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SALOMAC'S PROFILE

I am a carbon-based life form located on the third planet from the star "Sol". I am mostly an artist , and dabble in various defunct, art styles that only I seem to find attractive. From time to time I flirt with making a game only to be sidetracked by life altering events. Now that I am finally _relatively_ stable. I'm climbing back on to the saddle... lets see how far this goes.

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Screenshot Survival 20XX

author=Sated
Do these stairs look janky? Should I make the ones for the upper floor have a darker gradient than they do now?



Honestly I think it works as a more plausible staircase, but being so big I think putting it against the wall would make it look more natural maybe? . It's still pretty cool though.

Screenshot Survival 20XX

And here I thought the big twist was a PSA about Honey bee colony collapse disorder brought on by certain pesticides.



I kinda feel sorry for her. She looks so sad .

Screenshot Survival 20XX

author=Dookie
Quick map I did this morning, the inside of the Bee Hive Castle.
Still needs a good bit of cleaning up.


The Queen Bee has been being fed poisoned nectar by the Roach Clan, trying to seize power from the Hive.


Noooo! I have no idea if she's the bad guy or not. but I hate roaches so I am immediately enraged! . Seriously though this game looks bonkers. Can't wait to try it out!

Screenshot Survival 20XX

author=Infinite


Man, I wanna play this game so bad

Screenshot Survival 20XX

I was testing some wilderness tiles I put together. Mostly RTP edits with some choice additions I've made from scratch. The statue is not mine though and will be replaced. And I think I want to make newer trees that show more branch.



These tiles are more or less obsolete though. I'm in the process of converting all the 2k RTP chip-set pieces into 24x24 for RPG Maker MV!. It's actually more challenging than I thought.


Screenshot Survival 20XX

author=JosephSeraph
Looks great, Sal! That's something I liked to do, but I'm not exactly a beast at mapping xD
Yours looks gorgeous though

edit: I'm not fond of the edited crystal's palette.

You broke two very important general rules here:
cooler colors recede and don't occur naturally as a lightsource (unless it's a snowy day out) the whole screen has a visibly warm lightsource. Yet you shaded the highlights in those rocks blue.
For most natural lightning scenarios (and for 99% of medieval stuff) you'll want warm highlights (preferrably yellow) and cool shadows (a bit bluer)

Saturation: Naturally, objects lose saturation as they are shadowed. shaded portions of objects are normally therefore less saturated than their highilighted counterparts, yet in those rocks the almost red shade of brown you use for the shadows is visibly more saturated than the pale, grey-ish tone of the highlights.

I made a quick edit, this imght help you:



Still, the mapping itself is top notch.

Sorry! I didn't make that!!!! it was Sated. I just brain farted and didn't quote it. My Bad. That said, I do agree with your crits though ...

Screenshot Survival 20XX



Nice! I think more people should ditch the wall autotile when making caves and do custom "cap" tiles. And I like the faded outside walls look. I might have to steal that...


Screenshot Survival 20XX

author=Milennin

That works! And honestly I think the table was fine as it was =/ But that's just me.

author=Sated
Your character, probably due to the ears, reminds me of Alex The Kidd.



What amazing games those were :3

I knew I wasn't the only one! =D

Screenshot Survival 20XX

author=Milennin
I've been working on my first village. Here's a screenshot of the interior of one of the huts, a herb shop. Does it look serviceable? Am I missing stuff? (yes, it's supposed to be very small)


Nice rtp style going on here, but I think you should add some depth to the wall. It's creating this weird illusion that it's paper thin. Maybe half to one tile deep?

Screenshot Survival 20XX

Yeah the big tiles are definitely WIP. I tried to make like a glow effect by not shading the pink dots, but I'm having trouble with it , maybe if I make em smaller...

@Infinite

That's looking good. What's the deal with the black wall though?
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