
To chib or not to chib.
Definitely good work creating your own assets, I love the feel of the game.
The LooseLeaf sprites are a definite improvement. However, I feel that using sprites with exaggerated proportions, in this case, a gigantic head, takes away from the 'realism' and 'seriousness' of the game. Might I suggest using sprites with more realistic proportions like the ones you'd find in a SNES-era sidescroller? You could use them as a base for your own sprites.
The LooseLeaf sprites are a definite improvement. However, I feel that using sprites with exaggerated proportions, in this case, a gigantic head, takes away from the 'realism' and 'seriousness' of the game. Might I suggest using sprites with more realistic proportions like the ones you'd find in a SNES-era sidescroller? You could use them as a base for your own sprites.
The Screenshot Topic Returns
author=Cray
Can you really dodge and kill all of that, I think I wouldn't last a second in there without dying.
It looks good otherwise, are those graphics original?
I have 3 new screenshots of Lost King, as I've said before, I'm pretty close to finishing it, these screens are from the second to last dungeon, the "Undergound Crypt".
I think you should get rid of the black outlines on your sprites. They look nice now, but the black outlines clash with the rest of your screenshot.
Font changing patch.
Alright, I have it working now. The only problem ATM is that some fonts, such as Kefkaesque and two word fonts like Lost Woods, don't display properly ( http://imgur.com/fJ4eP ). Some fonts like RedTurnip are fixed when I remove the spaces. What can I do to fix that?
And thank you very much, Cherry. Your work is amazing. :)
And thank you very much, Cherry. Your work is amazing. :)
Font changing patch.
@kitten: Thanks. I actually found the program through that topic and I tried your solution; it didn't work. :(
@Cherry: You're right, I do want to use my own font. However, I haven't really decided on a font yet, so a write up for how to use the program so I could test a variety myself would be great. :P
However, I'm glad to have any help at all, so here are the links:
Manaspace: http://www.zone38.net/font/
RPG_RT: http://www.mediafire.com/?9nq5x4gdzsxmklf
And how does switching fonts impact the use of RMText to prevent clipping issues with speech bubbles?
Thank you for your help, by the way. :)
@Cherry: You're right, I do want to use my own font. However, I haven't really decided on a font yet, so a write up for how to use the program so I could test a variety myself would be great. :P
However, I'm glad to have any help at all, so here are the links:
Manaspace: http://www.zone38.net/font/
RPG_RT: http://www.mediafire.com/?9nq5x4gdzsxmklf
And how does switching fonts impact the use of RMText to prevent clipping issues with speech bubbles?
Thank you for your help, by the way. :)
Font changing patch.
Font changing patch.
I feel a bit silly for asking this, but I need help regarding the font changing patch that's listed in the sticky topic. It's in German, which I can't read, so I'm hoping to get some instructions.
I've already tried working through it anyway, but it's clear it's not going to work. Hopefully someone can help me :P
I'm using RPGMaker2k3, by the way.
I've already tried working through it anyway, but it's clear it's not going to work. Hopefully someone can help me :P
I'm using RPGMaker2k3, by the way.













