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Sagitar is a dynamic designer, passionate player, and founder of indie dev studio Wayward Prophet.
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Prophecy : The Demon Kingdom

Computer went screwy, sorry for the double post...

Anyway, thanks Dark Gaia for offering that tip and if either of you would like to join PTDK's official forums, I'd love to have you :)

Prophecy : The Demon Kingdom

So narcodis, I read your review, and I am truly grateful you would take the time to give such helpful feedback... So thanks bunches!

But hold on there with the "horrible interruption in progress" claims :-X The file you downloaded only includes a 30-40 minute teaser demo of Chapter Two (there's hardly any battles, and you won't need any of your old items or anything), and it wasn't ready to handle carried-over save files from Chapter One. When the full version arrives, you'll be able to use your old save data (levels, inventory, rebels saved, bank deposits, everything) to play through.
So, the Chapter Two demo included in this package was just a short preview to grant an idea of what's to come. It was never meant to be the official continuation of your file.

I don't know if this changes anything you wrote in the review (the final score, maybe? ;D) but I just wanted to make it clear. If you'd rather wait until the full version of Chapter Two is released to play it (and avoid the demo altogether), that's great, just know that either way you will be able to carry your save data over.

There are a few more things I'm curious about, such as what scripts in particular seemed excessive or unnecessary? But overall, I'm just flattered and (again) grateful that you would write such an honest and positive review. Thank you very much, and I'm glad you enjoyed playing through Prophecy!

Prophecy : The Demon Kingdom

WIP, I guess I don't get what you mean... The only screenshot that showcases any script at all would be the last one, but the focal point there was meant to be the array of skills more than the sideview battle system (which can barely be seen). Does it really seem like listing off a bunch of scripts is my strategy for selling the game? If so, I'd be happy to rework the original post, but I don't get that impression, myself. I fully understand that plug-and-play scripts don't make a game, which is why I spent a long time trying my best to balance the story with gameplay that's actually (hopefully) fun.

Also, I provided a link to the official site in the first post, where you can find more screenshots if you're interested. I thought it was a bit redundant posting them all here as well, but I will if you deem it necessary.

As for that error, narcodis, I've never heard of that happening to anyone in random battles... I'll take a look at it, but for now, sorry for the inconvenience :-\ And I hope it doesn't affect the experience too negatively.

And thanks for the comments! I really do appreciate it.

Prophecy : The Demon Kingdom

Well I apologize that it's taken so much of your time, Alexei... I hope it's worth it :) Can't wait to hear what you think!

Narcodis, I'm glad you find the game compelling. Sneaking through the castle is a bit tough, here's what you need to do...
Once inside Stonemill Castle, you don't have to fight anyone if you're careful. While you're in the closet in the storeroom, be patient and the two guards will walk back to the bucket and turn their backs to you. Run and poison their water! If you're quick you should have enough time to get back into the closet before they turn around. After that you should be golden, but let me know if you have any more trouble. Good luck!


Thanks for the feedback, both of you.

Halibabica's Full Game Review ~ DEAD THREAD

I understand you're very busy, but if you ever get around to it, would you mind adding Prophecy : The Demon Kingdom to your list of games to be reviewed? It'd be great to receive such in-depth feedback :D

There's a decent-looking site for the game too, if you'd rather download it from there: www.ProphecyDemonKingdom.net
Thanks so much (and don't worry if you can't get to it)!

Prophecy : The Demon Kingdom

I've looked into these options and found out that OGG doesn't loop on its own in RPG Maker VX, so converting them the MP3s and sorting all that out is a daunting task... As for the screenshots, those are fairly close to full size (for the default VX screen) so I didn't think it necessary to link to an image that was a few pixels bigger. Do you still think it's important?

Has anyone been able to download the game? Or is the file size simply too large as is?

Prophecy : The Demon Kingdom

author=Mr.Nemo link=topic=4035.msg81929#msg81929 date=1245554076
227 mb? on sendspace? now that's a problem :-\
The problem is all the MP3s that make up the soundtrack... I understand it might turn some people off, but I don't think there's anything I can do because the quality of the music is important to the game :-X

Sorry for the inconvenience, I hope you decide to give it a shot anyway..?

Prophecy : The Demon Kingdom




Welcome to the project thread for Prophecy : The Demon Kingdom! Thanks for taking the time to read about my project ;)

I've been unraveling Prophecy's story for years now in my head, and so while this is my first RPG Maker project, the game itself is sound in terms of plot and planning. Any feedback (including criticism) anyone can give is much appreciated; I can only hope everyone enjoys playing the game as much as I enjoy working on it every day. Roughly four hours of gameplay - the complete "Chapter One" - was originally released on December 28, 2008.


:: Plot ::

The story, roughly set in medieval times in the mythical kingdom of Rhylore, opens with a young peasant named Juno Crescent doing what he does best: getting into trouble with his roguish friend Motley. Together they live in a quiet backwater farming town called Stonemill, located in an obscure corner of the realm and separated from the bustling mainland by the great Rhylorean seas.

