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The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Darken
It's not just a crystal sprite its the millions of other "unperfected" tiles/charsets/poses/animations/pixels etc. that ridiculously somehow need to be addressed. A game is a lot of work and like Lennon said you can't just perfect everything or you'll never get the game done, 10 minutes of respriting a crystal could have been used for something else. If you apply that to every sprite in a video game it eventually adds up to the supposed CBS/CMS example you're giving.
Oh, I definitely agree. I didn't mean to say that developers should kill themselves over the smallest problems, though I can see now why it would seem like I said that. :U
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Lennon
words
Ah, sorry, I thought you meant that people giving feedback should know where to "draw the line", not the developer.
author=Darken
You've clearly never made custom graphics for an entire game before.
You're right; I haven't. Care to expand?
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Lennon
Listen, I KNOW feedback is important. I obviously realize that, I take every piece of feedback into serious consideration, if only for a few minutes. My point is that I agree with Dyhalto. Spending hours changing something the player will only see for about 5 seconds is totally pointless. The feedback itself is good, but people need to know where to draw the line for what matters and what doesn't.
But this screenshot was in the game's screenshot section, the section people typically put forth their best and prettiest screenshots to get attention, advertise, and show the game at its peak. Is the crystal, then, so unimportant it does not warrant criticism? Especially in a Final Fantasy game with otherwise excellent spritework?
I guess I just don't see how you can consider the criticism "pointless". Respriting a crystal is not the end of the world; it's not as if they have to recode a CMS or CBS or any other infrastructure changing system. It's just a crystal, and if changing it a bit means a better, more immersive RPG experience for the player, then what is the problem? It is up to the developer to prioritize the issue based on its urgency and manage it correctly. The criticism itself is fine.
The Rare/Obscure RM Games Request Topic
The link to Nafraugar: Crimson is dead, I believe.
Also, there was this game I played years ago that was a comedy remake of FF1. Despite being a comedy remake, it was pretty faithful to the old game's mechanics and graphics. Any ideas?
Also, there was this game I played years ago that was a comedy remake of FF1. Despite being a comedy remake, it was pretty faithful to the old game's mechanics and graphics. Any ideas?
The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games
author=Dyhalto
This reminds me of this image thread where people were complaining about something the player will look at for all of a minute before moving on, and they wound up driving the spriter to remodel and spend hours fixing it up. What a waste of valuable time.
Is it wrong that I see nothing wrong with this scenario? I hope it's not out of bounds to say that this RPGMaker game is one of the more aesthetically excellent ones; part of this is the massive amount of spritework the team's talented artists put into the game. I won't speak for anyone else, but the only reason I'd even have a reaction to a screenshot like this is because I know the team is striving for something above the average and are willing to put in the work to make their game "special". If it were any other RM game, I'd just have gone through the "oh, the creator is making this by himself, and he's not a spriter anyway. . ." process of thinking and shrugged it off.
Diagonal sprite Maker?
Diagonal sprite Maker?
Not sure if this is what you want, but Ragnarok Online sprites are the only isometric sprites I can think of that can be easily made using a generator.
http://ro-character-simulator.ratemyserver.net/##
http://ro-character-simulator.ratemyserver.net/##













