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Editing the DBS, and skills.
author=Little Wing Guy link=topic=1107.msg16300#msg16300 date=1210669275
I think this is the best way idk:
1)Create your Command
2)Now go into monster groups
3)On a new page in battle events, set the trigger as Character uses your new command
4)Then put what you want it to do (Don't forget to add a battle animation etc)
You need to copy and paste this page on every monster group you want to allow this skill. If you want all your characters to do it, then you'll need a page for each character.
This works fine. Thank you so much man, really, this is exactly what I needed to know to make my battle system fun! =D
What are you thinking about right now?
Editing the DBS, and skills.
Ok, I have a few questions involving the DBS. If someone could help out or point me in the right direction, it would mean a lot.
EDIT* Nevermind, I figured out that the 100%MP consumed, would mean 100% for any level.
Second...how can I add a command that is actully basicly a spell(restores partial MP)...but add it under the main commands, like Attack, Defend, Items, etc...
Thanks a lot.
EDIT* Nevermind, I figured out that the 100%MP consumed, would mean 100% for any level.
Second...how can I add a command that is actully basicly a spell(restores partial MP)...but add it under the main commands, like Attack, Defend, Items, etc...
Thanks a lot.
What would you do if...
I would probably do whatever it takes to get out, unless it involved cutting my dick off.
What would you do if you had a baby? (Man or Woman, lol)
What would you do if you had a baby? (Man or Woman, lol)
Making the DBS interesting
That's freaking awesome Chartley, thank you so much. Will help a ton, and save me time.
Only thing I am concerned with right now is making the ATB charge up faster, and implenting a command in the main command window (beside Attack, Skill, etc...) I want to add the command "Charge", which will restore that specific character's MP. I could easily put this under the tab Skills, but that looks bad, and doesn't flow well. (I'm not sure exactly how to do this).
What I have decided to do, is give each character specific spells (think your characteristic RPG spells, Fire, Cure, etc...), and in addition give each character five "Burst Techs". These burst techs consume all the character's MP, but have a great impact on the battle. For example, one Burst Tech you unlock for one character, allows this character to transform into a monster. Another Burst Tech casts Protect, Regan, and Reflect on the whole party. So their very specific for different situations, and by limiting the characters MP to a lvl 1 amount of say, 20, makes the battles more strategic (I hope.) But as you level up, so do your Burst Techs, so they have greater damage, lasting spells, etc...
So another thing I need to figure out, is how to make the burst techs consume all the mp. I know I can click 100% mp consumption, but say you use your tech. Your at 0 MP now. You "Charge" for a turn, and restore half your mp. I don't want the player to be able to do their tech again, I want it so that they HAVE to use literally all the MP they can have...(i.e. 50/50MP ONLY.)
I don't know how to do this using the DBS...
This will hopefully make the DBS a lot more fun, and make the player WANT to battle just to level up their techs, and such...
Feedback is much appreciated lol =]
Only thing I am concerned with right now is making the ATB charge up faster, and implenting a command in the main command window (beside Attack, Skill, etc...) I want to add the command "Charge", which will restore that specific character's MP. I could easily put this under the tab Skills, but that looks bad, and doesn't flow well. (I'm not sure exactly how to do this).
What I have decided to do, is give each character specific spells (think your characteristic RPG spells, Fire, Cure, etc...), and in addition give each character five "Burst Techs". These burst techs consume all the character's MP, but have a great impact on the battle. For example, one Burst Tech you unlock for one character, allows this character to transform into a monster. Another Burst Tech casts Protect, Regan, and Reflect on the whole party. So their very specific for different situations, and by limiting the characters MP to a lvl 1 amount of say, 20, makes the battles more strategic (I hope.) But as you level up, so do your Burst Techs, so they have greater damage, lasting spells, etc...
So another thing I need to figure out, is how to make the burst techs consume all the mp. I know I can click 100% mp consumption, but say you use your tech. Your at 0 MP now. You "Charge" for a turn, and restore half your mp. I don't want the player to be able to do their tech again, I want it so that they HAVE to use literally all the MP they can have...(i.e. 50/50MP ONLY.)
I don't know how to do this using the DBS...
This will hopefully make the DBS a lot more fun, and make the player WANT to battle just to level up their techs, and such...
