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The Reconstruction
Ah. I guess considering your typical amount of interconnectivity and foreshadowing I thought the story from the ship mission wasn’t self-contained. My mistake.
So in the end…Rehm’s pretty similar to Dehl. Even though Dehl wasn’t as enslaved due to his position as a guard (at least as far as we know), he seemed fully subservient and willing to take punishment when somebody wanted to beat him, due to his guilt. I guess the main difference was the city they lived in. If Dehl was in Nal he might have ended up just the same.
One thing interests me, though. Rehm tried to kill himself after Sara and the other guy died, but Dehl…as far as I know, of course, didn’t try to do that, or at least failed and doesn’t seem to consider it at all. He doesn’t drink either from what I can tell. So what was it like when he first realized what he’d done with the Blue Plague? How did he realize it, and how did he react? He was pretty naïve when he first arrived. The fact that he’s gone through far worse than Rehm did without as extreme a reaction (Although again, we don’t know how he initially reacted) is pretty impressive. Knowing you’re responsible for the death of 60% of the world’s…pretty harsh. You could argue that it could go out anyway via those humans or something, but…it’s rather unlikely. Kind of ironic that his father almost stopped it from spreading completely by killing everybody in an attempt to make a cure. (I think) Moke seems to be taking it just fine, comparatively speaking, to the point where I’m not even completely sure that he knows what he did…although if memory serves correctly his final scene did indicate that.
Broken is the perfect word for it. The one thing that I didn’t understand, though, was exactly how his final scene with Xopi was that sort of purging that you mention? His mission is still the exact same – to help people. I have to guess that his motivation’s still the same as well. So it seems to me that he’s still dealing with all that guilt. I think that was my biggest issue, the rest is just some fun character speculation.
One more question about the plot that bothered me – what was up with the old lady using telepathy at the end of Chapter 2 to talk to Dehl? How’d she do that? Also why on earth was she so bothered with time so that we couldn’t even grab a reward really quickly, only to tell us to wait until tomorrow to do the mission she wanted?
Part 2!
Ah, that’s…very interesting. Makes perfect sense. A playable character not necessarily the same as the protagonist, though. Should I edit it out or make a mention on TVTropes about what you said? I don’t want people to get the wrong idea. It was on the WMG page, fyi.
So, more postulating based on that info. A few hundred years is still within the life cycle of every living Shra we know, so it’s possible they’ll all be there. Even though I’d understand Dehl’s, Rehm’s, and Yac’s story being over it would be great to see Xobi there and how being taught by Dehl affected him. And I know there's more coming with Moke. Speaking of Yac, how does…the kids of a Shra and human look, though? Completely one way or the other, or like…is a half breed even possible? Anyway, Tehogan’s offspring could very well be tied in with development of technology. I'll be sure to actually look out for last names when it comes out. And oh my gosh you have no idea how happy I am to know Daszk will be there. <3
If I had to guess right now on the lines indicating the location of the final emitter, I’d have to say it relates to the mysterious Shra that Moke met with. They seemed to indicate they were from the time when the first one came along, and thus very old, and that Moke would out-live his friends. Not quite sure how Moke could do this unless he went with these guys to the emitter at some point before he died, but anyway…I’d say that Moke and those five were trained by the Black One, then, since he would seem to them as being the First One, perhaps. We did see some Shra congregate around him in the end of IMTS. So my guess as to the location is the Shra Capital, which we’ll probably get to finally see the inside of in the sequel. It’s one of the only places left for there to be an emitter anyway… (Btw, those baby lizards were absolutely adorable.)
Some science experiment? You make it sound almost trivial even though it involved the creation and subsequent annihilation and recycling of millions or billions of lives. Although considering his understanding of the end of the universe given your bad end choice in IMTS…I understand, at least somewhat.
So yeah, the Black One and Tez have a close connection with magic…as to what end I have no idea, of course. I didn’t realize his Stardraw cannon always used latent energy, though, even before he fully discovered it. Reading every single darn article you ever posted ftw! Speaking of which, it seems to be magic which fuels the Black One’s own body switching thing if I had to guess…
Ah, yes. I seemed to forget that Ros could change so much. XD
Great! I will be most glad to continue obsessing. As you can tell.
I Miss the Sunrise
Quick note, even though this might be obvious already: I found the easiest way to get that achievement is to just have yourself as the only person in a fleet, go to a splice 0 random map, and have fun.
