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Where do you get original materials for your project? Post about it here!
I take resources from the following:
1.My own work (done with a char generator or windows paint)
2.someones else's work (I use this sparingly)
1.My own work (done with a char generator or windows paint)
2.someones else's work (I use this sparingly)
Character Development
How much do y'all like midi?
Whatever floats you boat.
But it may sink ours...
Personally, I like the sound of MP3 better, if I can use it, I will.
But there have been really good midi tracks (FF6,FF7,and Chrono Trigger are shining examples)
But it may sink ours...
Personally, I like the sound of MP3 better, if I can use it, I will.
But there have been really good midi tracks (FF6,FF7,and Chrono Trigger are shining examples)
Compression Techniques in Rpg Maker games.
Anyone developing Rpg Maker games should check this out.
If for whatever reason, you feel the file size of your game is too big, there are
some techniques you can use to compress it.
1.Pictures/Tiles
By default, always convert these to JPG file formats.
Takes half the space of a PNG picture, but loss of detail is not noticeable.
If you really want serious compression, try converting the file to uncommon formats such as 256-color bmp, and converting it back to jpg.
This reduces the data to a fourth of its original size.
2.Sound effects
Use MP3 for everything. For sound effects, .wav and mp3 sound very similar, yet mp3 has a lower data footprint.
So, that being said, if for some reason you want to aim for the lowest file size possible, you may want to try these methods.
If for whatever reason, you feel the file size of your game is too big, there are
some techniques you can use to compress it.
1.Pictures/Tiles
By default, always convert these to JPG file formats.
Takes half the space of a PNG picture, but loss of detail is not noticeable.
If you really want serious compression, try converting the file to uncommon formats such as 256-color bmp, and converting it back to jpg.
This reduces the data to a fourth of its original size.
2.Sound effects
Use MP3 for everything. For sound effects, .wav and mp3 sound very similar, yet mp3 has a lower data footprint.
So, that being said, if for some reason you want to aim for the lowest file size possible, you may want to try these methods.
What are you thinking about? (game development edition)
Why are there not many Rpg Maker games with FMV's ?
A couple of years ago, ever since I found out how to upload .Avi files to Rm2k (I use XP now) I wondered why must RM developers didnt utilize the FMV feature ?
Was it because of cost/time to make them.
That the ingame graphics would look inferior ?
Was it because of cost/time to make them.
That the ingame graphics would look inferior ?
Does longevity of a game REALLY MATTER?
Dont listen to them.
Make your games how you want, NEVER put any filler material
just to increase play time.
Some of the best games ever made were not long games at all.
Make your games how you want, NEVER put any filler material
just to increase play time.
Some of the best games ever made were not long games at all.













