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Black Galax: Revert
author=HumanCalc
Still no luck :(
I've been smashing the red switch a million times. The switches just flip back up instantly doing nothing.
Are they bugged or something? What is meant to happen? I was really expecting monsters to appear when you hit the switches but nothing happens.
I think you forgot the contents of the tablet XD. This is what it says when you read it the first time.
"So which switch will deactivate which twisted evil looking round thing?"
Basically when you activate the 'red' switch, it will cause one of those mines to be harmless.
To collect fiery essence from it, simply approach that harmless mine.
author=HumanCalc
The sign where Annabel talks to you can be repeated. So she talks again, without showing Annabel though. She is meant to be gone of course. Maybe she reappears as a ghost :P
Noted. Thanks for telling me!
Black Galax: Revert
author=HumanCalc
Stuck in a puzzle :(
In the Annabel cave with the 3 coloured switches to get the 3rd fiery essence.
I've been mashing the switches in random orders which seem to do nothing.
That sign with the 'observed so far; clue isn't a helpful clue :|
Based on the color of the switches you have activated so far. Are they red? ;)
On a different topic. If I remember right, in the 1st court trial, the evidence before and after the question involving the 3 micro is different (only 3 micro same).
Fixed it :D Thanks for telling me. I'll upload the fix sometime in the future since it is something pretty minor and it doesn't affect gameplay.
Black Galax: Revert
I see. I occasionally have this problem before a fight.
But this only happens in Prologue 1 for some reason.
Till today I haven't found a cause for it.
But this only happens in Prologue 1 for some reason.
Till today I haven't found a cause for it.
Black Galax: Revert
I guess this means despite crashing you're still able to carry on playing? Is the error something along the lines of game interpretor?
Black Galax: Revert
author=Ron_Destiny
This game is great, but there are many verb conjugation errors that make dialogue awkward to read. May I suggest spell checking your work before releasing it? Other than that, good work!
Could you erm... explain? Thanks XD
Well, I'm kind of stuck outside of Ravier's mansion, unable to find a key or some other ways to get in. Is there a way to turn off the data sound whenever someone speaks?
There's a green unpassable bush. Activate that bush to clear.
As for the sound, unfortunately no. Maybe I might fix that for the next version if people find it too annoying.
What I mean is that, in RPGs, words are like poison at times, use them carefully. Do try to avoid a 20 min information dump in the beginning. You'll put your players to sleep. If it were a commercial game, you'll lose players in the first 5 minutes for sure. Paying customers are pickier and more demanding. But you're OK here since it's a free game. Don't worry. You won't be judged as harshly.
I'll keep this in mind in the future :D
Try not to hop from scene to scene so frequently, though. It's not just confusing, it gets annoying, too. I understand you are trying to tell 3 or 4 sides of the story at the same time. Sometimes you just have to pick and choose what's more important, and find a better way to do it.
There won't be as many scene hopping as compared to the prologue. But I'll keep this in mind next time.
Your game seems to have a nice story backbone(which is what a lot of games are lacking), and the mapping is nice, too. (Are those Lunarea's tilesets? They look nice.) If you aren't sure about the best ways to execute your plots. I'd say, pay attention to how others implement their ideas in their stories. Play GOOD games. It's worth paying for commercial games from time to time. If you don't have the money, at least play their DEMOs.
Yep, they're Lunarea's tilesets.
I won't say I'm unsure in terms of plot execution. I think I did the buildup quite nicely. But then again, I haven't gotten a lot of feedback so I'll be interested to hear what people think about it.
Black Galax: Revert
Hey there! Thanks for your opinion.
For the opening, I originally wanted to cut out the text after the 3 cutscenes as they reference the prequel story that I'm doing at the moment and just show the cutscenes. But ultimately I'm like, fuck it, just leave it with the thought that maybe people might be able understand the ending events of Blood Legacy (Prequel).
As for the 3 cutscenes at the start, I don't intend for the players to understand anything apart from knowing that 'this happened' if you get my meaning. What actually happened will be explained in the story at some point of time.
As for the ???? I would assume you're referring to the confrontation and I understand where you're coming from. Perhaps you'll think that I'm lazy for saying this but: I can't find any suitable facesets for them. XD Trust me, I would've loved to give all them a faceset if possible. Though I thought it was pretty obvious who's who, but then again it's not for me to say because I'm the creator.
