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YRPG_QuantumEffect.png
Yep the Quantum Director. With this little tool it's possible to create "Particle Objects" aka Quantum Objects - in order to improve the atmosphere of the created game a quantum more. ;)
05.jpg
10708633_259162314208138_7660547484814548301_o.jpg
It is what it is - just the mapping process using the toolkit. Actually I try to recreate a town of my first RPG Maker game.


10708633_259162314208138_7660547484814548301_o.jpg
It is what it is - just the mapping process using the toolkit. Actually I try to recreate a town of my first RPG Maker game.


shot_0.png
My inner pixel artist is back.
I created a Mini-Game for YRPG Games.
Play Cards to win a special currency. There are special vendors which offer items for jetons.
Ehhm I meant - Royal Flush and not Roayl Flush...
I created a Mini-Game for YRPG Games.
Play Cards to win a special currency. There are special vendors which offer items for jetons.
Ehhm I meant - Royal Flush and not Roayl Flush...
Idea.jpg
Sorry I can't. It was my first programming project and I didn't create a concept. Nearly every part of this project - every feature is a freak of nature. But I will start a closed Alpha if I think the Toolkit is ready to use.
Fog.jpg
You mean the blonde character? Parts of the 3D mesh are taken from IMAGINE. They won't be a part of the toolkit. Just for testing purposes - animation, movement and so on.
AnimaYume01.jpg
eventEditor.jpg
author=Noel_Kreiss
Looks good but there are some things you could change:
- "Cancle" should be renamed to "Cancel".
- "Localisation Name" is not a correct term: "localisation" is the process of translating a game from one language to another making some cultural and whatnot adjustments. I think you wanted to say "Location Name", although "Map Name" would also be a good name.
- Also, is the window that appears when viewing which commands are assigned to an event? If yes, then you should probably split it into two windows: one for event's command view and one for event's command choice.
Shame on me. But I have a good excuse for these poor designations - I am just a german guy :P.
No really - thank you! I'll try to improve my English skill ;).
I'm not really sure if I understand what you mean with the command view and command choice.
You can choose the Layer Events and create, edit or delete events. After that a window will open. There you can take a look at all commands of an event or manage commands of an event. It's nearly the same workflow as in YRPG Toolkit 3D - https://www.youtube.com/watch?v=Lmb_Kth9VOg














