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RPGFan28
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author=Fomar0153author=RPGFan28Either comment out the line the line in Spriteset_Battle that does it or use a script e.g.
How'd you get the battle screen to just keep the Map as a backdrop instead of an actual set one or that swirly mess. I've wanted to do it for years.
class Spriteset_Battle
#--------------------------------------------------------------------------
# * Create Battle Background Bitmap from Processed Map Screen
#--------------------------------------------------------------------------
def create_blurry_background_bitmap
source = SceneManager.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
#bitmap.radial_blur(120, 16)
bitmap
end
end
Thank you very much.
handsy.png
How'd you get the battle screen to just keep the Map as a backdrop instead of an actual set one or that swirly mess. I've wanted to do it for years.
Final_Dungeon.png
P1HD40.png
Phantasia VX
P1HD37.png
P1HD32.png
Looking at the Battle Backdrop, I'd say perhaps the Party could do with spacing out slightly, they're really packed in.