As for the Basic Turn Based Battle, it is quite basic actually. There aren't any 'deep' mechanics behind them and in my opinion, it is similar to any other turn based battles out there, with a few additional gimmicks that are explained at a point of time. Skills wise, the characters only start with around 1 - 2 skills so I guess it wouldn't be too hard for players to grasp.
I'm not sure how far you're into the game so it's hard for me say. But just want to let you know I'm also relatively new to the realm of story telling and this is technically the very first game I made. On a personal level, I like games with a good plot, so I tried to have one as well for this game.
Unlike other games, or at least other RPG Maker games I played of similar nature, this game has substantially more dialogue and I can easily say you'll be spending at least 50% of your time reading dialogue. Apart from the first prologue which has quite a bit of narration, most dialogues present in this game are mostly character discussions.
So yeah, once you get further into the game, let me know your thoughts on how I executed the plot. Even if it's bad XD
Thanks again for taking the time to write your 2 cents.
For the opening, I originally wanted to cut out the text after the 3 cutscenes as they reference the prequel story that I'm doing at the moment and just show the cutscenes. But ultimately I'm like, fuck it, just leave it with the thought that maybe people might be able understand the ending events of Blood Legacy (Prequel).
As for the 3 cutscenes at the start, I don't intend for the players to understand anything apart from knowing that 'this happened' if you get my meaning. What actually happened will be explained in the story at some point of time.
As for the ???? I would assume you're referring to the confrontation and I understand where you're coming from. Perhaps you'll think that I'm lazy for saying this but: I can't find any suitable facesets for them. XD Trust me, I would've loved to give all them a faceset if possible. Though I thought it was pretty obvious who's who, but then again it's not for me to say because I'm the creator.
As for the Basic Turn Based Battle, it is quite basic actually. There aren't any 'deep' mechanics behind them and in my opinion, it is similar to any other turn based battles out there, with a few additional gimmicks that are explained at a point of time. Skills wise, the characters only start with around 1 - 2 skills so I guess it wouldn't be too hard for players to grasp.
I'm not sure how far you're into the game so it's hard for me say. But just want to let you know I'm also relatively new to the realm of story telling and this is technically the very first game I made. On a personal level, I like games with a good plot, so I tried to have one as well for this game.
Unlike other games, or at least other RPG Maker games I played of similar nature, this game has substantially more dialogue and I can easily say you'll be spending at least 50% of your time reading dialogue. Apart from the first prologue which has quite a bit of narration, most dialogues present in this game are mostly character discussions.
So yeah, once you get further into the game, let me know your thoughts on how I executed the plot. Even if it's bad XD
Thanks again for taking the time to write your 2 cents.
Black Galax: Revert
author=matski
I have ran into game breaking bug. At the boss right after I save, I am getting a Script Game Interpreter line 1409 error. Game System 0x981d1d0
I guess you're referring to the final boss of Prologue 1?
Hmm... I didn't use any script calls that could've caused the crash.
Maybe try loading the save again?
Black Galax: Revert
Black Galax: Revert
author=anakyung718
thankyou so muuuchh :3 i thought it was minus .-. well, it took me for 3 minutes after i know it :'
Before you know it? Like when you're playing blind.
Also, were the hints helpful in figuring out the culprit? Or are they too obvious?
Sorry for all that questioning. Just want some feedback for a little rebalancing I'm doing atm. :D
Black Galax: Revert
author=anakyung718
can I change what i want? I already finished the court trial but... it was the game at death quarter >.> when the group already split up, vincent isabel raven and lilium first game :' i don't know the pass code :' btw this game is really fun :3
Here's the answer!
5479021
1 - 5
2 - 4
3 - 7
4 - 9
5 - 0
6 - 2
7 - 1
The numbers before the '-' indicate the order of the number. Hope it helps!
1 - 5
2 - 4
3 - 7
4 - 9
5 - 0
6 - 2
7 - 1
The numbers before the '-' indicate the order of the number. Hope it helps!
By the way, interested to know, how long did it took you to complete Death quarter 3?
The Vincent Isabel, Raven, Lilium part? Appreciate your response!














