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Fog.jpg

You mean the blonde character? Parts of the 3D mesh are taken from IMAGINE. They won't be a part of the toolkit. Just for testing purposes - animation, movement and so on.

AnimaYume01.jpg

Yap - font type, size and color. But it's recommended to use monotype fonts.

eventEditor.jpg

author=Noel_Kreiss
Looks good but there are some things you could change:
  • "Cancle" should be renamed to "Cancel".
  • "Localisation Name" is not a correct term: "localisation" is the process of translating a game from one language to another making some cultural and whatnot adjustments. I think you wanted to say "Location Name", although "Map Name" would also be a good name.
  • Also, is the window that appears when viewing which commands are assigned to an event? If yes, then you should probably split it into two windows: one for event's command view and one for event's command choice.


Shame on me. But I have a good excuse for these poor designations - I am just a german guy :P.
No really - thank you! I'll try to improve my English skill ;).

I'm not really sure if I understand what you mean with the command view and command choice.
You can choose the Layer Events and create, edit or delete events. After that a window will open. There you can take a look at all commands of an event or manage commands of an event. It's nearly the same workflow as in YRPG Toolkit 3D - https://www.youtube.com/watch?v=Lmb_Kth9VOg

FixedCamera.jpg

Very difficult to say. It would be ready to use but many features are not implemented yet. Quality of YRPG-Toolkit is also very poor -> many bugs.
I really don't want to give a false picture of my toolkit. But! If I think there were enough testing sessions, I will send you a testversion.

FixedCamera.jpg

Yay. It's already implemented in the YRPG game System. This feature will be handled inside the event editor.

Fixed camera 3D game?

Just a year ago I would have said that it isn't possible without programming skills.

Then I started programming a Toolkit for creating 3D RPGs. "Fixed Camera" will also be a feature.

What about models? There is a lot of material online but remember - quality won't be for free.
Just a example if you want to buy models.
-> http://www.3dmodels-textures.com/store/3dmodels

I'll include a template package into my toolkit. Just take a look at the project site here.

Project Site on RMN
Yume RPG Toolkit

Here is an early video where I used the "Fixed Camera" feature. Take a look at 2:30.

YRPG Builder

@Bakutex
For using YRPG. You won't need any programming skills. The event Editor is very offers everything what you could need for a RPG. I will write a documentation about everything users need to know about YRPG Toolkit. If you want there is also a feature called 'Lite-C Code', which allows you to use Lite-C (Programming Language of Acknex' Engine). But it's not necessary.

It's really timeconsuming to create assets. And free stuff is really rare.
Next step after completing my Toolkit, is searching for a model artist, who creates a template for my toolkit. Prices for professional models aren't cheap. But than everyone will be able to create 3D RPGs.

But at first I have to calculate all my costs. This project will be more expensive than I thought at beginning. To publish my Map-Editor would cost me 800 €. It's just the price for the License, which allows me to distribute special files of the engine. Without those Files, the map compiler won't work.

Without a Map Editor 200 €. Then people have to use the 3D Gamestudio Map Editor.


Next Question - how big will be a template of models?
A professional Model package with town, cave, dungeon, forest pack and a bundle of characters would cost something about 1000 €. I need more than just an indie license, becaue I will distribute all these models.

I thought about a crowdfunding project. Unfortunately kickstarter isn't available in Germany.

Therefore there would be just one solution. To take the risk of buying all this models from my own pocket and sell the Toolkit. If people buy Yume I will earn my investment back. If not I will be the loser.
Right now I am just a poor student. But I am sure, there will be a solution for our template problem. ;)

YRPG Toolkit gets a Map Editor

3D Gamestudio supports just 'mdl'; 'obj'; 'fbx'; 'x'; 'hmp';
The Editor allows to Import 3D Models which were created with 3D Studio Max too.

Astatine Adventures

Astatine reminds me a bit of Rorona (Roronas Atelier). ;)
I like the idea of the plot. The voice actors doing a great job!
I will continue watching this brilliant piece of art! Keep it up!

R.I.P. VRPG and welcome Yume RPG Creator

author=kentona
I don't know what Yume means...

Japanese for Dream. There are no special reasons for this prename :P
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