I Miss the Sunrise
Yeah, the only thing you'll get is some extra items. (In my experience I only got the hidden dialogues in the random maps anyway...although I never searched a lot during story missions) The rewards are always random.
There isn't anything completely miss-able until you get past the point of no return, so to speak. Even then, after you beat the game, you can go back to before that point for some post-game content. So don't worry. All characters and side-quests can be done at any point. :)
There isn't anything completely miss-able until you get past the point of no return, so to speak. Even then, after you beat the game, you can go back to before that point for some post-game content. So don't worry. All characters and side-quests can be done at any point. :)
The Reconstruction
...I walked past that guy like 5 times before. Wow.
I understand, I just wanted to make sure I didn't miss something.
Hrm. I realize that a lot of character deaths happened off-screen, but it just seemed a bit odd for a character like Mahk to leave it open like that. Granted, though, his character's story had been pretty much finished.
Ah, good. That kind of ambiguity is very well done.
Makes sense.
I understand, I just wanted to make sure I didn't miss something.
Hrm. I realize that a lot of character deaths happened off-screen, but it just seemed a bit odd for a character like Mahk to leave it open like that. Granted, though, his character's story had been pretty much finished.
Ah, good. That kind of ambiguity is very well done.
Makes sense.
I'm very glad to hear that you're not done yet. I cannot wait one bit to see what you have planned to finish up this amazing world you've made.
And now for some character discussion.
I think I'll get started by saying that Qualisto is the perfect foil for Dehl. It starts off appearing to be just a simple cold vs hot style personality, but quickly shows to be much deeper. We have lawful vs chaotic, handling of stress, attitude and morals all contrasting with each other so well and developing together. They both clearly make each other better.
What really made me happy, I think, was how well the whole story was resolved for everybody in the end. Man that was just a really good ending. Seeing the status of the world and everything being rebuilt made for a very satisfying ending. I felt like I understood what was going on more than I did in the ending to IMTS, which while still very good, left a few things a bit too open for me. I didn't quite understand the final status of that world, or the timing of a couple of things, but I'll get to that in another post.
So anyway, Santes and Zargo. Not much to say here. They were strong characters, and while Santes almost got a little too excitable, I liked her idealism and how it contrasted with Dehl's. At times during the story it was easy to forget they were married, but their perspectives were always helpful. And might I say a perfect ending with both of them as parents.
Siriush taking off his hat at the end...a very nice touch to finish him off. You have a talent for showing a lot of emotion without telling it directly.
Kulkumatz also had a perfect ending, even if it changed to happy music a bit too quickly when he died...talk about a mood swing. He was a really interesting character for sure.
I really liked Tehogan's character and how he developed over the course of the game. Although I totally missed his dad being Taru, though. Did we ever get to see his dad grown up? Also, I don’t get why his middle name’s a spoiler on tvtropes. Did I miss something again?
Now to go a bit more in depth with Dehl and Rehm.
I was a bit surprised Rehm was an optional character after all the tons of buildup you did for him. I mean man those interludes were good. But I'm also a bit confused about what happened to him after them. Did the events on the ship we investigated right before his character quest pertain to him? I thought it did for a while, until I thought I realized it was talking about Skint...until I realized Skint got stabbed in the back right after he first met Dehl during the rebellion? (didn't catch that guy being Skint either, actually)
So uh...yeah maybe the ship was its own story, but I didn't catch how that related if it did. Nor did I understand why the Shra burst into the room with drugs and had some of them...was he already drunk enough to do that? Was he confiscating them? Was it just a completely separate story then? The Shar's experience with ships indicated Rehm, but he also seemed to die in the end so...yeah. Maybe I missed crucial evidence - my final score for the evidence portion was 350 after all, and it probably should have gone up to 500?
Also I don't feel like I understood what happened to him when he was in prison. It seems to be that he was constantly tortured and drank all the pain away, but then I got the impression that it was all in his head and was treated fine...although I don't think that's where you're going with it. The humans said they were purposefully torturing him to give him motivation to live? I'm sorry? I understand that you want to show everybody's motivation and how they believe what they are doing is right. You're really good at that in every single other case but this just made no sense to me. I get the feeling that I just missed a lot here.