Stonemill is run by an oppressive tyrant, who has pushed and taxed the peasants of the small village to the point of rebellion. Juno's older brother Jack is the leader of the Black Roses, a small but formidable group of freedom fighters to which most of Stonemill's youth belong. The plot opens just as the tension begins to boil, erupting into a bloody struggle between the Black Roses and Lord Daradrik's corrupt soldiers.

Juno is soon forced to leave his home and venture out into the wild Rhylorean landscape. He and a growing number of companions discover lurking evil as well as ancient beauty in the enchanted world around them. When they stumble across dark secrets and corruption hidden deep within the noble workings of the realm, Juno's journey becomes one of moral questioning and self-discovery, of friendship and fortitude. And what begins as a simple quest transforms into an epic war between heavenly forces, with the very fate of the kingdom at stake.



:: Characters ::


A humble nineteen-year-old peasant from the backwater hamlet of Stonemill, Juno's soft eyes and messy brown hair do little to set him apart from the average farmer. Along with his brother Jack and best friend Motley, he has spent his entire life sweating and straining in the village crop fields under the unforgiving Rhylorean sun. However, once fate and prophecy rip him from his mundane life and hurl him into a timeless adventure, Juno's bold, heroic nature begins to shine through.


Juno's older brother Jack has always offered a shining example of friendship, loyalty, and fortitude for the younger Crescent to look up to. His crimson hair is a genetic tribute to their deceased mother, and his dark eyes burn with the fiery passion of a born warrior. Jack founded the hardy Black Rose resistance to protect his fellow peasants from the crushing taxes and tyranny of Lord Daradrik, and when tension begins to escalate, he bravely takes his place on the front lines defending the innocent.


Along with her brother Motley, Bri lost both her parents at a young age, and was raised as a beloved daughter in the Crescent family. Although holding a meager eighteen years under her belt, she performs nearly all of the matronly duties at the Crescent Homestead. She maintains a faithful and friendly attitude despite the enormous amount of responsibility piled atop her slender shoulders; her soft blond hair, sparkling eyes, and lively smile do a great deal to make life in Stonemill livable.


Bri's brother and Juno's mischievous best friend, Motley provides the oppressed population of Stonemill with a bit of much-needed lightheartedness. His spiky green hair and broad smile contrast greatly with the majority of his fellow villagers, and he stubbornly remains a source of jokes and playful banter throughout the most dire of situations. Unknown to Juno and Bri, Motley is a respected member of the Black Rose resistance, and opposes Lord Daradrik's tyranny with all his heart.


Klotho is a friendly minstrel from the Rhylorean mainland who seems to harbor more wisdom than he regularly lets on. Known simply as "Bard" in many places throughout the realm, he maintains an eloquent dialect and a mysterious aura that suggests an almost ethereal nature, and his one pale blue eye appears to gaze beyond the boundaries of normal sight. Despite all his enigmatic quirks, however, the Bard remains a fountain of companionable support and pleasantry.



:: Screenshots ::



An engaging storyline features dark fantasy and lore.


Colorful and mystical settings provide a visually appealing backdrop for the plot.


Several subplots and side-quests offer depth to NPCs and party members.


A sideview battle system implements tons of powerful skills.



:: Download ::

Released on June 20, 2009, this final version of "Chapter One" contains over four hours of solid gameplay, in addition to a 30-minute teaser demo of the upcoming second chapter :
http://www.sendspace.com/file/harf0a

(RTP data is NOT included)


:: Features ::

- Over four hours of immersive gameplay in Chapter One, including action-packed battles, gripping cutscenes, realistic character development, and engaging side-quests.
- Two interwoven battle systems that offer both fast-paced thrills and thoughtful strategizing.
- Several customized event systems (such as the original "Mixology" feature) that allow for various in-game activities.
- Tons of scripts from the good people in the VX community such as Kylock's Light Effects, KGC's Overdrive and Skill Slots, modern algebra's Quest Journal, DerVVulfman's Battlebacks, woratana's Multiple Fogs, and many, many more.
- Alternate cutscenes and dialogue based on players' choices.
- An entire high-quality soundtrack (though not custom) from esteemed composer MaestroRage.



:: Credits ::

All credits are contained within the game itself (in traditional fashion), as well as in a plain text file in the download folder. PM me if you find any sort of crediting problem and I will happily resolve it for you. Believe me, the last thing I want if for anyone's hard work to go uncredited!



:: Support ::

Show your support for this project by displaying my userbar in your signature! Any help spreading the word around, or taking the time to join the official Prophecy forums, is appreciated :D



[url=http://www.prophecydemonkingdom.net]
[img][url]http://img523.imageshack.us/img523/3948/prophecyzs7.jpg[/url][/img]
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Please let me know what you think!! I hope you enjoy the game!!
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