Feedback is much appreciated lol =]
Need sprites plz!
Seriously. You ask for a shitload of shit, then you ask for more.
Have you even attempted to make these battle charas? And by attempt, I don't mean sitting down for 5 minutes, and saying "I don't get it".
A good starting point is to look at a battle charas template. You can easily copy and paste those power rangers into that template. And don't ask for the template, cause it's easy as hell to find. (Sticky threads, google, etc...)
Have you even attempted to make these battle charas? And by attempt, I don't mean sitting down for 5 minutes, and saying "I don't get it".
A good starting point is to look at a battle charas template. You can easily copy and paste those power rangers into that template. And don't ask for the template, cause it's easy as hell to find. (Sticky threads, google, etc...)
Sigs anyone?
Hey what's up? If you have time and are bored I could use a sig ;D
I guess could you possibly make a thin one, with this character on the bike, in whatever background? Idk, your the sig makin pro, do what ya want =D
And don't put SEimagery on it, put Lessents Story like in the middle if u can, w/e man thanks =D

I guess could you possibly make a thin one, with this character on the bike, in whatever background? Idk, your the sig makin pro, do what ya want =D
And don't put SEimagery on it, put Lessents Story like in the middle if u can, w/e man thanks =D

Making the DBS interesting
*Just posted this on gamingworld too, but wanted opinions from as many people as possible*
I know a lot of people hate the DBS for whatever reasons, and making a CBS would be pretty cool I guess, however, I am going to stick with the DBS since I don't know any coding.
This isn't just a help me thread, I guess everyone can put in their input, but how can we make the DBS more interesting, and simply fun to play?
Something I am going to test out, is to simplify HP, MP, etc...If you have ever played the Paper Mario series, you know that you have very low health and MP, but so do the monsters. At the time of leveling up, you can choose what you want to increase. Does something similar to this sound interesting? Make certain spells say, 5MP, out of like 20, and then some spells like 3MP. This way, every spell you cast matters more to the fight. Then I was thinking of having an "MP BREAK" command, which basicly drains all the little MP you have, and makes for one mega spell, it could also involve the whole team of fighers. Then you could have another command, something like "Rest", which you do nothing for a turn, but MP is restored...
This is all I can come up with now, because I know very little coding. But yeah, any thoughts, ideas, comments, verbal abusing is much abreciated.
I know a lot of people hate the DBS for whatever reasons, and making a CBS would be pretty cool I guess, however, I am going to stick with the DBS since I don't know any coding.
This isn't just a help me thread, I guess everyone can put in their input, but how can we make the DBS more interesting, and simply fun to play?
Something I am going to test out, is to simplify HP, MP, etc...If you have ever played the Paper Mario series, you know that you have very low health and MP, but so do the monsters. At the time of leveling up, you can choose what you want to increase. Does something similar to this sound interesting? Make certain spells say, 5MP, out of like 20, and then some spells like 3MP. This way, every spell you cast matters more to the fight. Then I was thinking of having an "MP BREAK" command, which basicly drains all the little MP you have, and makes for one mega spell, it could also involve the whole team of fighers. Then you could have another command, something like "Rest", which you do nothing for a turn, but MP is restored...
This is all I can come up with now, because I know very little coding. But yeah, any thoughts, ideas, comments, verbal abusing is much abreciated.
RMN Map-Design Contest [Winners announced]
@Blind: Your map was awesome. The picture looked better than it did in game though, those moving bushes distracted me lol. Also, that music was pretty different/cool, what was that?
@Sion: The atmosphere you created was perfect. It was kind of melencholy, or even depressing with it raining, and that music choice was great. (Was it Star Ocean 2? Sounds familiar) Found like 1 mapping error, but it was still my fav that I tried so far.
I'll try others in a bit. Oh, and will this be a monthly thing? Cause I would love to try it as well, just found out about it a little too late.
@Sion: The atmosphere you created was perfect. It was kind of melencholy, or even depressing with it raining, and that music choice was great. (Was it Star Ocean 2? Sounds familiar) Found like 1 mapping error, but it was still my fav that I tried so far.
I'll try others in a bit. Oh, and will this be a monthly thing? Cause I would love to try it as well, just found out about it a little too late.