I loved his chat with his dad in the epilogue. So in the end, I did really like his character. Those interludes, especially the last two, were very powerful. The scene where Dehl gave him the white coat was one of my favorites in the game. Man talk about symbolism! The amount of forgiveness shown after Rehm had messed up so badly in so many ways was just heart wrenching. That kind of scene is why Dehl is such a good main character, and why Rehm was as well. However, I'm just plain confused about what happened to him between Interlude 3 and when our party saw him. For such amazing character development up until the point we saw him, the fact that I didn't see nearly as much afterwards felt a bit odd. Unless, over course, I just missed a lot. Still, super good job overall with him. Man, seeing a years-long suicide attempt just breaking down all alone at sea, I just...I wasn't expecting that. Not in the slightest. It really took me off guard. And then practically loosing yourself completely in alcohol to try and forget?
And now Dehl. Oh man Dehl. You did a heck of a good job of showing all the audience his emotion and feelings without having to really show it to us at all. Case in point - the scene where Mahk rejects him after the Xobi instance. I can't even begin to imagine how much that must have hurt him. And I know it did. Also, very nice touch with him trying to walk towards Xobi in the end. Perfect example of using small touches of the sprites movement to show emotion. But anyway, even though I might have liked seeing his reaction, we didn't, and in a way that made it all the more effective. Dehl is a very closed character and doesn't reveal things often. When Xobi came back in the very end calling him Brother Dehl it nearly brought me to tears. Once again, we didn't really see Dehl emotionally react, but still know it must have deeply affected him.
However...one thing left me unsatisfied. That moment after killing Skint when he broke down. He finally, finally, finally was honest with himself and admitted his own guilt for what he'd done. So many things led up to that, and it was handled well. But...it wasn't followed up on. I mean seriously! Nobody overhears him and comforts him, or just...anything. That's such a big admission, but to see it not addressed directly and see how he's dealing with the guilt in the future really hurts me. Maybe we didn't need it addressed directly, because his final scene was a very nice way to tie up everything, but...man it just hurts me to see all that. You even left the question of Dehl's overall reaction to the events when compared with Skint left open in your spill of secrets! Did you really mean to leave it that open? If so are we going to see him in the future? Because my gosh I really darn hope so.
But still, everybody has said it already, but he was such a refreshing main character. His personality and beliefs made him such a likable character, and really showed his amazing strength. The fact that he still talked to the final boss so much in the end instead of just rushing forward, and talking calmly to the people in the end just shows how, even after snapping, he controlled himself to an extent. An extent. In a way, I envy him. He's such a good role model.
Overall you made a great world. If anything, there was a bit too much information and foreshadowing for me to grab all of it in one go. But that’s a good thing.
And one final thing, questions and comments about the sequel!
Is Marie really the main character of it? I heard it mentioned in TVtropes, but couldn't find where you confirmed it. If so that means if it happens on the same planet that everybody from the Reconstruction is dead by the time she finds it unless they stumble upon that final emitter. Not sure what to say other than that - she's a strong character and could handle it well, even though it seems a bit odd for a reason I can't seem to place.
Speaking of which, I have a list of story points that, if this is the final entry, will probably be resolved. Let me know if they already have been and I missed it.
The location of the final emitter. This one isn't quite necessary since it seems to be just a way of leaving things open. Heck, in the game you left the identity of the third Shikolon as sequel bait, even though you revealed later it was Skint. How had died. Might I mention that I clutched my heart when Dehl killed him? You sure do get us involved with the story well…
Those grey dragon extra bosses. Flat what and all. Now sure what’s going on there but it’s reoccurring.
The Black one's identity, and what he was going for. It seemed to be that he was trying to stop Tez's cell donation since right after that he said it was 'already done'. But there's still alot more going on, clearly.
Everything going on with Moke. I don't know why tvtropes says the theory of him being the Black One is jossed. It would make sense - he lost his memory, and Tez has apparently forgotten some things as well. The Black one could have switched bodies with Moke being what’s left, but I think Moke being the Black One still fits pretty darn well actually. If I remember, the scene of him killing Tez showed the Black one as being in appearance similar enough to Moke to work. Shra scales can change color anyway.
Tez, of course, and why on earth him touching things causes so much crap to happen. Gosh golly gee whiz what he did to the final boss was creepy as all get out.
