SANA'S PROFILE
Sana
678
An amateur game developer/spriter at 19 years of age. I'm interested primarily in rpgs, my favorite being the Dot Hack series, but I'm also fond of many others including Final Fantasy, Legend of Dragoon, Star Ocean, Dark Cloud, Shadow Hearts, Breath of Fire, etc.
The game engine I use is mostly VX Ace, though if I feel like it I can switch to another one at any time, as I happen to adore the projects made in 2k-XP, as well as VX which I also use. Below is a list of my projects I'm currently working on, will be working on in the future.
Current Projects:
Tears of Samsara (Current)
ToS: Shards of Xielba (Hiatus)
Synthetic Odyssey (Team, Hiatus)
Butterfly Chronicles: Palemoon (Hiatus)
Cancelled Projects:
NightinGale (Wanted to test rm2k's waters, but gave up on it.)
They Come (Mess made in a week for an event that was scrapped half-way through.)
Tester For:
Lithia (Developer recently returned, though this is still cancelled)
A Reason for Magic: Santoo Rinba (Cancelled; turned into Moon & Star Preludes)
Chaos Divine
The Grandest of Dreamers (Developer's gone missing)
Future Projects:
Stream: Spirits Within
Final Fantasy Tactics: Blood Solstice (A re-balancing hack for Final Fantasy Tactics with a lot of palette swaps)
Pokemon Soluna
The game engine I use is mostly VX Ace, though if I feel like it I can switch to another one at any time, as I happen to adore the projects made in 2k-XP, as well as VX which I also use. Below is a list of my projects I'm currently working on, will be working on in the future.
Current Projects:
Tears of Samsara (Current)
ToS: Shards of Xielba (Hiatus)
Synthetic Odyssey (Team, Hiatus)
Butterfly Chronicles: Palemoon (Hiatus)
Cancelled Projects:
NightinGale (Wanted to test rm2k's waters, but gave up on it.)
They Come (Mess made in a week for an event that was scrapped half-way through.)
Tester For:
Lithia (Developer recently returned, though this is still cancelled)
A Reason for Magic: Santoo Rinba (Cancelled; turned into Moon & Star Preludes)
Chaos Divine
The Grandest of Dreamers (Developer's gone missing)
Future Projects:
Stream: Spirits Within
Final Fantasy Tactics: Blood Solstice (A re-balancing hack for Final Fantasy Tactics with a lot of palette swaps)
Pokemon Soluna
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11.png
Poor Forest, we never knew ye...until you came back as a zombie and ran towards us faster than a Crimson Head~ :D
Laine_OA.png
author=Adon237Ah you're right(forgot Yuna had two eye colors~)! And, yup Final Fantasy everywhere... ;3
I was thinking like a Yuna-Lightning mix, with green hair. (It's hard not to see the Final Fantasy in things, sorry :)
Laine_OA.png
She looks like a green haired, heterochromatic Lightning~ o-o (Personally, I've always preferred Amano over Nomura, but still Laine looks quite nice. Good job! :D)
battle.png
savemenu.png
Way to fix that, is by finding this part in the save script, and taking out the line that says make_font_smaller. (I have no friggin' idea why Yanfly included that, tbh.. :P)
#--------------------------------------------------------------------------
# draw_save_characters
#--------------------------------------------------------------------------
def draw_save_characters(dx, dy)
return if @header.nil?
reset_font_settings
make_font_smaller <--
dw = (contents.width - dx) / @header.max_battle_members
dx += dw/2
for member in @header.battle_members
next if member.nil?
member = @header
change_color(normal_color)
draw_actor_graphic(member, dx, dy)
text = member.name
draw_text(dx-dw/2, dy, dw, line_height, text, 1)
text = member.level.group
draw_text(dx-dw/2, dy-line_height, dw-4, line_height, text, 2)
cx = text_size(text).width
change_color(system_color)
text = Vocab::level_a
draw_text(dx-dw/2, dy-line_height, dw-cx-4, line_height, text, 2)
dx += dw
end
end
#--------------------------------------------------------------------------
# draw_save_characters
#--------------------------------------------------------------------------
def draw_save_characters(dx, dy)
return if @header.nil?
reset_font_settings
make_font_smaller <--
dw = (contents.width - dx) / @header.max_battle_members
dx += dw/2
for member in @header.battle_members
next if member.nil?
member = @header
change_color(normal_color)
draw_actor_graphic(member, dx, dy)
text = member.name
draw_text(dx-dw/2, dy, dw, line_height, text, 1)
text = member.level.group
draw_text(dx-dw/2, dy-line_height, dw-4, line_height, text, 2)
cx = text_size(text).width
change_color(system_color)
text = Vocab::level_a
draw_text(dx-dw/2, dy-line_height, dw-cx-4, line_height, text, 2)
dx += dw
end
end
world.png
If anything, she looks more like Rinoa than Fang, but I can definitely see the Nina resemblance in the outfit~ :D
Poo.jpg
Map_of_Caisha.png
author=Adon237Thanks Adon~ :D Yeah the color of the default background..really hard to tell what was land and what wasn't, so I just figured, why not? :3
Oh I love what you did with the map, now the sea is distinguishable from the land! Nice!













