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SGCN'S PROFILE

Go home and be a family man.
You, have no dignity! -->  --¦-{@

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Games and Why You Make Them

1. How long have you been making games?
2. How often do you feel like not making games any more? What makes you keep doing it? (Anecdotes are good.)
3. What is your motivation for making games? (Do not be facile: You do NOT just do it because it is fun. Lots of other things are fun, and less work, and you could be doing them instead. So fun is part of it, but it's not the whole reason.)



1) Early rm2k days. Never released any games to the public though.
2) I lose motivation whenever life interferes or when I have other games to play, or things to do. I continue to chip away at my game because I want to finish the damn thing.
3) I've always wanted to make my own RPG as a kid. I suspect like most people here, the reason why I'm making my game is to share it with other people. Nothing too deep really. Oh and I need some frickin maker points :(

What Videogames Are You Playing Right Now?

Just got my copy of Super Street Fighter IV today. Time to waste some scrubs.

Need more art topics <____<;

L-Let's keep it PG.

Booble's art stuff

Elehaym Van Houten <3 <3 <3

Video thread!

Daigo vs Justin Wong 2004:



Daigo vs Justin Wong 2010:

Your Top 5

In no particular order:

Wild ARMS 1/2




Breath of Fire 3/4




Metal Gear Solid Series




Street Fighter 3: Third Strike




Ace Attorney Series




Honorable mentions: Castlevania: SOTN, Xenogears, Xenosaga series, Grandia

Super Street Fighter 4 gets a 3rd Strike

New music themes!

http://www.aimini.net/file/?pid=NNdXDTc7Nh8zQKMtiCYz

Loving Balrog's, Fei Long's, Guy's and Honda's remixes.

So how about all you homies/homettes give me some feedback on my Skill system.

The PicPointerPatch, as the name says, lets you use pointers at picture IDs (this means, the destination ID of a Show, Move or Erase Picture command can be choosen at runtime, using a variable). It's very easy to use, if you want to use a fix ID, enter it normally (e.g. Show Picture , cloud.png), if you want to get the ID from a variable, use 10000+VarID als picture ID (e.g. Change Variable , 7; Show Picture , cloud.png <<< same effect as Show Picture , cloud.png). If the variable contains an illegal value, you will get an error.

This also works with transparecy and magnification of pictures at Show and Move Picture commands!

The second important feature (new in version 2) is - you can also make the FILENAME of the picture be choosen through a variable.

If you use 50000+VarID as picture ID...
a) as explained above, the real picture ID will be read out of variable
B) a file number will be read out of variable - the last 4 chars of the picture filename will be replaced with that number

Some useful examples:

<> Show Picture 2, (160, 120), Item_0000
This command shows, as usual, the image "Item_0000" as picture no. 2.

<> Change Variable , 9 set
<> Show Picture 10208, (160, 120), Item_0000
This will show the image "Item_0000" as picture no. 9.

Now look:
<> Change Variable , 14 set
<> Change Variable , 83 set
<> Show Picture 50208, (160, 120), Item_0000
This will show the image "Item_0083" (!) as picture no. 14!

IMPORTANT: The filename should have space for this number! A example how it should NOT be: If you would the example above using a picture "Blue Dragon", the RPG Maker would try to load a file called "Blue Dr0083"! You would get a "File not found" error then.

Another thing: Everything, the patch can not process, it will hand over to the RPG Maker. So - for exmaple - if you use 10500 as picture ID though this variable is unused, the patch hands this over to the RPG Maker, which would try to show a picture with ID 10500 - this would result in an error.

A practical expamle is attached as demo game (just look into the folder "Demospiel"). It's a number display with 6 digits - this only needs 15 event commands! Just open it in your RPG Maker and look at the event (the comments are in german, just ignore them).

The use of this patch? If you didn't understand it until now, I feel sorry for you. But I'll help you: number displays, item/skill/equip menus, etc. - with PicPointerPatch Version 2 you can do all these things in very short time!

At all, who are angry now, because their item menu took them months: SORRY! ;-)


>>>>> HOW TO INSTALL THE PATCH <<<<<<
1. open Lips.exe
2. click at "Apply IPS Patch"
3. choose version (RM2k or RM2k3)
4. choose the target RPG_RT.EXE (choose "All files" at the bottom right to see it)

But - the RPG Maker doesn't allow you to use that high picture IDs! So we have to patch the RPG2000.EXE/RPG2003.EXE too.

1. create a backup of your RPG Maker, so you can restore it, if you destroy it.
2. start Resource Hacker (available here: http://www.angusj.com/resourcehacker/) and open your RPG2000.EXE/RPG2003.EXE file.
3. go to RCDATA\TFORMEVCMD11110\0.
4. look for the line "MaxValue = 20" (RM2k) or "MaxValue = 50" (RM2k3) and replace the 20/50 with 100000. Do the same with the two lines "MaxValue = 100" below. Then click at "Compile Script" and save the file (File>Save).
5. Do the same with RCDATA\TFORMEVCMD11120\0.
6. Do the same with RCDATA\TFORMEVCMD11130\0 too, but here you have to change the line "MaxValue = 20"/"MaxValue = 50" only.
7. Save and close.


At the end a little tip:

Transparency values above 100% can cause very interesting effects. For example - with 400% transparency the image will be displayed with inverted colors (as I could see)!

Repeat, backup both your game and maker just in case.

So how about all you homies/homettes give me some feedback on my Skill system.

You could try Cherry's Picture Pointer Patch, although I would backup everything first because you have to fiddle with Resource Hacker.

http://cherrytree.at/downloads/ppp.rar

Here's an example demo: http://rpgmaker.net/users/SGCN/locker/PPP_Example.rar
I think I must have installed the patch incorrectly because it's showing unnecessary zeros.

Video thread!

Can't... stop... laughing... XD

What's even more ridiculous is the fact that he could of escaped the prison from the very beginning!


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