Perhaps Ouranos’ ultimate mission success? Although in this case it feels well enough wrapped up for me. That final scene with the Rouges nailed it. The only thing that really need to be wrapped up perhaps it Daszk and Kara’s search for another solution. That scene seemed left open a lot more than the rest, which leads to…
This is just a personal thing, but I hope beyond every possible hope we see Daszk more. I fell in love with him like you couldn't possibly believe. He's the kind of character you just want to constantly reach out and hug. Dehl came close at times, as well, but man. Daszk.
WOW this was a long post. Like over 3 pages. I think I might be obsessing about all of this a bit much. >_> I hope you don't mind. Let me know if I’m being too overbearing. ^^;
The Reconstruction
Wow. I just finished the game last night. I uh...I think my head's spinning a bit. I started writing a few notes about what to say and it got to a page and half just from an outline. I hope you don't mind long comments and lots and lots of questions. ^^; I'll try and split things up so I don't say everything in one gigantic post.
I don't think I'm ever going to forget this experience.
Whew. Next post I'll analyze characters. But I gotta say that I just loved the way you foreshadowed so much. I'm glad I looked over TVTropes because there's a fair amount I would have missed (I'm not good at remembering all the names >_>) The way such small details all over the place connect makes the world feel so alive. I'll need to go through this game a second time at a later date. The way there's so many characters will let my be able to do that and still keep things fresh.
The ending was just so darn satisfying. Your story telling is so good it makes me rather sad that The Drop won't have a lot of writing to be honest. But consider yourself has having a new fan.
...speaking of which is there anyway to comment on your articles? Your ideas and discussion are always interesting.
I don't think I'm ever going to forget this experience.
Hahaha wow I feel silly now for saying how the humor was the best part. Perhaps then, and I did love it but maaaaan. Big things, deep themes, so much character development. Anyway, let's start with the most important things.
First off, I can't find the fourth hunter in Fero's sidequest for the life of me. I got one from every main city but Wadassia (and of course Do'sShaa) I searched everywhere and even the recurring side-quests in Wadassia, but nothing...
Also, I hope I got every sidequest. I feel like Zargos, Ques, Lani, and Rehm could have gotten one, but I didn't see it.
Next some story questions. First, why does everybody on TVtropes assume Mahk is dead? He could have survived, and Tez seems pretty certain he's ok from what I could gather in the end.
Also, did you purposefully leave it open to guess if the guys really meant to kidnap Xobi? I know they said they just wanted to protect him, but...it still seems suspicious.
Finally, why was the Voice Himself, aka probably Willis and co. so concerned with our heroes fulfilling emotional requirements and life lessons? I thought he was only concerned with latent energy use, and lots of people had that in spades. Am I just forgetting something from IMTS? There was a lot to take in with both games and I admit I kind of sped through them a bit. But I just...don't quite get the connection between games there. What would doing another cycle even accomplish?
First off, I can't find the fourth hunter in Fero's sidequest for the life of me. I got one from every main city but Wadassia (and of course Do'sShaa) I searched everywhere and even the recurring side-quests in Wadassia, but nothing...
Also, I hope I got every sidequest. I feel like Zargos, Ques, Lani, and Rehm could have gotten one, but I didn't see it.
Next some story questions. First, why does everybody on TVtropes assume Mahk is dead? He could have survived, and Tez seems pretty certain he's ok from what I could gather in the end.
Also, did you purposefully leave it open to guess if the guys really meant to kidnap Xobi? I know they said they just wanted to protect him, but...it still seems suspicious.
Finally, why was the Voice Himself, aka probably Willis and co. so concerned with our heroes fulfilling emotional requirements and life lessons? I thought he was only concerned with latent energy use, and lots of people had that in spades. Am I just forgetting something from IMTS? There was a lot to take in with both games and I admit I kind of sped through them a bit. But I just...don't quite get the connection between games there. What would doing another cycle even accomplish?
Whew. Next post I'll analyze characters. But I gotta say that I just loved the way you foreshadowed so much. I'm glad I looked over TVTropes because there's a fair amount I would have missed (I'm not good at remembering all the names >_>) The way such small details all over the place connect makes the world feel so alive. I'll need to go through this game a second time at a later date. The way there's so many characters will let my be able to do that and still keep things fresh.
The ending was just so darn satisfying. Your story telling is so good it makes me rather sad that The Drop won't have a lot of writing to be honest. But consider yourself has having a new fan.
