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SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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Vacant Sky Awakening: Paradox Prince

It's not going to be abandoned. There needs to be a definitive version of the game.

IMG_20130129_223232.jpg

Actually, this image was from when we were using our custom engine.

Rainfall: The Sojourn Kickstarter ad !

Aside from mismanagement, the other big mistake Ghost made from the outset was assuming that he could make an entire Squaresoft-quality JRPG from scratch with only $6,000. The scope of the project was an order of magnitude higher than the budget he set for it.

This isn't exactly his fault, because it seems like no one who hasn't made a commercial game before has any idea just how much it costs to produce a professional-quality product. I distinctly remember being mocked here for claiming that producing a decent-length 2D RPG with professional-quality graphics would cost $20,000.

That line of thinking is totally delusional. If anyone is thinking about making a commercial game or running a Kickstarter and wants a reality check on what kind of budget they'll need to make their game, feel free to hit me up and I can estimate some figures for you and give you tips on how to cut back while still preserving your vision.

Brace yourselves, the RMN Storefront is coming

This sounds awesome.

Any chances of supporting preorders? We're still deciding between places to handle VSA preorders and would rather give our business to RMN than some faceless corporation.

[Poll] Which game engine do you prefer? (I fixed it)

Which game engine or toy do you prefer?

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

author=AxelRantila
I'm always interested in programming posts from you, even if they are very specific on a subject I don't know much about

Oh, good! Well, this one will have lots of pretty pictures. It's going to be less about programming and more about the design aspect.

author=slashphoenix
Nice! I love Unity, but I'm completely self-taught programming wise and I haven't had the chance to learn lot of the more advanced stuff Unity can do, like Shaders and Editor Tools.

I'm definitely hyped to see how this game turns out, too! I've only messed with the new 2D sprite stuff a bit but it already seems crazy useful.

Ah, then you're in for a treat! Shaders aren't difficult, it just requires a certain literacy to learn the subject. I might do a basics of 3D graphics post to help establish a basic graphics literacy before I tackle the more advanced topics.

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

Oh, goodie, an audience! I actually spent a decent chunk of my academic career studying shaders and graphics programming, and have been looking for a good chance to write about the subject.

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

I hope you guys like shaders because boy have I been waiting for a chance to talk about them.

Vacant Sky Awakening: Paradox Prince

The earliest I can promise something Contention-related is the 2014 Day of Contention, which will be significantly more Contention-flavored than this year's. I've got something special planned. It'll still be too early to release Act III, but there should be something to sweeten the wait.

There, And Back Again: The Long, Arduous and Mostly Uninteresting Tale of the Ill-fated Metis Engine

Okay, duly noted. Don't mind me, just coming up with bizarre edge cases for every game I submit.