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That's a map, alright

edchuy: That's not a bad idea, I'll probably end up doing it.

FG: This was a bit of a debate for us. In order to do a full-screen map we'd either need a Map option as a submenu, or a separate permanent button for bringing up the map. With the submenu that's another annoying time-consuming step for the player to bring it up, while a permanent button leads to control mapping confusion (a big issue in the first demo so we kind of want to avoid it).

We ended up compromising by making the map a subwindow of the main menu as shown, but it has the new issues of visual clutter and less space for the actual map contents. At this point I want to just throw up my arms in the air and scream.
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