...speaking of which is there anyway to comment on your articles? Your ideas and discussion are always interesting.
The Reconstruction
Thank you thank you thank you! :) I'll give all relevant information in the e-mail
Ah, that does make more sense with it being MP too. I do perfectly understand it being more expensive, I just don't like how it makes stuff like defense and attack be a lot more expensive afterwards as well. For instance, buying one defense and then one health is a LOT cheaper than being one health and then one defense. Maybe it would have been better at just being a raw 1k higher than your current cost, but only increase it by 2-300?
Also, I feel like I should comment on the command chain system. At first I really hated it, since it's much more efficient to just use attack ones to kill enemies quickly, and how one wrong move can reset it all, not to mention it all being so darn random. However, the fact that it makes attacking vs having future attacks be stronger such a hard decision is actually a good thing in the end, so nice job with that. The machines starting to carry it over is also really helpful. I do wish I had some white skills that could to damage, though. I also wish I had some sort of clue on exactly how much it increased your power, but that's something probably best left discovered by the player.
Ah, that does make more sense with it being MP too. I do perfectly understand it being more expensive, I just don't like how it makes stuff like defense and attack be a lot more expensive afterwards as well. For instance, buying one defense and then one health is a LOT cheaper than being one health and then one defense. Maybe it would have been better at just being a raw 1k higher than your current cost, but only increase it by 2-300?
Also, I feel like I should comment on the command chain system. At first I really hated it, since it's much more efficient to just use attack ones to kill enemies quickly, and how one wrong move can reset it all, not to mention it all being so darn random. However, the fact that it makes attacking vs having future attacks be stronger such a hard decision is actually a good thing in the end, so nice job with that. The machines starting to carry it over is also really helpful. I do wish I had some white skills that could to damage, though. I also wish I had some sort of clue on exactly how much it increased your power, but that's something probably best left discovered by the player.
The Reconstruction
Thanks for the response, now to play through all of Chapter two again...I don't suppose there anyway to just take a save file from the beginning of Chapter 3 from somewhere?
Either way, time for a few general mechanical issues before I talk about what I like. The idea of upgrading the amount of 'HP' causing every other upgrade to increase by 1k instead of 100 causes me to only want to upgrade 'defense' so to speak. It seems fairly unbalanced to make willpower increases cost more after increasing soul, especially as time goes on and you have more and more points. It's more efficient to just upgrade defense, except perhaps at the very end of the game when you're putting in your final amount of points. Also, it means that if everybody's getting equal essence, then people who are 'weak' in certain areas eventually have a much higher defense than others strong on that, since they won't be breaking up their points between attack and defense.
Also assigning the entire group manually every time I want to update the party's pretty darn annoying. However, both of these issues are either not existent or fixed in IMTS, so I assume you already know all of that. XD
I only really have one issue with the story so far. In Nal, you say that Dehl would have been kidnapped and forced into slavery if he didn't have his sword...and on the same screen there's a free Shra that doesn't seem to have any weapons and is tending his own garden. How...does that even work? Is it just because Dehl's an outsider?
And now onto the good stuff. Man that world's great. The way you have depth to everything going on in world that clearly stands on its own is really refreshing. Did you make your own languages? I notice the patterns and reoccurring words seem to indicate that. Also, I know people have already said this but man Dehl is awesome. The defining moment to me was when the person almost beat him for running into him, and he even went off to heal him after being fire blasted...even if it was likely the guy would still be angry and try to beat him for it. The fact that we never saw exactly what happened (a good thing mind you) makes me wonder if that really did happen. Also the way he (And the captain) casually mention being enslaved is...unnerving.
What I've really enjoyed, aside from the storytelling (holy crap the final mission to chapter 2, man I wasn't expecting that ;-;) is just the humor. This wasn't really in IMTS, and I don't blame you for that, I think it was better for it. However, it fits in just so well here and has made me laugh quite often. My favorite so far was the stealth mission in the interlude before chapter 2 (the only reason I had an extra save file actually - I did it to replay that part and see everything)
The overall style of game-play is also different enough from IMTS to feel new and yet still similar to have your own style.
Question - For IMTS and this game, how much of the music did you do yourself? The way the ending theme was used during the final battle in IMTS was... heart wrenching to say the least.
