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author=Noel_Kreiss
@Rareware: I also consider the Sphere Grid-type system, even though it's time-consuming, and can be a bit laggy, even with usage of ani-lag scripts, but to tell the truth I haven't really tried to make super-evented maps, soI might be wrong with my thinking.
@Zachary_Braun: I don't really get what you mean, and besides...My game is nothing of sort what you describe. Or maybe I do understand? You mean something like Final Fantasy XIII did? Limit the players? Yeah, I could do that, but then again the Crystarium Tiering system was heavily attacked as "limitting".
Lag?
I only get that when a particular game map has a large file size, and there are many sprites on that map moving.
It probably wont lag.
What are you thinking about? (game development edition)
How big is too big?
author=LockeZ
OK, you're right, I was thinking of later cartridges. Most NES games didn't go over 500 KB.
Still, that's with midi music, midi sound effects, 8-bit graphics, and really skilled programmers micromanaging the assembly code to compress everything down as small as possible. If you were to make the original Contra in RPG Maker, it would probably be a good 20 MB.
RPG Maker XP and VX games are similar in quality to early PSX games, minus the FMVs. RM2K3 is more like SNES in terms of graphics, but still matches PSX in terms of audio. Most non-rpgmaker indie games are in that ballpark as well. How big are PSX games if you cut out the FMVs? A couple hundred megs?
The idea that anyone would not be willing to wait fifteen minutes to get a game is beyond my comprehension, though. I bet you spent a good hour or two browsing the list of games. I bet if your only criteria were "completed game" and "less than 10 MB" it would take you more than fifteen minutes just to find a game to download, especially on an economy-class internet connection.
Depends what Game Engine they used for the graphics.
According to one source, the Graphics portion of PSX games were a just a tiny fraction of the 640 MB capacity. FMV's and Audio took up the majority of space.
Compression Techniques in Rpg Maker games.
author=LockeZ
I don't think it's a joke account, I think it's just a dumbass.
Get over it, it was a bad suggestion.
What is the file size of most of your games ?
How big is too big?
Lethrface's Splash Screens
Rareware Studios.
Its obvious where I got my username from.
Anyway, Im a HUGE fan of RPG's, 3d platformers, survival horror games.
I came here to share my newest game project "Rufus' Totally Psycedelic Adventure", which is a really off the wall 3d Platformer.
About myself:
Im 18.
A New Yorker.
I know C++, Lua, and Ruby.
Favorite games:
Conkers Bad Fur Day.
Resident Evil 1 & 2
Sly Cooper (series)
Final Fantasy 7
Anyway, Im a HUGE fan of RPG's, 3d platformers, survival horror games.
I came here to share my newest game project "Rufus' Totally Psycedelic Adventure", which is a really off the wall 3d Platformer.
About myself:
Im 18.
A New Yorker.
I know C++, Lua, and Ruby.
Favorite games:
Conkers Bad Fur Day.
Resident Evil 1 & 2
Sly Cooper (series)
Final Fantasy 7
Wtf Youtube!? Why!?! ;_;
How big is too big?
author=LockeZ
Don't ever use jpeg images for anything except photographs. You have no idea what you're talking about. You will either end up with larger files than png images, graphics that look like dog vomit, or (most likely) both.
Sorry if that sounds rude but I need to make absolutely sure that no one skimming this topic for ideas sees your idea and decides to do it. It will singlehandedly ruin their entire game.
Really?
I dont notice a difference when I import resources in RMXP.
But yeah, if you want quality, then JPG will not do.