Either way, time for a few general mechanical issues before I talk about what I like. The idea of upgrading the amount of 'HP' causing every other upgrade to increase by 1k instead of 100 causes me to only want to upgrade 'defense' so to speak. It seems fairly unbalanced to make willpower increases cost more after increasing soul, especially as time goes on and you have more and more points. It's more efficient to just upgrade defense, except perhaps at the very end of the game when you're putting in your final amount of points. Also, it means that if everybody's getting equal essence, then people who are 'weak' in certain areas eventually have a much higher defense than others strong on that, since they won't be breaking up their points between attack and defense.
Also assigning the entire group manually every time I want to update the party's pretty darn annoying. However, both of these issues are either not existent or fixed in IMTS, so I assume you already know all of that. XD
I only really have one issue with the story so far. In Nal, you say that Dehl would have been kidnapped and forced into slavery if he didn't have his sword...and on the same screen there's a free Shra that doesn't seem to have any weapons and is tending his own garden. How...does that even work? Is it just because Dehl's an outsider?
And now onto the good stuff. Man that world's great. The way you have depth to everything going on in world that clearly stands on its own is really refreshing. Did you make your own languages? I notice the patterns and reoccurring words seem to indicate that. Also, I know people have already said this but man Dehl is awesome. The defining moment to me was when the person almost beat him for running into him, and he even went off to heal him after being fire blasted...even if it was likely the guy would still be angry and try to beat him for it. The fact that we never saw exactly what happened (a good thing mind you) makes me wonder if that really did happen. Also the way he (And the captain) casually mention being enslaved is...unnerving.
What I've really enjoyed, aside from the storytelling (holy crap the final mission to chapter 2, man I wasn't expecting that ;-;) is just the humor. This wasn't really in IMTS, and I don't blame you for that, I think it was better for it. However, it fits in just so well here and has made me laugh quite often. My favorite so far was the stealth mission in the interlude before chapter 2 (the only reason I had an extra save file actually - I did it to replay that part and see everything)
The overall style of game-play is also different enough from IMTS to feel new and yet still similar to have your own style.
Question - For IMTS and this game, how much of the music did you do yourself? The way the ending theme was used during the final battle in IMTS was... heart wrenching to say the least.
The Reconstruction
I'm having a save issue. I just finished the mission in Fortiel with the red lizards. I missed the two that you need multiple people to capture and ended the mission (I didn't realize you probably just needed to go back to that area and not restart)
Anyway, after that I saved and got a very odd error message that I can't remember. Now every time I try to restart the game and press continue story I get this error message.
Script 'Window_Savefile' line 30 EOFError occurred
End of file reached
Then it crashes. I tried restarting a game to see if that would fix it, but just got that same message when I tried to save and it crashed again. It's probably with the Save 1 data, since it's size is only 1 KB compared with Save 2 (a previous save) of around 60 KB. Should I just erase that and continue with my old file? I want to make sure because it's about 4 hours earlier that I'd need to go through all over again.
And just so this post isn't all gloom, I absolutely loooooooved I Miss the Sunrise and started playing this because of how amazing it was, and this hasn't disappointed at all. Although there was another odd bug I had where after investigating and item as Dehl during the final dungeon of Chapter one I could no longer change characters...at least I think that was the trigger. Either way I had to restart once and nearly again a second time when it stopped letting me switch right before the boss.
But seriously, you're amazingly talented. The story, characters, music, man. I'll go on about that all later for sure in another post.
Anyway, after that I saved and got a very odd error message that I can't remember. Now every time I try to restart the game and press continue story I get this error message.
Script 'Window_Savefile' line 30 EOFError occurred
End of file reached
Then it crashes. I tried restarting a game to see if that would fix it, but just got that same message when I tried to save and it crashed again. It's probably with the Save 1 data, since it's size is only 1 KB compared with Save 2 (a previous save) of around 60 KB. Should I just erase that and continue with my old file? I want to make sure because it's about 4 hours earlier that I'd need to go through all over again.
And just so this post isn't all gloom, I absolutely loooooooved I Miss the Sunrise and started playing this because of how amazing it was, and this hasn't disappointed at all. Although there was another odd bug I had where after investigating and item as Dehl during the final dungeon of Chapter one I could no longer change characters...at least I think that was the trigger. Either way I had to restart once and nearly again a second time when it stopped letting me switch right before the boss.
But seriously, you're amazingly talented. The story, characters, music, man. I'll go on about that all later for sure in another post.